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Server downtime - Thursday 12 March

Due a period of unscheduled maintenance, the Conqueror's Blade servers have been brought offline. They are expected to be back up at 15:30 CET (7:30am PT).

Thank you for your understanding

Please stay tuned to our Discord channel in case of any immediate server updates.

Ranked Matchmaking Delayed, Arriving Later in 2020



We initially announced that Ranked Matchmaking, a competitive seasonal event where players can fight to rise through the ranks and earn rewards, would be released during Season II: Wrath of the Nomads. We have now decided to delay this feature beyond Season II to ensure that its quality lives up to our players’ expectations right out of the gate.

This wasn’t an easy decision to make, but unfortunately, real-world issues caused by the COVID-19 coronavirus outbreak have impacted on the development and planned release of certain features. Ranked Matchmaking deserves more development time, and Booming Games has our full support as they return to familiar routines and work to make this feature battle-ready for you!

We’re still committed to releasing Ranked Matchmaking soon, and you’ll hear more details - including a firm release date - when this feature is nearly ready to go. Thank you for your patience and understanding, and in the meantime, we wish you the best of luck in your battles for the legendary Conqueror’s City.

See you on the battlefield!

The return of the Sea Raiders



As work on Conqueror’s Blade continues to be affected by necessary restrictions at Booming Games, we have decided to bring back the popular PvE events from the Rattan Resistance update.

If you recall, this trilogy of special quests debuted late last year and introduced a new threat to the world calling itself the Sea Raiders; a rampaging army that worked with local rebel groups to try to take the settlements of Fuecheng and White Elk, before being driven back into the sea.

The Sea Raiders PvE quest trilogy will be re-run over the next three weeks via the Battle interface (J), starting today with part one, part two on March 18th and the final episode on March 25th. The rewards for completion are unchanged, but please note that it has been necessary to disable the in-engine cinematics for all three quests.

If you need a reminder of what you’ll be facing, check out the following guides

Part 1: The Sea Raiders

Part 2: The Battle of White Elk Fort

Part 3: Unto the Breach

Conqueror's Blade Patch Notes



For all prior and extended patch notes, please visit the Conqueror's Blade website.

Patch Notes:

Reactivated the Rattan Resistance PvE events.

Added 2 new Unit flags to the In-game Store:
  • Flora and Fauna Banner
  • Warrior Rose Banner
Map Changes:

Royal Ramparts (Conqueror’s City Gates map):

Based on data analysis of the Royal Ramparts map (the map used as the Gates for Conqueror’s City), we have identified that this map heavily favors the defending side making it difficult for attackers. We have decided to make the following changes:
  • Added 3 Catapults.
  • Added additional ladders
  • Increased game time from 13 minutes to 14 minutes.
  • Slightly adjusted other siege machine spawn points for Attackers and Defenders.
Conqueror’s City:
  • Players can exit the city by clicking on the outer gate, this will help resolve issues where players would get stuck inside the Gates when their ownership has changed. This feature has a 5 minute cooldown.
  • Optimised and reordered the icon display of the debuffs you receive in the open-world around the Conqueror’s City.
Miscellaneous Bug Fixes:
  • Fixed a problem where there was no yellow exclamation mark on the Season button once challenges were completed in the Week 11 challenges.
  • Fixed the issue with the challenge “Knowing and Making Friends” which caused the challenge to not complete if your friend request was accepted while you were offline.
  • Fixed a problem in the Royal Ramparts map where attacks could accidentally stop defenders controlling the main gate.
  • Fixed a name display issue for battering rams in the Gates around Conqueror’s City.
  • Fixed a bug with the camera where it shifted automatically in certain situations.
Known Issue:

In PVE Levels such as Bandit Camps, ranged units can sometimes lose their sight making them unable to use auto-attacks. This is a rare occurrence but will be fixed in an upcoming update.

Server downtime - Wednesday 11 March

Please be aware that from 7:00 CET on Wednesday 11th March (11pm PT, 3/10), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.

Patch Notes:

Reactivated the Rattan Resistance PvE events.

Added 2 new Unit flags to the In-game Store:
  • Flora and Fauna Banner
  • Warrior Rose Banner
Map Changes:

Royal Ramparts (Conqueror’s City Gates map):

Based on data analysis of the Royal Ramparts map (the map used as the Gates for Conqueror’s City), we have identified that this map heavily favors the defending side making it difficult for attackers. We have decided to make the following changes:
  • Added 3 Catapults.
  • Added additional ladders
  • Increased game time from 13 minutes to 14 minutes.
  • Slightly adjusted other siege machine spawn points for Attackers and Defenders.
Conqueror’s City:
  • Players can exit the city by clicking on the outer gate, this will help resolve issues where players would get stuck inside the Gates when their ownership has changed. This feature has a 5 minute cooldown.
  • Optimised and reordered the icon display of the debuffs you receive in the open-world around the Conqueror’s City.
Miscellaneous Bug Fixes:
  • Fixed a problem where there was no yellow exclamation mark on the Season button once challenges were completed in the Week 11 challenges.
  • Fixed the issue with the challenge “Knowing and Making Friends” which caused the challenge to not complete if your friend request was accepted while you were offline.
  • Fixed a problem in the Royal Ramparts map where attacks could accidentally stop defenders controlling the main gate.
  • Fixed a name display issue for battering rams in the Gates around Conqueror’s City.
  • Fixed a bug with the camera where it shifted automatically in certain situations.
Known Issue:

In PVE Levels such as Bandit Camps, ranged units can sometimes lose their sight making them unable to use auto-attacks. This is a rare occurrence but will be fixed in an upcoming update.

Please stay tuned to our Discord channel in case of any immediate server updates.