1. Game Migrated to Another Steam Page
  2. News

Game Migrated to Another Steam Page News

Conqueror’s Tales: The Life of a Gladiator


We so often imagine Roman gladiators fighting for survival in the Colosseum, but don’t give much thought to their lives behind the walls of the epicentre of legendary and brutal battles. From a short lifespan, to achieving fame and fortune, the life of a gladiator was full of highs and lows.

Let’s explore the lives of the inspirations behind the newest fighters looking to prove themselves in Conqueror’s Blade: Colosseum, and learn just how a gladiator would spend his days.
[h2]A Life Short-Lived (But Well-Lived)[/h2]
The life of a gladiator was brutal yet brief. The typical Ancient Roman fighter would not expect to see thirty years of age, usually succumbing to the horrors of the gladiator games in their mid-twenties. As such, an estimated 400,000 gladiators were killed during the time of the Colosseum battles between 80 AD and around 400 AD.

Historians estimate that one in ten bouts left a gladiator dead, but the loved ones the fighers left behind weren’t left with naught. Some gladiators actually organised themselves into unions, thinking of their plight as a brotherhood of sorts. Leaders of these unions would be elected, and when a gladiator was killed in battle, the members would ensure they received a proper funeral, a tombstone inscribed with their achievements, and that their family were well compensated.

It wasn’t all death and despair, however, as gladiators also recieved massages, access to hot baths, and, often, celebrity status. They were essentially sex symbols of their era, with many female fans wearing jewellery dipped in the blood of gladiators, or using cosmetics mixed with their sweat.

Dying Gladiator by Jacques Bergé (1735 AD)
[h2]The Gladiator Diet[/h2]
As well as the accolades and attention that came with being a gladiator, they also ate three square meals a day, although no one was allowed to speak during mealtimes. While the diet of an elite athlete is now thought of to as varied and including fish, meat, dairy, and vegetables, analysis of bones taken from a gladiator grave site in Ephesus (now in Turkey) revealed that their diet was far different. They mostly ate carbohydrates such as beans, barley, and wheat, and there was little sign of meat or dairy products.

Despite this surprisingly lean everyday diet, great banquets were held for the gladiators on nights before bouts with the understanding that this could be their last meal.
[h2]Too Close for Comfort[/h2]
Gladiators weren’t housed in style. They slept in three-square-metre cells, often doubling up on occupants. The cells were located in their own wing, separate from the wings holding bigger rooms for the trainers and honoured retirees who specialised in teaching their signature fighting style to newcomers. The veterans’ furnishings were comfortable, and they were given real beds, unlike the gladiators who most likely slept on the floor.

Gladiators would spend most of their time in these cells if they were not training, fighting, or eating.

The Gladiators by Jean-Léon Gérôme (1878 AD)
[h2]School of Rome[/h2]
More than one hundred gladiator schools were built during the time of the Roman Empire, and here the rigorous training would separate the wheat from the chaff. A gladiator’s training was intense, and their fitness was honed over time depending on their class. There were several great gladiator training schools known for producing the finest fighters, with the first and greatest of these being the Amphitheater of Capua, founded by Gaius Aurelius Scaurus in 105 BC.

Check out more Conqueror’s Tales about the Ancient Roman Empire and its gladiators with our look at the gladiator games, and keep an eye out for more!

Artisans of War: Para Bellum — Fight For Battle Supplies!


As the old Latin adage goes—if you want peace, prepare for war! Participate in the Artisans of War: Para Bellum event until September 22(08:00 server time) to exchange Arms Medals from obtaining Champion Chests for incredible prizes. During the event, you can also pick up discounted Bundles full of useful items to see you through the toughest battles in Conqueror's Blade: Colosseum.
[h2]New Event — Artisans of War: Para Bellum[/h2]
To the victor, go the spoils! Earn or purchase Champion Chests and trade in their dropped Arms Medals for treasures fit for a champ at the Artisan.
  • Champion Chests: Get Bronze and Silver Champion Chests from the Smuggler, and Gold Champion Chests as drops from the Colosseum Mode and Siege, then exchange the Arms Medals inside for Silver Keys, Treatises, Lotus Water, and more!
  • Epic Attire Selection: Make sure you’re dressing for success. Claim the box as a reward, and open it to choose from the Dragon’s Eye, Cinnabar Dragon, Rotmistrz, Minotaur, or Runic Knight's Hero Attire. 
  • Power Boost: Want to strengthen your power in the Colosseum? Pick up Legacy of Fire Challenge Bundles with Arms Medals and get the Challenge Vouchers for either the Zykalian Militia, Symmachean Stalwarts, Symmachean Paladins, or Siphonarioi.
[h2]Discounted Battle Supplies [/h2]
From now until September 22 (08:00 server time), you can pick up the following discounted Bundles from the in-game store to set you on the path of triumph!
  • Colosseum Cornucopia: Packed full of Unit Medals, Glory, Silver, and Bronze at a 25% discount! (Purchase Limit: 10)
  • Campaigner's Payroll: Use this Bundle of Bronze, Unit Medals, and 1-Battle Super Unit XP Cards to your advantage in the Colosseum; and it’s 33% off! (Purchase Limit: 10)

For those who are about to fight, we salute you!

Colosseum Mode: Changes to Schedule and Availability


We hope you’ve been having fun conquering the new gladiator-inspired Colosseum Mode! We’ve been monitoring feedback and player activity and decided to make a few changes to keep things fresh.

Starting September 9, Colosseum Mode will temporarily be accessible from the ‘J’ menu under ‘EVENTS’, and available only during specific times. With this, we intend to preserve the spectacle and thrilling impact of Colosseum battles, while ensuring a healthy balance of players fighting in active matchmaking modes, regardless of when you choose to play.

Colosseum Mode will be available in two phases every day at the following times:

PHASE ONE (Recommended for players in Europe):
  • 17:30 - 19:30 CEST
  • 11:30 - 13:30 EDT
  • 08:30 - 10:30 PDT
PHASE TWO (Recommended for players in North America):
  • 23:30 - 01:30 CEST
  • 17:30 - 19:30 EDT
  • 14:30 - 16:30 PDT

To link Colosseum Mode more closely with seasonal progression, a new quest will be available from the Warden on September 12, 12:00 Server Time. Take it on and compete in Colosseum battles to earn a Myrmillones (4-Star Unit) Challenge Voucher!

Additionally, new Colosseum quests will be available from the Warden starting October 3 which grant Retiarii (5-Star Unit) Challenge Vouchers as rewards.

[previewyoutube][/previewyoutube]

We will soon be launching a new survey to gather more feedback about Colosseum Mode so we can continue to improve it and keep you thrilled throughout Conqueror’s Blade: Colosseum and beyond. Keep an eye out for the survey on Discord if you wish to participate!

If you want to learn more about Colosseum Mode, check out our Gameplay Spotlight, and the top tips for triumph in the Colosseum.

For those who are about to fight, we salute you!

Server downtime - September 9


Please be aware that from 08:00 CEST on September 9 (23:00 PDT on September 8), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.

Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.

Behind The Scenes: The Gameplay of Colosseum Mode

Conqueror’s Blade: Colosseum has opened and a new era of glory awaits. Inspired by the legendary battles of Ancient Roman gladiators, this new 6v6 Colosseum Mode pits players against each other and a new set of NPC threats.

We sat down with Anton Mamhionov, Creative Director at Booming Tech, and Bing Sheng, Level Design Leader, about the inspiration behind the Colosseum Mode, and insight into the mode’s future.

Where did the inspiration for Colosseum Mode come from; did the Seasonal theme come around to fit the idea of arena-based battles, or was the new mode born out of the concept of the Season?

ANTON: The team had a discussion about introducing the Colosseum Mode around a year ago as something that would be fascinating to try in order to shake up the classical Siege gameplay of 15vs15 and try out small-group competitive matches with some cool historical settings and game features. Initially, we were inspired by Roman gladiators and decided that it would be amazing to try out in our game.



How do you want players to feel when they play this smaller and more intense mode?

ANTON: We hope that players will have action-packed gameplay with minimum wait time—just action, pure fun, and tactical decision-making. With fewer players in one team, each decision made is much more impactful, and it brings a feeling of a much more personal contribution to your team's victory.

The cheering crowd is a great addition to the Colosseum Mode, making it seem like more is at stake and that players need to literally ‘perform’; what do you hope participants think about this feature?

ANTON: We truly hope that the audience will bring some new dynamic feedback thanks to the audio and visual design—-the crowd will cheer for players and highlight hero kills and scripted events on the map. We hope that players feel like gladiator superstars who fight for fame and glory.



Do you have plans to expand the Colosseum Mode map roster?

BING: Our current priority is to explore the gameplay side, polishing this new gameplay to a mature state and bringing a better matchmaking experience. In the meantime, we will also use the current map to experiment with more interesting gameplay.

Why the decision to ban Cavalry Units in the Colosseum Mode?

BING: Even with all the restrictions in the game, cavalry is still a very powerful presence, and we don't want the mode to become unruly at the start, so we have disabled players from bringing their own cavalry. Players can complete the game's PVE mechanics [such as defeating the NPC Gladiators] to earn bonus cavalry regiments, which in turn can change the tide of the battle and the pace of the match.

Have you considered adding more features to the Colosseum, for example, pits and other environmental hazards for players to use to their advantage?

BING: More interesting playable content will be explored in the future, adding elements that have never been seen before.

What other potential future improvements or changes do you foresee for Colosseum Mode?

BING: What's certain is that we'll try to add more contested resources and manipulable mechanisms to the game in the future to increase the fun and pace.

Stay tuned for more behind-the-scenes articles about Conqueror’s Blade: Colosseum coming soon.