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House Profile: Undead Lords (NA)



Harvesting souls since 1994, the Undead Lords encamped in Conqueror’s Blade earlier this year and haven’t looked back since. Talking to us from his throne of skulls, leader PanzerUDL filled us in on some of the group’s history and how they aim to help write it for Conqueror’s Blade. 

How did you first find out about Conqueror’s Blade and what attracted you to the game?

The Undead Lords (UDL) have become a gaming institution over almost twenty-five years, and in doing so have followed the development of all mainstream gaming titles that we believe will fit our particular style of gameplay. Conqueror’s Blade offers a unique blend of PvP, territory control, and politics that we all enjoy.  We started as a small group of testers in the closed beta and have expanded our involvement since that time.

Why did you decide to set up a house in Conqueror’s Blade?

This answer is simple. We would never sub to another house, and Conqueror’s Blade offers our members gameplay we enjoy.

What do you think makes your house different?

UDL has a unique philosophy and set of core values that has helped it flourish as an exclusive PvP guild. When you join UDL you make a decision to join for life.
  • Respect - Respect the tag, respect tradition, respect those that came before you
  • Dedication - Dedicate yourself to the process, pursue growth and learning
  • Professionalism - Watch your mouth, leave drama at the door, treat others as you would want to be treated
  • Honor - Earn mutual respect from your peers, conform to the rules, project reputation worthy of respect and admiration
  • Loyalty - Bleed devotion and faithfulness to UDL in all matters

As a group we relax and have fun, but if you’re not holding your weight in combat, demonstrating outstanding quality, or lacking in commitment, we show you the door.

Your house did pretty well in holding off the Osterian Alliance on the NA server. What has been the secret of your success?

Many of our core members have been coordinating with each other in PvP games for years which allows us to often win fights that may otherwise be impossible to win. UDL has been “zerg” busting since the term was coined, and we are capable of formulating strategies to accomplish this mission.  A combination of tactical decisions and shadow play (spy meta gaming) are keys to our success. Outside of that, we are always looking for ways to improve.

What does the house hope to achieve - what will be its legacy in years to come?

UDL hopes to continue its tradition of zerg busting in Conquerer’s Blade. We want to be remembered as the rock that didn’t succumb to the will of the hordes. Years from now when individuals look back at this game we want to be remembered for our skill on the field as it has been since UDL’s inception.  

What’s your favorite class to play as and why?

Personally, my favorite class to play is something “tanky”. In Conqueror’s Blade I have been focusing on Longsword and Shortsword as it allows me to get in the middle of a scrum and sway the outcome.  Being a frontline meat-shield is rewarding.

What activities does the house regularly engage in and enjoy?

Our house engages in every aspect of Conquerer’s Blade, but we are especially fond of the PvP mechanics.  After all, we do owe our lord Myrkul souls!

Who are your most trusted warlords and what roles do they command within the organization?

Our guild has a rigid structure. Our highest-ranking members, Knights of UDL, are members that have put serious commitment into the organization, often many years of proving themselves. It is these members we lean on the most for our continued success from game to game.

If someone wanted to join your house or start a dialogue towards trade or establishing a pact, what should they do?

They should reach out to us at our Discord and apply officially at our website www.undeadlords.net if they choose that path.

Are there other houses that you admire or that you consider to be natural allies?

After decades of competitive gaming, a union has formed with a selection of some of the worlds oldest and most well-established guilds. We call this abomination the Death Alliance.  While some of these guilds, like Dreadlords (DRED) and The Balance (TB), have active members playing under the UDL tag in Conqueror’s Blade, others like Lords of Death (LoD) have raised their own house and we are currently allied in-game.

We have also met new friends in Conqueror’s Blade, for example, Noctem Invicte, that we have become close with and hope to continue the relationship for years to come.

Conversely, are they are many houses that you'd consider mortal enemies?

Any house that is not a servant of Death is an enemy of UDL in the end. The Lord of Bones requires souls and it is our duty to provide.

Many thanks to PanzerUDL for answering our questions. If you know of a house that is deserving of similar recognition that we should profile in the future article, please make your nomination via our Discord channel.

Download the Free Pre-Season Update Today!



Your conquests help to shape this world, and as a result, Conqueror’s Blade has evolved once again. The Pre-Season Update is now live! This new update lays the groundwork for Season I: Seize the Crown, with a host of new features, improvements, and fixes. Let’s take a look at all the latest awesome content that’s waiting for you. 

All Weapon Options Unlocked
No more restrictions, no more limits. You can now enjoy the full range of 20 different weapon options for both your male and female warlord characters! Female warlords can now wield the Poleaxe, Bow, and Spear weapons, and male warlords can wield the Shortbow and Dual Blades.



Revamped User Interface and Graphical Enhancements
Menus and gameplay interfaces have been completely revamped, and are now sleeker, and more accessible and intuitive with the latest update! The world of Conqueror’s Blade also looks even better than before thanks to some extra shine and polish. 

War Scholar System
This feature allows you to use a special resource for a chance to earn items like Doctrines and Signaculum (more on those further down this article)! This resource can be earned through gameplay, and certain special events and promotions.



Doctrine System
Doctrines are items that can be applied to your units to give them stat boosts, and additional effects to improve their battle potential. Martial Souls cannot be reused once equipped, but they can be replaced. 

Signaculum System
This intriguing new system allows you to gather Signacula, mysterious fragments which can be assembled to craft a new unit, or give additional XP to existing units. Different units require different amounts of Signacula – which units will you make to reinforce your armies?

Updated Ranking System
Looking for more ways to prove your mettle on the battlefield? We’ve streamlined the ranking system so you can better show off your military prowess, and see tangible results and rewards based on your contributions to battles, wins and losses, and other criteria.

Reworked Onboarding and Training for New Players
Make sure your blade is sharp, your skills honed, and your senses keen before jumping into battle with smoother, improved training that fully explores all aspects of the game.

New World Map Features
You can now see at-a-glance which nation holds the most power, which should give you some additional incentive to put them in their place…



Matchmaking Improvements
We’ve reworked matchmaking, which should provide a significant improvement for players partaking in Field Battles!

Season I: Seize the Crown coming soon
In this land, war is an endless cycle. This update helps to lay the groundwork for Seasons, massive new in-game events where you can fight for the glory of your name and your House, and also earn exclusive cosmetics and items. Muster your armies, and prepare to Seize the Crown when Season I kicks off!

Check out the Pre-Season Update patch notes for an extensive breakdown of all the latest features, fixes, and improvements! The Pre-Season Update is now live and available to download for free.

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Pre-Season Update Patch Notes



Please note that only major new gameplay additions are listed below. For the full patch notes, including extensive optimisations and other changes, please visit the Conqueror's Blade website.

Doctrines

A Doctrine is an item that can be applied to your units (via the U interface) to provide them with powerful battlefield abilities, these can be acquired through the new War Scholar interface. Units can only have up to five active Doctrine at a time. By replacing one, an old Doctrine is permanently lost. Unwanted Doctrines can be dismantled for a chance of getting new ones through the War Scholar interface.

Signacula

A Signaculum is an item that gives a 5% discount to the Honour cost of unlocking a random unit. Up to 20 can be used (by right-clicking or via the Unit screen - press U) to reduce the Honour cost to zero. There are two types of Signacula, blank and unit-specific, which can be obtained via the new War Scholar interface.

War Scholar

The War Scholar is a new NPC located in capital cities, accessible to level 12 Warlords and above. The War Scholar interface can also be accessed by pressing X. The War Scholar is able to seek out Signacula (to reduce the Honour cost of unlocking new units) at the cost of one Battle Relic, and Doctrines (used to increase a unit's abilities), at the cost of one Treatise.

Warlord Gender Unlock

Weapon types are no longer restricted by your character's gender. Male and female characters can now use all weapon types. The following content has been added:
  • Female Spears
  • Female Poleaxes
  • Female Longbows
  • Male Dual Blades
  • Male Shortbows

Server downtime - Wednesday 4 September



Please be aware that from 22:00 CEST (1pm PDT) on September 4, the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 15 hours. We hope to resume full game access by 13:00 CEST (4am PDT) on September 5th.

During this extended period the Pre-Season Update will be deployed. Extensive patch notes can be viewed here.

Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.

UPDATE: Server maintenance has been extended. We hope to resume full game access by 15:00 CEST (6am PDT). Our apologies for any inconvenience caused.

Map guide: Hidden City (Siege)



Looks can be deceptive, but Hidden City isn’t anything of the sort. What you see is what you get: the line of attack is simple and the imposing defences are in direct opposition to it. May the best side win!

HISTORY

In the hope that those that covet it wouldn’t bother looking for it, Hidden City is among a small club of towns, cities and even entire countries that have been named in the hope of deterring would-be conquerors. The theory, it’s assumed, is that if Hidden City was so hard to find, why should anyone bother looking for it in the first place? Thus, left alone, its rulers hoped they would also be left in peace.

The ruse worked, for a while. Inevitably, however, word began to spread that Hidden City wasn’t just easily located, it was easily taken. The subsequent owner quickly learnt the lesson of its predecessor; by lining the battlements with a more substantial deterrent than the previous occupant had thought to rely on.     

SCOUTING REPORT

Hidden City maintains a low profile, which means it lacks a dominating presence in the landscape. Its walls are low and wide, its layout is largely square and grid-based, and, once-breached, there are almost no raised defensive positions within the city walls. However, being small and almost symmetrical means troops can quickly support one another without losing their bearings. More importantly, before the final control point is taken, the attackers have to first get past the main gates and its sentry-like guns.  

https://youtu.be/b0EBebbsxjE
PLAN OF ATTACK
  • Your attacking options are limited when it comes to taking the main gate at point A. You can attack from the front, against which are ranged a number of heavy cannon - more than is usual for a siege map - or, you can attempt to breach the side walls. In either case, the defenders will always be difficult to prize out. If you do attempt a frontal assault, try to take out as many cannons as possible before the main attack begins. 
  • Because point A is probably the easiest position to defend, and because it is so fundamental to any attack, it’s easy to lose the initiative and to keep blindly attacking in the hope the enemy will eventually fall. Inevitably it will, but to hasten it you need to broaden the front line so that the besieged units are being attacked from as many sides as possible, which will have the added effect of neutralising any attempts at reinforcement. 
  • Ironically, there is no place to hide for either side in Hidden City, so don’t expect any surprise attacks from within the city walls. However, the relatively long and straight streets are surprisingly good terrain for all unit types, including cavalry. Just because you need to be direct in your attacks, doesn’t mean the defenders will play to the same script. Just when you think a control point is about to become yours is when it’s most likely to slip from your grasp.
DEFENSIVE MEASURES
  • Whatever strategy you adopt, the main objective should be to hold control point A for as long as possible. Stationing the majority of your units and warlords on or around the gatehouse battlements is an obvious tactic that should have the desired effect. However, it may be an idea to keep the battlements uncluttered with a larger force in reserve - one that’s ready to reinforce the main position when needed. This could take the form of heavy infantry at the gates or a more mobile-infused cavalry force patrolling the two flanks. This would give any enemy hoping to attack your rear some cause for concern.
  • The attack is going to be focused on progressing from point A to B and then to C in a fairly direct route. The inner terrain will help such an advance, but equally, it allows you to direct lightning-fast counterattacks and calvary changes that, at worst, will slow the attackers down. If you can harang and harass with mobile units while shepherding the main attack to a standstill, all will not be lost.