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Pool of Sovereigns: Get a 50% bonus for a limited time only!



As the dust settles from a devastating siege battle, a mysterious cache of Sovereigns has been discovered! With warlords from across the land seeking to lay claim to this glorious treasure, it only seems right that everyone has an equal shot at the prize...

Simply purchase Sovereigns during the Pool of Sovereigns event via the Top-up page to enjoy an additional 50% bonus! The bonus Sovereigns come from a pool of 1,000,000 Sovereigns, and the offer is only available until the counter runs down to zero. Once the pool runs dry, the sale is over!

Event Details
  • Top-up your Sovereigns via the link below, and receive an additional 50% Sovereigns on top of your initial purchase. (NOTE: Sovereign bundles purchased through the MY.GAMES Market are not eligible for a bonus.)
  • Bonus Sovereigns will be taken from a special pool containing 1,000,000 Sovereigns, represented by a counter on the top-up page.
  • Once the counter reaches 0, the event will end.
  • If the Sovereign pool is not fully depleted by June 25th at 16:00 CET, the event will end.


Sovereigns can be used to purchase hero and unit attire (cosmetic skins which have no impact on gameplay), and to invest in additional consumables or convenience items via the in-game Store.

If you’re looking to fill up your Sovereign reserves, don’t miss out on this exclusive, limited-time offer!

TOP-UP SOVEREIGNS

Season III campaign: Conqueror’s City map changes



As well as being at the geographical heart of Conqueror’s Blade, the Conqueror’s City is also its most prized possession, forever immortalising those that secure it. However, players that seek once again to command its ancient walls at the end of Season III should note that there have been a few minor alterations; not only to the city itself but to the formidable ring of gate towns that guard its entrance. Although many of the changes are minor, they amount to a rebalancing that we hope will make battles more dynamic and help ensure that Season III’s climax will live long in the memory. For example, the layout has been tweaked to offer more routes in and around the city, and the attackers will be able to make use of pre-positioned siege equipment, rather than always having to bring their own. If destroyed during the battle, these will respawn after a short period.    

Storming the gates

The gate fiefs (Gate of Order, Gate of Glory, Gate of Earth and Gate of Heaven) are four identical maps that act as locks around the Conqueror’s City, in that to be able to assault the city, you must first control one or more gates. They are 15v15 siege maps with the bases separated by a capture point (X) and four resupply zones.



The wide outer wall is dominated by a large gatehouse that protects the main capture point on the main battlements above the gate. When starting their assault the attackers can make use of two ranks of siege emplacements to support their initial advance, with three siege ladder emplacements either side of the gatehouse.



The defender’s base is located in a small wooden stockade nestled at the base of the Conqueror’s City. It can be assaulted via its main gate, or via side entrances on either flank. Despite the limited entry points, the area is susceptible to artillery attack due to being very open and easily cut off from its resupply points.




Conquering the city

With one or more gates secured, the attackers are soon able to move through the residential area that services the Conqueror’s City. The map is once again a 15v15 siege; with the two bases again separated by a single capture point (X). However, with two walls to breach and six resupply zones, it is a much more challenging map that the preceding gate fiefs.



The outer wall of the Conqueror’s City can be breached via the overpass (by destroying the gate), or by deploying up to three Grapnel Launchers to extend walkways toward the turreted capture point. As well as four ladder emplacements leading up to point X, there is a resupply zone to its right, which both sides may want to make use of to starve the other of the reinforcement options it gives.



The attackers have numerous options when assaulting the defence base, with the ability to attack the right flank via ladders, or route to the left to cut off a resupply point and make use of an arch leading around the back of the inner courtyard. With three resupply areas around the base, the defenders are not short of defensive options and should be able to mount an effective last-ditch counter-attack should the need arise. Securing the resupply points, therefore, will be central to securing the city.





As well as the renovation work that’s been made to the city, there have been some structural changes to decide which houses and alliances are eligible to fight for it. We’ll be detailing those in a future article - stay tuned!

Map Guide: The Great Wall (Siege)



If you enjoyed the time-limited "Storming the Great Wall" event, The Great Wall will be instantly familiar. It takes the recent PvE classic and returns it for PvP Siege battles, allowing you to endlessly enjoy the conflict from both sides. And, as the name suggests, it’s as unique a fortification as can be found anywhere in Conqueror’s Blade!



HISTORY 

Far beyond the means of any single empire or age, the Great Wall is a collection of dozens of fortresses, new and old, that snake across the lands, linked by raised roadways, earthworks and imposing walls that have been built over many hundreds of years. Acting as a defensive bulwark against barbarian invaders as well as a border wall to protect the numerous trade routes that crisscross the land, the Great Wall has only in the last century been considered a single entity. Of course, that hasn’t stopped fractious warlords bickering over the parts of it they consider theirs.



SCOUTING REPORT

Inspired by its real-world namesake, The Great Wall is an iconic fortification like no other in Conqueror’s Blade. Rather than protecting a town, its battlements snake across the map, providing the layout for a distinctive and fast-paced siege with multiple routes to victory. 

The main point of defence is the extensive gatehouse and the rear courtyard around control point A, which is well-protected and flanked by defensive guns. With no siege towers, the attacking team is limited to using ladders, trying a direct attack on the main gate, or bringing down a weak section of wall. 

Once point A is taken, the attackers can then turn east and run the full route of the wall via point B as it leads up to the top of the map - securing a deadly line of defensive watchtowers along the way, or, alternatively, turn west and attack a second gatehouse at point C that guards the western approach. 

The final capture point sits within a fortification at the highest point of the map. Though not as defensible as other capture points, the high walls and nearby resupply zone should ensure a climactic end to any battle - and a glorious view of the battlefield below for the eventual victor.



PLAN OF ATTACK
 
  • In front of the weak section of the outer wall are two mortars. Use them to collapse the battlements to ensure you have a quick route to assault the gatehouse and the resupply area to the west.
  • If you are attacking the main gate, do so from either side using siege ladders. The gate itself is well defended with firepots and close-range anti-personal artillery, which means that without the protection of siege towers, a frontal assault could be extremely costly.
  • Once you have troops on the wall (and point A is under your control), you can follow the wall directly up to point B. If you are met with resistance, or you find yourself targeted by units on the point B watchtower, outflank your opponent by using the ladders that bring you up behind the tower.
  • As well as the ladders than can be used to assault point C, mounted warlords can be used to scale the rocky area close to the westernmost resupply area. (Don’t expect your troops to be able to follow you though!)
  • The final control point at the top of the map is not as well protected as the others, but the defence does have a great height advantage and the use of a defensible resupply area. It may be an idea to try to assault the area from the sides; to blunt the opponent’s counter-attacking efforts.




DEFENSIVE MEASURES

  • The defending team has the height advantage pretty much from start to finish, so use it to your advantage - sections of the wall are easily lost, but if you can hold the towers, you will win the day!
  • Holding the gatehouse and protecting point A is the key to the whole map. Although the resupply points are quite far away and inevitably soon lost, if you manage to pack your units in a tight and effective defence, it might delay the attacking team enough that it will run the clock down to your advantage.
  • The wall between B and C is likely to be a contested area of the battlefield, regardless of which of the two capture points the attacking team favours. Try not to underestimate its importance.
  • When it comes to defending the final control point, a combination of pouring arrows into the centre courtyard from above and counterattacking using fast-moving or shield-breaking units might be more beneficial than trying to keep the circle blue at all costs. As always - use that height advantage!


Create a load of bull and you could win a Minotaur Attire! (updated)



Update: We have extended the deadline for you to submit your entries. Please now send your art to us by July 7, 2020 at 23:59 CEST. The details below have been amended.

A year has passed since the gates of Conqueror’s Blade were open to all! To commemorate this momentous occasion - and the availability of the Minotaur Attire - we are holding a creative contest with the Year One hero outfit as the main prize!

For the next 2 weeks, we’re inviting you to express your talents in 3 different categories: Cooking, Art or Physical Object. All that we ask is that you theme your creative efforts around the Minotaur in some way. Perhaps concoct a particularly beefy stroganoff, craft some bovine armour or sketch yourself the Knossos Labyrinth - lair of the mythical man-beast himself!

Prizes: The top 3 entrants will receive the following for EACH Category (9 rewards total!):
  • 1st Place: Minotaur Hero Attire    
  • 2nd Place: 1100 Sovereigns
  • 3rd Place: 30-day premium


Rules of entry - please read!
  • Entries must be submitted as images, either as digital art, or a digital photograph of your entry. Photographs should feature a legible character name and server written on a piece of paper.
  • Each category (Cooking, Art, Physical Object) will have a full set of prizes available to win, for a total of 9 prizes.
  • Entries should feature the Minotaur in some fashion.
  • Only entries submitted before July 7, 2020 at 23:59 CEST will be accepted.
  • Entries must be submitted in the Minotaur Creativity Contest Discord channel. We reserve the right to ask for further evidence to prove that your entry was created by you.
  • Please include your character name and server alongside your submission.
  • Entries must not contain any material that violates the MY.GAMES Terms of Service.
  • Any and all players are subject to disqualification at any point before, during, and after this competition for violating the Terms of Service or any of the contest rules.
  • The best entries will be determined by Moderators and Community Staff, and the winners will be announced in the Discord channel once the contest has ended.
  • Your entry cannot feature any copyrighted or third-party material. Only entries featuring original content, or content inspired by Conqueror’s Blade will be considered.
  • You agree that your entry can be used by My.com and MY.GAMES for promotional purposes (for example, for publication on our official social channels or websites).


If you have any questions, don't hesitate to private message our Moderator @LegendaryKira#1468 via the Conqueror’s Blade Discord channel!

Note: this contest is not being administered by MY.GAMES and we cannot provide support should any non-gameplay issues arise.

Server downtime - Thursday 11th June


Please be aware that from 8:00 CEST on Thursday 11th June (11pm PDT, 6/10), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 3 hours.
  • Extended the expiry time for the following items: 
    • Affinity Token
    • Bond of Service
    • Barbutes
    • Random Temporary Doctrine Chest
    • Seasonal 3-Day Doctrine Box
    • Seasonal 1-Day Doctrine Box


Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.