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Conqueror’s Guide to Crafting



There are essentially two types of craftable items in Conqueror’s Blade. First, there are those that directly benefit your hero; not just personal weapons and armour, but also mount and siege equipment. Then there are weapons, armour and horses for your troops, which are created in the form of Unit Kits. Each requires the help of a specific NPC, which are to be found in the thoroughfares of busy fiefs, eager to do your bidding.

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As well as the right NPC, to craft any item you also need some currency (to pay them), and the required amount of resource or material to build what you need in volume you need. Raw resources can be found throughout the game’s open world, but will need to be processed into craftable Materials before they can be forged into something useful. Other craftable items will require supplies that are issued as rewards for quests or from battle, or that can be salvaged from hero items you no longer need. If time is short or some items are in limited supply locally, there is always the Market or a nearby Smuggler.





Basic Resources

There are eight basic resource types (Food, Horses, Copper, Cotton, Hides, Iron, Stone and Timber) to be found in the open world. With the exception of Food and Horses, these can be further categorised by quality, from Common (represented by white text), Uncommon (green), Rare (blue) to Epic (purple).





Exotic Materials

In the process of collecting basic resources - which are available in across all regions - there is a chance that you could also pick up a small number of Exotic Resource units - some of which are specific to Rare and Epic-level resource sites in specific regions. These are necessary for creating Rare and Epic Materials:



 

Materials

Once you’ve collected the required resource units from the open world (or from the Resource Market), these can be taken to a Refinery Overseer and transformed into Materials, which are the processed units necessary for crafting.

Materials are categorised in the same way as Resources, by type and quality. To create an uncommon Material, only common or uncommon resources are necessary, with less required if they are of a higher quality. For example, to end up with a unit of Seasoned Wood (uncommon), you would need more Pine (common) than you would Cedar (epic). However, to create a higher quality of wood, Exotic resources are necessary, such as Yew.


** Refinery Overseers in the western regions (Ostaria, Ungverija) will craft Composite Wood, while those in the eastern regions (Maoyang, Liangyun) will craft Varnished Wood.



Unit Kits

In order to maintain a unit at full strength it needs equipment. Collectively, a fighter’s weapon and armour is called a Unit Kit, for which one is required per fighter. Unfortunately, when a fighter dies in battle, their Unit Kit disappears with them, so you need to equip each new conscript with a new one before it can join a battle. For basic Militia-type units, these can be replenished easily with Bronze after each battle, but Unit Kit replacements will soon put a drain on your income and as you start to reinforce more advanced units that require better quality equipment, you’ll find crafting Unit Kits as the only sustainable option.

Unit Kits require Materials to create, ranging from Raw Iron and Seasoned or Varnished Wood for the basic Militiaman’s Kit, to Epic-quality Copper, Iron and Leather for the Vassal Longbowman’s Kit. The only part of a unit’s equipment that has to be sourced separately are the horses for cavalry units, which must be acquired from Stables in the open world (or from the Market). Be aware that like some Exotic resources, some horse breeds are region-specific.

 



Hero Equipment

Unlike units, which, in effect, require mass produced weapons and armour, a hero’s equipment is more refined. To reflect this it’s crafted with the assistance of a Smith and requires a different set of Materials than those that are sourced in large volumes from resource locations in the open world. These so-called Hero or Item Materials are more engineered than for Unit Kits and can be acquired as rewards, either from finding loot stashes in the open world, from completing some quests (Weekly, Fief, Daily Sign In, etc) or as part of the spoils of war from events and seasonal campaigns. For level 30  items, a Schematic - a kind of blueprint - will also be required.

In addition to crafting, Smiths can also be approached to salvage Hero Materials from personal weapons and armour you no longer need, which costs 100 Bronze per item.

 



Siege Weapons

Despite being classified as hero items - on the basis that they are deployed by and used directly by players rather than indirectly by their units - siege weapons are built using the same Materials as are used in Unit Kits; typically wood, copper, iron, stone, hides and fabric. Each artillery piece is forged individually by the Artillery Craftsman, with Optimal-grade items costing 1000 Silver.
  

 

Hopefully, this guide has given you a good grounding about resource and material gathering and the crafting of Unit Kits and hero items. As the crafting system evolves (such as will as part of Season III: Soldiers of Fortune), we hope to keep this guide up to date to ensure it contains everything you need to know. If you find it lacking, please don’t hesitate to let us know via the usual community channels.

Meet the Falconetti Gunners!



We received so many amazing entries in our quest to find a name for one of Season III’s new units that we’ve had to combine the best of them.

The unit, one of five currently being readied for deployment, is unique in its ability to utilise what will soon be the heaviest infantry weapons ever seen on a Conqueror’s Blade battlefield. Lightly armoured but devastatingly-dressed, we present the unit of Sicanian warriors that henceforth will be known as…. Falconetti Gunners!

Here is the in-game text that will accompany the unit throughout its many campaigns:

"Also known as 'fauconneau cannoneers', these are the fire support arm of every mercenary army in Sicania. These heavy gunners are renowned throughout the land as versatile and valuable troops. Their firepower comes at the cost of weak armour, so active protection of these soldiers is necessary.”

Thanks to all of you who posted your suggestions to our Facebook page, but especially to our three winners. “Ben Powell” and “Brian Jacob” respectively suggested Fauconneau Cannoneers and Falconetti Fusilli, both of which inspired the MY.GAMES Lore Masters to settle on Falconetti Gunners for the official unit name. We then included Fauconneau Cannoneers as part of the description “Deasthrom Gemstone Canto Rosa” came up for their Sicanian Gunners. All three winners will be receiving the very first detachments of the new unit as it becomes available as part of the Season III: Soldiers of Fortune update.

Siege the Conqueror’s City from today!



Some of the most intense battles of Season II’s climactic campaign were fought in and around the Conqueror’s City, but even though its gates are now shut and it’s battlements secured, that doesn’t mean that it should remain entirely off-limits. So, while we await a new round of seasonal hostilities, we thought we’d add it to the Siege battle roster. Those of us with no hope of ever fighting for the real thing can see what all the fuss is about, while those eager for Season III to get going can keep their swords sharp in the days ahead.

While Conqueror’s City features all the elements of a classic Siege battle, the map itself is little different from others in the roster. For both sides the initial frontline is very narrow, playing more like a classic assault-style map as forces try to bludgeon their way up the steep concourses to fight along the palatial battlements. As befitting its status, it’s a map that rewards teamwork, skill and determination rather than lone wolf-style opportunism, so be sure to have a plan if you later take your Siege experience into the coming season!

50% Hero XP, Unit XP, and Bronze boost until April 16



Although many of us have been confined to our homes for a number of weeks now, it's important that we continue to follow the advice to stay at home, to help reduce the transmission of Covid-19 and ensure we can all return to a safer world as soon as possible. As challenging as things are, we hope to make things just a little bit easier with boosts to make your in-game efforts more productive

From now until April 16 at 15:00 server time, we’re boosting Hero XP, Unit XP, and Bronze earned from every battle by 50%.

Booming Games and MY.GAMES are working hard to ensure that you can continue to enjoy Conqueror’s Blade during this time. Take care of yourselves, enjoy the bonuses, and we will definitely see you on the battlefield!

Easter 2020: Hop into Battle with a Bunny Helm and Free Banner!



Spring is a time for new beginnings. Crops grow, newborn animals wake to a bright new world, and warlords discover new roads to travel as winter’s icy grip thaws. It’s also an eggcellent occasion to dress up, and add a splash of colour to your armoury!

Celebrate Easter in Conqueror’s Blade with a new banner and headwear! The Easter Bunny Helm won’t enhance your hearing, but its long metal ears will surely make you the standout of any battle. You can also rally your troops beneath the Promise of Spring Banner, symbolically emblazoned with a rabbit clutching wheat beneath a golden springtime sun.

The Easter Bunny Helm and Promise of Spring Banner are available in-game and from the MY.GAMES Market for a limited time. You can also claim one free Promise of Spring Banner from the MY.GAMES Market!






A Promise of Spring Banner
FREE (one redemption per account)
150 Sovereigns / €1.50 / $1.50

Easter Bunny Helm
980 Sovereigns / €9.80 / $9.80



IMPORTANT: Attire for Heroes, Units, and Horses in Conqueror’s Blade is purely cosmetic, and does not grant additional bonuses or advantages during gameplay. It just looks really, really cool.

Get the Easter Bunny Helm and Promise of Spring Banner from the MY.GAMES Market before April 21!