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Weekly News Summary #34 (November 22, 2019)

This week’s update is all about the future: the introduction of new units this week, the (sort of) continuation of Season 2 into next week, and a new development roadmap for all the weeks thereafter. Enjoy!

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Flash Sale: Get 15% Off the Overlord Attire Set!



The Overlord Attire Set is back in the store! For 72 hours only, you can equip your warlord with this formidable armor set for the discounted price of just 2,550 Sovereigns – that’s 15% off its usual value of 3,000 Sovereigns.

Only the mightiest warriors are worthy of this nigh-impenetrable armor, said to have once belonged to one of the greatest knights in the land. The Overlord Attire Set includes the Overlord Greathelm, Overlord Coat of Plate, Overlord Gauntlets, and Overlord Boots.

The Overlord Attire Set will be available through the in-game store from November 22nd at 15:00 CET until November 25th at 15:00 CET.

Note: As good as they all look - and they all look absolutely fabulous - be aware that all hero, horse and unit attires are purely cosmetic items. Don’t expect to put them on and be able to hit harder or run faster. You will, however, cut an imposing figure on the battlefield!

New roadmap: charting a course for the end of the year

With Season 1 concluded (pretty much), thoughts turn to Season 2 and all the tempting updates planned to arrive ahead of the winter festivities. While we can’t be specific on the details or precise on dates, we have updated the development roadmap to include all our objectives and milestones, with one or two hints of what you can expect for the new season and beyond - all of which we’ll be detailing in the weeks ahead, so stay tuned!

Special Quest Guide: The Sea Raiders

If you were a regular participant in “The Vengeful Dead” during the recent Halloween event, you’ll know what to expect from the latest PvE insertion to the Matchmaking menu. Arriving as part of the Rattan Resistance update, “The Sea Raiders” forms the first part of a trilogy of Special Quests in which you and your allies must meet and hopefully turn back the tide of a persistent new threat. 

HISTORY

Where the eponymous attackers are from and why they are attacking isn’t fully understood, but the group is thought to originate from far beyond the regions’ eastern borders. Though they are characterised as pirates, The Sea Raiders are able to conduct operations far inland thanks, not only thanks to its ability to navigate sinuous river networks, but also due to newfound alliances with many of the rebel groups that operate beyond the reach of the law. Indeed, it’s thought that without the close cooperation of disenfranchised locals - and intense recent efforts to bring them on-side - the Sea Raiders wouldn’t be as emboldened as they are to attack major cities such as Fuecheng. 

SCOUTING REPORT

Your forces have entered the city from the east, just has night has fallen to blanket the flame and smoke that has engulfed many of the city’s streets. As desperate as the situation is, however, the garrison has not yet fallen and you must fight alongside its brave commander to have any hope of victory. Should he fall in battle, his troops will rout and the city will be lost. 



WAVE 1

The battle begins with enemy forces assaulting the bridge, which are easy enough to hold back thanks to the efforts of the garrison troops. However, with enemy forces pouring in behind the crossing from the north and south, you have to deploy your troops to avoid being outflanked. Defend all routes into the crossing and support the garrison commander at all costs! 



WAVE 2

What allied forces are left will fall back to the raised entrance inside the east gate. Immediately thereafter, the enemy will launch an assault from the south. You will need to quickly arrange a defensive line across the southern entry point, as well one that blocks the main street that leads to the bridge. Don’t worry about defending the bridge itself - for now, it’s a lost cause.



WAVE 3

The enemy continues to focus its forces from the south and from the direction of the bridge, now augmented by artillery attacks designed to break your defensive lines. Try to keep your units in the gaps between buildings, so that they are protected by them. Those in the open may also be attacked by enemy archers in the buildings overlooking your position. It may be an idea to have a cavalry unit close at hand, to counter-attack and give your allies time to reorganise. 



FINAL WAVE

The enemy will continue to press its attacks from the south and west, once again with support from off-map siege weapons. This time, in a desperate attempt to achieve victory, it’s leaders will join the fray. There should be no need to deviate from your strategy in the final round of attacks, but you will need to focus your warlords on dispatching the enemy bosses as they can decimate entire units if left alone. Only then, when you’ve survived the final assault, can you breathe a sigh of relief.

You have 2 extra weeks to complete Season 1 challenges


We have just bid farewell to the inaugural Season of Conqueror’s Blade, a period during which was introduced the Battle Pass, Glory, Nobility tiers and a whole bunch of cool rewards you could earn by completing Seasonal Challenges. Given that it was the first season, one that required some adjustments along the way, and seeing as many of you have rewards that are still unclaimed, we’ve decided to allow you to finish what you’ve started.

So, starting today and for the next TWO WEEKS, you’ll be able to complete Seasonal Challenges, claim their rewards and spent any unallocated Conquest Tokens you may have. To be clear, Season 1 is over - no further advancement is possible outside of your unfulfilled Challenges. From Tuesday 3rd December all incomplete Challenges will be closed, unused Conquest Tokens removed and Nobility reset. We can then look forward to the next evolution of the Battle Pass system with Season 2!