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Battle in Coastal Assault until June 30!

Get ready to battle in a brand-new limited-time mode—-Coastal Assualt! Coastal Assualt will take place in two stages. From June 16 to June 23, First Wave will be active, and you may only take infantry units into battle. From June 23 to 30, Maximum Force will come into play, and cavalry troops can join the fray.

Equipment and artillery have their own rules in this mode, along with several different unit rulesets that will be switched up for the different stages.

To attain victory in Coastal Assault, you must protect your base and seize any opportunity to conquer the enemy's base, as well as occupy as many points as possible to lower your enemy's score.

Points A, B, and C can be contended for throughout the game. Both sides will occupy the point nearest to the base when the game starts. When one side occupies two or more points, the enemy's base will be vulnerable for 60 seconds, during which they can occupy it to significantly reduce the enemy score. The enemy will continuously lose score if one side occupies A, B, and C at the same time.

Temporary Doctrine Drops are active in Coastal Assault, but will only drop if you own a unit of the type used in battle. Matchmaking Drops are also available in this mode.



Unit Reinforcements

Reinforcements will spawn throughout the game for both sides and try to claim enemy points.

Equipment

The weapon type you queue up with will decide what armour type you wear (armour will be of legendary quality without any extra attributes).

Armour Sets

The following armour sets will be available to use:
  • Rogue Set: Short Bow, Bow, Dual Blades
  • Carnifex Set: Pike, Spear, Musket, Nodachi
  • Guardsman Set: Longsword & Shield, Shortsword & Shield, Poleaxe, Maul, Glaive

Once the match has begun, you may only switch between the weapons available for that armour set.

Artillery
You will be provided with rare-quality artillery, and each player may deploy two. These will NOT consume your own artillery.
[h2]Stage 1: First Wave (June 16-23)[/h2]
In the first stage of Coastal Assault, only the following infantry units (which will be provided) may be brought into battle (no cavalry):

Melee Infantry:
  • 1 Star: Village Watchmen
  • 2 Stars: Ironcap Swordsmen, Demesne Spearmen
  • 3 Stars: Prefecture Guards, Condottieri Guard, Ironcap Spearmen, Sons of Fenrir, Bagpipers
  • 4 Stars: Symmachean Paladins, Azaps, Berserkers, Axe Raiders, Tseregs
  • 5 Stars: Shieldmaidens, Silahdars
Ranged Infantry:
  • 1 Star: Levy Bowmen
  • 2 Stars: Demesne Archers, Ironcap Arquebusiers
  • 3 Stars: Prefecture Archers, Zykalian Militia, Namkhan Archers, Janissaries
  • 4 Stars: Imperial Archers
  • 5 Stars: Siphonarioi
[h2]Stage 2: Maximum Force (June 23-30)[/h2]
In the second stage of Coastal Assault, you can combine both cavalry and infantry units (which will be provided) to achieve victory.

Choose from the following units:

Melee Infantry:
  • 1 Star: Village Watchmen
  • 2 Stars: Pike Militia, Demesne Spearmen
  • 3 Stars: Prefecture Pikemen, Ironcap Spearmen, Landsknechts, Bagpipers, Alchemists
  • 4 Stars: Imperial Pike Guards, Imperial Spear Guards, Fortebraccio Pikemen, Symmachean Stalwarts, Halberdier Sergeants
  • 5 Stars: Shieldmaidens, Modao Battalion
Ranged Infantry:
  • 1 Star: Levy Bowmen
  • 2 Stars: Demesne Archers, Ironcap Arquebusiers
  • 3 Stars: Incendiary Archers, Namkhan Archers, Janissaries
  • 4 Stars: Imperial Archers, Kriegsrat Fusiliers
  • 5 Stars: Pavise Crossbowmen, Shenji Grenadiers
Cavalry:
  • 2 Stars: Coutiliers
  • 3 Stars: Selemchid Cavalry
  • 4 Stars: Armiger Lancers, Sipahis
  • 5 Stars: Monastic Knights

Prepare to guide your ships into battle in Coastal Assault until June 30!

Claim Temporary Doctrines until June 30!

From now until June 30, you can claim Temporary Doctrines from Matchmaking Battles (and Coastal Assault matches) to upgrade the units that you’ve used in battle.

Doctrines can be used to improve a unit’s attributes (including Health), grant them additional benefits and skills, and boost their defence against piercing, slashing, or blunt damage. 

Fortify your forces for the battles ahead!

Behind the Scenes: Making a Sequel Season

A new saga begins in Conqueror’s Blade: Helheim, but before you heed the battle call, you should discover the history behind the era—-and not just the real-world kind.

We spoke with Anton Mamhionov, Creative Director at Booming Tech, about the trials, tribulations, and also the fun of making a sequel season.

Helheim is one of the first times a Conqueror’s Blade season has directly followed up on lore and inspiration from a previous season (Season VII: Wolves of Ragnarok). What challenges did you face when beginning to conceptualise this?

The main challenge we faced was keeping the balance between the general vision of how Northmen are presented in our game lore, and the visuals, with the goal of bringing a feeling of a “new approach” with a sequel season.

We focused on the strongest and most aggressive points of the Viking era for this season and truly hope that it will find a positive response in a certain group of our players – as with every season – there is never “one size fits all”. It was a great pleasure working on this season and accepting the challenge to make a sequel.



What are you hoping to achieve with Helheim that you perhaps didn’t get to do in Wolves of Ragnarok?

Wolves of Ragnarok was initially planned to be a classical historical season of Scandinavian Vikings. Then the Sons of Fenrir concept appeared, and we decided to experiment and go fully wild – adding Berserkers and Shieldmaidens (the very first female unit in the game) - and creating an early Germanic mixture with the mythology of Scandinavia and the imagery of Odin and Fenrir as if they were mortal people.

For the first time, we created three visual variations for each unit and added musical themes for all of them, which has since become a tradition and opened up the personality of each unit and attire. It was accepted quite well by our players, but we always feel like we are in debt to the community who dream about a more historically-inspired theme of Vikings. We saw the feedback of some players who were asking for Huskarls and Varangian Guards, and we wanted to complete the roster of Vikings with those units.

What is it about the Viking era that is so appealing that you wanted to revisit it again for another season?

Each culture and era we work on are truly vast. It is not just the Viking era that can’t be described with one season, but many others as well. The launch of the game featured several Chinese Ming Dynasty [inspired] units, and we saw how different it was compared to other periods of Chinese history and added [our take on] the Tang Dynasty in Season VIII: Dynasty. This was probably the very first sequel in the game, design-wise.

The Viking era, with all its nationalities, cultures and territories, units involved – Byzantine, Rus, Normandy, Scandinavia, Britain – is too huge to cover in one season. Vikings are a strong topic, and we see them as just as attractive as Western Knights, Eastern Troops, Ottomans, and Mongols, and we want our players to have a chance to role-play being a leader of each factional troop with a good variety of unit gameplay and visuals.



In terms of the lore, how did you want the story from Wolves of Ragnarok to continue and evolve in Helheim; and are you happy with the outcome?

The lore is something that will be revealed step by step throughout the season. It is not a secret that the lore of Helheim is based on a character whose concept is inspired by Harald Hardrada. We had a great opportunity to work closely with MY.GAMES creative writers Will Merrow-Smith and Nathan Whincup who cooperated with our lead writer Gao Zi Yuan and created a very unique representation of the main protagonist and Viking raiding culture that continues the lore of Conqueror’s Blade.

There are characters from Scourge of Winter and Wolves of Ragnarok that play an important role in the story, and they are building the world vision of Helheim.

Do you anticipate releasing future “sequel” seasons?

Conqueror’s Blade is planned to be supported for many years to come, and we do not exclude any possibility. We are planning some exciting surprises, and we’ll see what players are asking for thematically-wise. There are plenty of themes to explore, and we can’t wait to share them with you. Thank you very much for this interview and for playing this game with us!


Do you want more behind-the-scenes looks at all things Conqueror’s Blade: Helheim? Stay tuned for more articles coming soon!

Server downtime - June 16

Please be aware that from 08:00 CEST on June 16 (23:00 PDT on June 15), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 5 hours.

Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.

Follow Conqueror’s Blade on TikTok Today!

Tired of scrolling your TikTok feed and not seeing any rock-solid medieval gaming content? Well, fret no more, as Conqueror’s Blade has officially launched on TikTok!

Follow @conquerorsblademygames and tag us in your clips—we might even duet them!

Look forward to memes, updates, clips from streams, giveaways, and so much more. But that’s not all—to celebrate this launch, we’re having a contest!

Simply create a video showing us your favourite Conqueror's Blade emote in-game (extra points if you’re in a cool location!) OR a video of YOU doing a Conqueror's Blade emote in real life (safely, please!). Tag @conquerorsblademygames and use the hashtag #ConquerorsBladeEmotes to enter.

Enter before July 15 to be in with a chance of winning up to 2,300 Sovereigns. We look forward to seeing your clips, and expanding this wonderful community on TikTok!