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Unit Guide: Alchemists


Alchemists are a unique healing unit that are quite literally lifesavers. This all-female unit is armed with robust knowledge rather than powerful weapons, and are prepared to risk it all to save their allies in Conqueror’s Blade: Paragons.

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[h2]Unlocking[/h2]
The Alchemists can be unlocked by completing Seasonal Unit Challenges. They also enjoy a Seasonal Bonus in the form of Leadership requirements decreased by 10 points for the duration of Paragons. 
[h2]Gameplay[/h2]
While their fighting prowess may not be up to par with some of their peers, the Alchemists possess extensive alchemical knowledge, which they put to use on the battlefield. Able to mend allies while also providing cover, they use their medicinal skills and smoke bombs to create an effective healing combo.

Wounded troops waiting to be treated by the Alchemists will receive the Waiting List buff, raising their defence against ranged weapons. 

Alchemists can unlock one order through their units-specific Doctrine called First Aid, which heals 10% of the unit's max health over 20 seconds.



[h2]Just the facts: Alchemists (3-Star)[/h2]
Formations
  • Line: Alchemists form a single rank.
  • Dispersed: The healers disperse to reduce damage taken.
Unit Traits
  • Courageous in Adversity: The unit will not actively fight enemies if it is using Healing Hands or Blinding Smoke. If given an attack order, they will fight with their knives but will sheath their weapons as soon as they are given a healing order.
  • Dress Code: Alchemists can only use unit-specific attires.
  • Paragons: Leadership cost reduced by 10 points.
Unit Orders
  • Healing Hands: The unit remains in a designated place and heals wounded allies who are sent to that spot.
  • Blinding Smoke: Slows affected enemies and reduces the accuracy of firearm units in the smoke.

Alchemists are available to unlock via Unit Challenges now. 

NOTE: The above information is correct as of the time of publication. Please check in-game for the most up-to-date Unit information.

Accessibility Update: Custom Unit Colours


As Conqueror’s Blade enters its eleventh season, Paragons, a series of quality of life optimisations will be rolled out to optimise battles for a more comfortable experience.

The first of these changes is to unit colours, which we’re updating to make it easier to distinguish between friend and foe. In areas with poor lighting, we know some players have found it difficult to discern which units are friendlies and which are enemies, and all in all, each side's markers haven't been clear enough, making it difficult for players to confidently enact their strategies on the battlefield.



When the Custom Unit Colours change comes into effect, you will be able to customise the colours of the various factions' units to more easily differentiate between allies and foes. We’ve opted to keep the colours as close as possible to the original for the default selection but made them brighter and more easily discernable by adjusting the overlay shades.

We have also made a series of colour combinations available that you can select to apply to different factions.



While designing custom unit colours, we became more aware of a very important issue that we've previously neglected—accessibility. We have therefore added colours for players with colour vision deficiencies as our first step to improving their game experience.

These changes will come into effect when Conqueror’s Blade: Paragons releases on March 17.

Server downtime - March 17


Please be aware that from 5:00 CET on March 17 (21:00 PDT 3/16), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 9 hours.

Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.

Paragons: Campaign Dates


Recruit soldiers, forge alliances, and seek victory as you undertake a new Seasonal Campaign in Conqueror’s Blade: Paragons!

To participate in the Campaign, you must belong to an NPC or player-controlled House/Cohort or Alliance and fight alongside your fellow warlords via the ‘Battle’ interface or in the open world to gain control of settlements. Territory Wars begin on March 19, with the first being a Drill War and will occur every Tuesday and Saturday throughout the season. For more information about Territory Wars, check out our top tips here.

The Paragons Campaign is divided into five stages. The Borderlands is the core region, with the main objective being Augolia (Capital of Ostaria) in Stage 5. As stages progress, access is granted to neighbouring regions, which then become conquerable. Fiefs will grant Influence to their captors’ Alliance, and whoever controls Augolia will be the champion. The winning House’s liege will receive the Hegemon title, and all members will receive additional rewards. 
[h2]PARAGONS: CAMPAIGN DATES[/h2]
Campaign Stage
Dates & Accessibility
Quests

Stage 1: Opening Moves
  • March 17 - March 27
  • Territory War in: The Borderlands 
  • Inaccessible: Ungverija, Ostaria
  • Fight for your House or Cohort in any two Territory Wars.

Stage 2: Eye of the Storm

  • March 28 - April 17
  • Territory War in: The Borderlands, Ungverija
  • Inaccessible: Ostaria
  • Fight for your House or Cohort in any two Territory Wars.

Stage 3: All is Chaos

  • April 18 - May 1
  • Territory War in: The Borderlands, Ungverija, Ostaria
  • Fight for your House or Cohort in any three Territory Wars.

Stage 4: Usurp the Throne

  • May 2 - May 15
  • Territory War in: The Borderlands, Ungverija, Ostaria
  • Battle for the capitals: Turul Város (Capital of Ungverija)
  • Fight for your House or Cohort in any three Territory Wars.

Stage 5: Imperial Dawn

  • May 16 - May 29
  • Territory War in: The Borderlands, Ungverija, Ostaria
  • Battle for the capitals: Turul Város (Capital of Ungverija)
  • Battle for the core capital: Augolia (Capital of Ostaria)
  • Fight for your House or Cohort in any three Territory Wars.

Rewards from taking part in Territory Wars and completing campaign quests include Chests of Bronze and Treatise in various quantities (check in-game for more details).


The final Territory War will take place on May 28. The Paragons Campaign ends May 29, when the Alliance with ownership of Augolia will be crowned the victors. Good luck, warlords!

Paragons: Balancing Changes


During Season X: Highlanders, many adjustments and balancing changes were made to improve the core experience of playing Conqueror’s Blade. Now, as Paragons approaches, even more changes are coming to improve balancing for Heroes and Units, with a focus on targeting stats and damage, but not changing their mechanics. With this also comes a promise to roll out balance changes more frequently—stay tuned for more information throughout the new Season!

These changes will go live on March 24.
[h2]Hero Changes [/h2]
Shortsword & Shield “Kick III”
  • Adjusted the blunt damage of the first strike to 160% + 963 (was 150% and +994 points). 
  • Adjusted the blunt damage of the second strike to 172% + 1,083 (was 164% and +1,084 points). 
  • Adjusted the blunt damage of the third strike to 186% + 1,107 (was 177% and +1,174 points).


Pike “Wandering Dragon”
  • Reduced the second strike's damage and armour penetration to 12% (was 15%). 
  • Reduced the duration of the third strike's 30% movement speed boost to 3 seconds (was 4 seconds).
Bow “Bodkin-Tipped III”
  • Increased the duration of the extra effect to 4.5 seconds (was 4 seconds). 
  • Fixed a bug where the duration didn't always reach 4 seconds.
Bow “Rain of Arrows”
  • "I" Adjusted piercing damage to 26% + 343 (was 22% + 343). 
  • “II” Adjusted piercing damage to 26% + 371 (was 22% + 371). 
  • “III” Adjusted piercing damage to 26% + 441 (was 22% + 401). 
Dual Blades ”Bo-Shurikens”
  • “I” Adjusted piercing damage to 169% + 1,590 (was 169% + 1,490)
  • “II” Adjusted piercing damage to 179% + 1,642 (was 179% + 1,542). 
  • “III” Adjusted piercing damage to 189% + 1,971 (was 189% + 1,596).
Shortbow ”Parting Shot”
  • “I” Adjusted piercing damage to 16% + 133 (was 17% + 159). 
  • “II” Adjusted piercing damage to 16% + 166 (was 17% + 186). 
  • “III” Adjusted piercing damage to 14% + 250 (was 17% + 223). 
Nodachi ”Fearless & Steadfast”
  • “I” Adjusted slashing damage to 85% + 984 (was 80% + 975). 
  • “II” Adjusted slashing damage to 88% + 1,099 (was 83% + 1,094). 
  • “III” Adjusted slashing damage to 91% + 1,207 (was 86% + 1,136).
Nodachi “Bloodthirsty”
  • “I” Adjusted piercing damage to 79% + 1,098 (was 74% + 1,098). 
  • “II” Adjusted piercing damage to 85% + 1,198 (was 80% + 1,198). 
  • “III” Adjusted piercing damage to 91% + 1,374 (was 86% + 1,258). 
Poleaxe ”Bec de Corbin III”
  • Adjusted the slashing damage of the first strike to 105% + 1,891 (was 105% and +1,791 points). 
  • Adjusted the slashing damage of the second strike to 120% + 2,091 (was 120% and +1,991 points). 
  • Adjusted the slashing damage of the third strike to 140% + 2,291 (was 140% and +2,191 points). 
Longsword & Shield ”Sally Forth”
  • “I” Adjusted the slashing damage of the first strike to 150% + 2,011 (was 150% and +1,901 points). 
  • “I” Adjusted the blunt damage of the second strike to 274% + 1,851 (was 274% and +1,731 points). 
  • “I” Adjusted the piercing damage of the third strike to 250% + 3,368 (was 250% and +3,169 points). 
  • “II” Adjusted the slashing damage of the first strike to 150% + 2,127 (was 150% and +2,190 points). 
  • “II” Adjusted the blunt damage of the second strike to 274% + 2,134 (was 274% and +1,934 points). 
  • “II” Adjusted the piercing damage of the third strike to 250% + 3,759 (was 250% and +3,649 points). 
  • “III” Adjusted the slashing damage of the first strike to 157% + 2,775 (was 158% and +2,602 points). 
  • “III” Adjusted the blunt damage of the second strike to 288% + 2,574 (was 288% and +2,245 points). 
  • “III” Adjusted the piercing damage of the third strike to 263% + 4,885 (was 263% and +4,336 points). 
Maul ”Combat Dismount”
  • Adjusted the blunt damage to 225% (was 195%). 
  • Fixed a bug where the actual damage didn't match that of the description. 
[h2]Unit Changes [/h2]
  • Tenant Farmers: Health increased by 200.
    Ironcap Scouts Cavalry: Piercing armour penetration increased by 57 and slashing damage increased by 71. 
  • Javelin Militia: Piercing damage increased by 60 and block increased by 75. 
  • Khorchins: Piercing damage increased by 60 and piercing armour penetration increased by 46. 
  • Vanguard Archers: Slashing defence increased by 20. 
  • Vassal Longbowmen: Piercing armour penetration increased by 75. 
  • Symmachean Stalwarts: Block increased by 100. 
  • Symmachean Paladins: Blunt damage increased by 33. 
  • Imperial Spear Guards: Blunt armour penetration increased by 100 and blunt damage increased by 75. 
  • Prefecture Heavy Cavalry: Slashing damage increased by 87. 
  • Berserkers: Piercing defence increased by 10. 
  • Fire Lancers: Blunt damage increased by 55. 
  • Silahdars: Slashing damage increased by 45. 

We hope these changes will improve your experience in Conqueror’s Blade: Paragons and beyond. Check back for more information soon!