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Kheshigs and Liao's Rangers Balancing Changes


As Conqueror’s Blade: Paragons battles rage on, we continue to assess the effectiveness and viability of our many different units. Today, we want to share some of the changes we plan to release for Kheshigs and Liao's Rangers on April 14.
[h2]Kheshigs[/h2]
We made changes to the Kheshigs' ability to kill heroes in a previous set of balance changes. Their average hero kill rate has since dropped around 14% compared to previous statistics, and that's pretty much in line with what we were aiming for. However, they are still very potent against units too. They can slaughter lots of infantry units using “Sabre Combo” in only a short amount of time.

Looking at the statistics, the Kheshigs remain one of the top units in terms of win rate, hero kills, and unit kills. Our original intention was for the Kheshigs to be a flanking cavalry unit with high speed and burst potential, making them great for harassing units. However, in the current meta, they can even break through the defences of heavy shield units. That's something only cavalry with heavier weaponry should be capable of. We want the Kheshigs to retain their ability to quickly assault from the flanks or behind but reduce their effectiveness when going toe-to-toe against shield infantry.

Skill Changes
  • Kheshigs' attacks can be blocked during "Sabre Combo"
  • The hitbox of attacks during “Sabre Combo” will be reduced by 18%, making it more in line with the size of their weapons.
[h2]Liao’s Rangers[/h2]
As a cavalry unit that wields heavy weapons, we decided that Liao’s Ranger should be stronger when facing heavy shield units in close quarters. We also want players to be able to chain together skills for quick assaults or sustained combat bouts.

Skill Changes
  • We're reducing “Bludgeon's” cooldown to 15 seconds (was 19) and extending its duration to 4 seconds (was 3.7).
  • We're increasing “Devastation’s” blunt armour penetration by 21% and blunt damage by 12%. As well as “Bludgeon's” blunt armour penetration by 16%.
  • We're lowering the Fire Lance's firing delay by 30% and increasing the bullet count per shot to 3 (was 2).

We hope these changes improve your battle experience when commanding Kheshigs and Liao’s Rangers!

Tune into Shu's Bootcamp every Monday starting April 18!


Conqueror’s Blade Content Creator Shu is ready to share some very special tips in three select streams. Join Shu and the Community Management team at 17:00 CEST on Monday, April 18, 25, and May 2 over on the official Conqueror’s Blade Twitch channel to learn all about how to take your gameplay to the next level.

Topics will include:

Hero Weapons: Learn about the strengths and weaknesses of the weapon classes, as well as their tasks on the battlefield, both in individual combat and in groups, from beginner to advanced!

Micromanagement: Swot up on unit choices, map awareness, and the connection between weapon classes and your own units.

Offensive and Defensive Tactics: Master how to find gaps, take initiative, and play together effectively, even if you're not in a group.

Don’t miss out on the chance to pick up new tips and tricks to secure victory!

Conqueror’s Tales: French Food


Known today as the food capital of the world, France is famous for its sublime cheese, delectable bread, delicious pastries, and, of course, divine wine. These items were perfected in the Medieval period when the rich discovered far away places with intriguing spices, while peasants had to make do with whatever they could cultivate from the land. Resplendent recipes and delicious staple dishes were created that still grace the lips of locals and tourists to this day.

Let’s explore the food that the people of Medieval France were tucking into and just which mouthwatering meals they were relishing.
[h2]Bourgeoisie Banquets[/h2]
The feasts of the aristocracy during Medieval times in France were things to behold; tables laden with meats and breads, all seasoned with the most lavish spices and seasonings money could buy (and only the affluent could get hold of). These exotic herbs included cinnamon, nutmeg, and cumin, among many others, and were served along with lavish meats such as swan and peacock. The myth that spices were used to cover up the smell of spoiled meat is false in the case of the elite in Medieval France; they were certainly not served rotten food.


But who were the ones cooking this magnificent feast? The staff included a maître queux (head cook) at the head of the staff, all the way down to the oven-working souffleur. Recipes were passed along to other chefs and kitchen staff by word of mouth, then handwritten, and eventually transitioned to printed cookbooks. The first example of these were culinary treatises in the 13th century.

La scène du banquet de l’Ordre de l’Étoile (between 1375-1380)

But what of the nobility of Pays-de-la-Gloire in Conqueror’s Blade: Paragons? They would most likely be served multiple courses of everything from squab to wild boar and finished with a dessert of pears stewed in wine. Common fare would include shortcrust pies (which were developed in the Medieval era), aged cheese, hypocras (spiced wine), and dragées (spiced lumps of set sugar or honey), just like their real-life counterparts.
[h2]Serf Sustenance[/h2]
The peasants of Medieval France were definitely not sitting down to a dinner of quite such sumptuousness. A typical meal for a poor peasant of the time would consist of cabbage, onions, herring, and wheat bread. Herring and cuttlefish were everyday fishes, unlike the bourgeois’ cod, salmon, and pike. Salting meats was necessary to preserve them for the poor, much like everywhere else in Medieval Europe at the time.

However, they didn’t miss out on some of life’s luxuries; even the poorest still drank wine which they cultivated from the vine themselves. There were no exotic spices with which to season their paltry meals, though, only mustard which was widely grown.

Immerse yourself in French history with our Conqueror’s Tales, and learn about everything that inspired the people and culture of Paragons, from the gruesome guillotine, to the misunderstood Marie Antoinette, to telltale tapestries.

Server downtime - April 7


Please be aware that from 8:00 CEST on April 7 (23:00 PDT 4/06), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.

Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.

Behind The Scenes: Paragons Units

Conqueror’s Blade: Paragons ushered in a new band of amazing, distinct units to add to your ranks. From healers to flag-bearers, to warriors on horseback, we’ve gone behind the scenes to learn more about your new recruits: Alchemists, Banner Guards, and Chevaliers.

Anton Mamihonov, Creative Director at Booming Tech, chatted with us about the creation of all three Paragons units, from design conceptualisation to gameplay.

[h2]Alchemists (3-Star)[/h2]
The Alchemists possess homemade weapons alongside their healing skills; how much damage can they really do?

I would humbly dare to say that their main weapon is their sharp intelligence and understanding of natural elements. Healing and alchemy are what make this unit strong. They're also equipped with short daggers that are mostly used as tools but can be utilised as last resort weapons when the situation is desperate. Don't expect the Alchemists to stand their ground against soldiers or deal much damage though – their role is different, they are purely support.

How should Alchemists be positioned on the battlefield to best preserve their numbers, while also being close at hand to tend to the wounded?

As non-armoured light infantry, they rely on proper positioning and distance-predicting from players. Imagine the difficulty of keeping Bagpipers alive... now multiply it by two.

What inspired you to add Alchemists in Paragons?

A number of things actually. Historically medieval armies of Europe were composed not only of warriors but often an equal size of servants, merchants, craftsmen, and medics. They cooked, treated wounded, sold provisions, and repaired equipment.

Paragons aims to highlight some notable traits of French culture and its unique identity. Besides devotion, virtue, liberty, and chivalry, there's more – romanticism and elegance. The female spirit of Joan of Arc and the elegant Alchemists fit this perfectly.

For gameplay, we aimed to make new ways of how 3-Star units are played. It's our first-ever fully-dedicated healing unit. Initially, it was planned as so, and you can see that in the very early conceptualisation.



We don't want our players to not fight non-combatants or pure medics due to moral reasons, though. It actually opened up totally new cool options that allowed us to mix in naturalism and alchemy to the unit by giving them a new smokescreen ability and letting them carry daggers.

[h2]Banner Guards (4-Star)[/h2]
What weapons do the Banner Guards wield? And how well do they wield them?

Banner Guards consist of a large variety of warriors with different backgrounds who all fought together for years in this ongoing war. Some parts of their armour are covered with rust, and each of them wields a different type of weapons such as swords and axes. They are also equipped with shields. They are efficient and well-spirited.



What inspired you to add this unit in Paragons?

Joan of Arc! After creating a few alternative early units concept ideas I had the thought to present the story of Joan throughout a unit, to make our players literally feel like Joan did – to lead an army by example while carrying the banner. This is how this unit idea, visuals and gameplay were born. To be sincere, this unit was almost cancelled in the very early stage due to the complexity of coding work and limited production time. It was a real battle to convince the team to believe in this unit and I'm truly hoping that our players will enjoy its unique gameplay and it will be a memorable experience.

[h2]Chevaliers (5-Star)[/h2]
How powerful is the Chevaliers’ charge, really?

It’s brutal. Damage and crowd-control are numerical aspects that can be adjusted or changed with time but our main purpose was not to make their charge game-breaking (or repeat the mistake we previously made with some 5-Star cavalry) but to make this unit rely on its unique core retinue mechanic.



Which Units fighting alongside them give them special advantages?

Chevaliers have a unique new mechanic that came to our Lead Designer (Bai Yi Qiu) during one of those late nights - as noble knights they should bring their retainers with them. That means that players can choose one of a few low tier units for free and bring them to the battlefield with Chevaliers and they will both be summoned on the Supply or Respawn Point. Players will have two units to control at the same time. The behaviour of the retinue unit depends on the class – infantry, ranged, cavalry. You'll see the details very soon, we're super excited.


What real-life counterparts inspired Chevaliers, if any?

For the visual part, our friends and partners at MY.GAMES contributed with visual research of historical French armour. We decided to use Gendarmes cavalry presented in museums, then add bright colourful fabrics and details to highlight the luxury of the noble Paragons.

For the gameplay part, European knights usually didn't go to war alone. They brought servants, peasant soldiers, a number of horses, equipment, and provisions for their men. A knight that goes to war alone is either foolish or financially broke.

Want to peek behind the curtain at all things Conqueror’s Blade? Check out our look at the Paragons Weapon Skins, and stay tuned for more articles!