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Claim your FREE Flora and Fauna Banner from MY.GAMES Market and help highlight the important role of forests in sustaining the livelihoods of hundreds of millions of people around the world. The banner, designed to help create awareness for World Wildlife Day 2021, will remain available until 23:59 server time on March 8.

European servers to merge on March 10



In an effort to improve matchmaking, speed up the downtime between battles and make Territory Wars more dynamic and competitive in the seasons ahead, we will be merging European servers on Wednesday March 10, during a period of scheduled maintenance (TBA).
  • Teutatis (EU3) will be merged into Crystal Sea (EU1)
  • Empyros (EU4) will be merged into Sicania (EU2)

What this means is that if you have any characters on Teutatis (EU3), you will find your characters on Crystal Sea (EU1) when it reopens on March 10. Similarly, those with characters on Empyros (EU4) will find them on Sicania (EU2) when the process of merging the servers has been completed. Those with active warlords on EU1 and EU2 will be unaffected, aside from having more in-game opportunities for interaction and adventure.

To cover any questions you might have about the transferral process, please refer to the FAQ below. If you have any additional queries or concerns, the community team will be happy to address them in our Discord channel.


What is a server migration?

This is a process where MY.GAMES and Booming Games will transfer all characters from one server to another. During this migration, characters and data from the Teutatis (EU3) and Empyros (EU4) servers will be transferred to the Crystal Sea (EU1) and Sicania (EU2) servers respectively.

What steps should players take in preparation for the migration?

None, we will handle everything for you! Both servers will go down for maintenance on March 10, after which Teutatis (EU3) and Empyros (EU4) will be removed from the list of available servers, and all the characters from that server will be available on Crystal Sea (EU1) and Sicania (EU2) . We will announce maintenance times closer to server migration.

How will I access the Crystal Sea (EU1) and Sicania (EU2) servers?

You will be able to access the server Crystal Sea (EU1) and Sicania (EU2) from the server selection screen when loading up Conqueror’s Blade.

Will I keep all my characters from their original server(s)?

Yes, none of your characters will be affected by this migration, and all characters from both servers will appear in the same character list. For example, if you have three characters on Crystal Sea (EU1) and two characters on Teutatis (EU3), all five characters will appear on the Crystal Sea (EU1) list post-migration.

What will happen to my characters’ data?

Data bound to characters will remain unchanged. This includes, but is not limited to: Attributes, Skills, Attire, Units, Inventory, Supply Dump, Personal Storage, and Premium Account.

What will happen to my camp?

If your camp is situated in a Safe Zone or Trade Colonies, it will remain unchanged. If your camp is situated in other fiefs throughout the four regions, you will be moved to that region's Safe Zone and will receive a Cross-region Migration Token in your in-game mail.

What will happen to the Market?

The ability to list items on the Market will be disabled on March 5 at 12:00 CEST across all EU servers. All items, materials, and currency transactions will be combined. The status of materials will not change during this time, including their physical location (for example, if an item is being sold in Ostaria, it will stay in Ostaria). If expired materials are de-listed, a storage list will be generated where materials will be listed for players to claim once the migration is complete.

Will my Friends List and Block List be transferred to the new server?

Yes.

Will my House, House level, and House join requests be transferred?

Yes, your House will be transferred and its membership will remain unchanged. House levels will not be reset, and House join requests will remain unchanged.

Will Alliances be transferred?

Yes, Alliance diplomacy will not be reset, and Alliance join requests will remain unchanged.

Will territory ownership be transferred?

The ownership of occupied fiefs will be reset, as is usual during the off-season period. Fief levels will be calculated according to their level on Crystal Sea (EU1) and Sicania (EU2).

How long do I have to claim my rewards for the Season VI Campaign?

You will have from March 4 until maintenance for the server migration begins on March 10 to claim your rewards for this season's Campaign. You can do this via the Campaign window.

Will rankings in Ranked Matchmaking and other Leaderboards be reset?

House and Alliance Leaderboards will be reset. All other rankings and leaderboards will be recalculated based on the data of all players once the migration is complete.

What will happen if two characters have the same name?

If two characters have the same name, the one with the lowest level will have their name changed. If they are of the same level, the character that was created last will have its name changed. A “-1 “ suffix will be added to any changed character names, and these players will receive a New Identity Document via their in-game mail to change their character name.

What will happen if two Houses have the same name?

If two Houses have the same name, the one that was created last will have its name changed. A 1 or 2 digit suffix will be added to the name, and the House Liege will receive a House Renewal Charter via their in-game mail to change their House name.

What will happen if two Alliances have the same name?

If two Alliances have the same name, the one that was created last will have its name changed. A 1 or 2 digit suffix will be added to the name, and Alliance Rulers will be informed via their in-game mail. It is not possible to change Alliance names.

What will happen to the Imperial Restorationists Legions and Cohorts?

Legions will be closed, all players will be kicked, and Legion rankings will be reset. Players will be able to join the Legions again if they desire once the migration is complete.

What will happen to my mail, will it be deleted after migration?

No, your mail and any attachments will be unaffected. You will be able to access them on the Crystal Sea (EU1) and Sicania (EU2) servers.

Territory War map guide: Augolia



The war that has engulfed Ostaria has finally reached the mighty walls of Augolia and the final battles that will determine the city’s future are underway. How these will play out is hard to predict. It is only by understanding how the city has changed during the Scourge of Winter that those hoping to claim it will have an edge.

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Augolia

History

Of all the regional capitals, Augolia is probably the most recognisable. It is the oldest (though not by much), was the site of the first recorded siege battles, and many thousands of young warlords have marched through its gates to seek their legacy. Today the city stands at a crossroads of its own, as many of those same warlords return to the city that spawned them. Some to liberate, others to conquer.



Scouting Report

Those returning to Augolia after some time away should note two things: The first is that the city’s distinctive barbican is as defiant as ever - and remains key. Without capturing the flag at its centre, no attacker can progress to secure the city itself. The second is that for all its strengths, Augolia is weakened. A section of inner wall just south of the gatehouse is prone to collapse, meaning that any assault directly into the city is made that much easier. Of course, this realisation will be tempered by the defender’s ability to prepare for such an obvious assault.



General Tips
  • As well as quickly moving to capture the barbican, the attacking team must reduce the defence’s ability to pepper it with artillery fire. Those besieging the city need to use the abundance of cover and scan the walls for bow-wielding warlords and any defensive guns that are deployed.
  • At the same time, the defence needs to use its height advantage to keep the attacking team from capturing the barbican for as long as possible. It will fall, but the longer it holds out the better.
  • Even if it’s not utilised for the main assault, the attackers need to bring down the weakened wall leading into the city, if only to divert troops toward its defence. For the defenders, use the breach to your advantage by rapidly reinforcing defensive positions on the outer wall and ordering decisive counter-attacks into those wide battlements!

Celebrating the winners of Season IV and Season V



Previously thought intercepted by bandits and thieves, personal communications from the champions of seasons past have been discovered! Specifically, from the winners of Season IV and Season V. While some of the dispatches were damaged and a few pages missing from the tranche of correspondence, our scribes have pieced together what they can so that the official record of ALL champions can be restored to its intended glory!

[h3]The Conquerors of Season IV[/h3]



Server: EU1 (Crystal Sea)

Alliance: Friendly

Member Houses: WereRabbits, Heretic, Avar

As the winners of Season II and Season III, taking a third consecutive title cemented Friendly’s place at the top of the all-server podium. It was by no means a forgone conclusion that Friendly would emerge victorious, however. Despite priding itself on being prepared, the alliance had a difficult start to the season and was constantly being harangued by the armies of InJustice. In the end, Friendly’s determination and experience during the final battles saw it through a difficult challenge “They were our toughest opponent”, said Friendly’s leader of InJustice. “They defended so well and got further than all the other houses when trying to take Conqueror’s City from us.” 



Server: EU2 (Sicania)

Alliance: GoldenAge

Member Houses: CARTEL, SULTANs, Saint

Despite best efforts, GoldenAge’s battle reports from Season IV could not be restored. Beyond casualty lists and a few personal letters that never made it home, all that is known about GoldenAge’s attempt to successfully hold the Conqueror’s City in the final battles of the season are undocumented accounts of heroic assaults and futile last stands. Nevertheless, let the record show that GoldenAge were deserving victors.



Server: EU3 (Teutatis)

Alliance: OttomanEmpire

Member Houses: OTTOMAN, OTTOMANII, OTTOMANIII

With many players migrating from other servers (predominantly EU2), OttomanEmpire managed to quickly deploy experience and diplomacy to give itself an advantage for the battles ahead. The alliance was also highly organised, with armies of up to 300 players, tasked with securing the most valuable settlements and resource sites, while more mobile units would secure lesser targets, such as villages. Inevitably, perhaps, there was little to stop OttomanEmpire’s ascension in its inaugural season in its new home:. “The foundations of the OTTOMAN family's units were laid this season, and they have reached the strength to carry us forward in the following seasons.”



Server: EU East (Steppes)

Alliance: Dominion

Member Houses: DTInsanire, Crusaders, Byzantium

Byzantium and DTInsanire were previously part of the Troynichok alliance that won Season III, alongside Exiles that were a core member of the alliance that won Season II. There was perhaps some inevitability that this alliance would win what would become the final season before the server was merged into EU1. 



Server: NA (Asterion)

Alliance: HeavenlyKingdom

Member Houses: aiko, ForbiddenCity, TheWolfSyndicate

A second consecutive win for HeavenlyKingdom, this time with TheWolfSyndicate replacing previous house member Nakoria and aiko taking the lead for the season’s battles. Despite the cycling administrative changes, the alliance maintained its unity and was “against all odds” able to notch up another victory against its old rival Defiance (the winners of Season II).


[h3]The Conquerors of Season V[/h3]



Server: EU1 (Crystal Sea)

Alliance: Dominion

Member Houses: DTInsanire, Crusaders, Byzantium

Having migrated from EU East, where it had consistently overwhelmed its opposition, Dominion found itself on familiar territory against unfamiliar enemies, namely the Requiem alliance. After taking Daicheng from NewOrder, Dominion was poised to move on Reginopolis, but the city was recaptured, threatening Dominion’s ability to mount a final assault. In the end, Dominion was able to wrest control of the city in the final battle, closing what was a tense and very closely contested season - one that ended the Friendly alliance’s run of three consecutive server victories.



Server: EU2 (Sicania)

Alliance: BlanK

Member Houses: ENDGEGNER, Schwarzfeder, NordischerOrden

Despite being part of Season II’s winning alliance, ENDGEGNER were much diminished after Season III, and spent Season IV rebuilding as part of new alliance BlanK. The lengthy preparations paid off, however, as despite being largely outnumbered in its attempts to dominate Anadolou, notably by SPQR alliance, BlanK was able to assemble an elite team of warlords that was able to successfully challenge for its capital.



Server: EU3 (Teutatis)

Alliance: OttomanEmpire

Member Houses: OTTOMAN, OTTOMANII, OTTOMANIII

It was perhaps inevitable that the winners of EU3’s inaugural season would dominate the second, yet despite having a detailed plan for taking Anadolou, there were many more difficulties to face. Overextending itself was the main problem, by trying and ultimately failing to establish a second alliance to be able to compete for three regional capitals in quick succession. OttomanEmpire also found itself ranged against a more united and organised foe than during Season IV, typified by undaunted efforts of The Forsaken House from the Triforce alliance, noted to be “a formidable adversary in the Turul Varos and Reginopolis wars.”



Server: EU4 (Empyros)

Alliance: Omerta

Member Houses: MAFIA, PvP, SamarKand

Not just a new server and therefore a new alliance, but one whose members and leadership were largely new to the game. Its seeming lack of experience, however, allowed Omerta to be flexible in its tactics, while always keeping the main prize - Reginopolis - as the ultimate goal. Successful diplomatic efforts in maintaining allies that could constantly harass enemies were key. This allowed Omerta to focus its attention on taking and holding Reginopolis against evermore determined opposition.



Server: NA (Asterion)

Alliance: HeavenlyKingdom

Member Houses: aiko, ForbiddenCity

For Season V it was TheWolfSyndicate leading HeavenlyKingdom, using tried and tested tactics to capture only the territories necessary to be able to compete at the end of the season. Meanwhile, the other houses rampaged at will to constantly harass enemies wherever they might be, more as a means to prepare for more meaningful battles to come than to enact any grand strategy. Once again it was the more diplomatically-engaged Defiance alliance that was the main threat to HeavenlyKingdom winning a third consecutive season, but in the end, it was brutal efficiency that allowed HeavenlyKingdom to equal Friendly’s EU1 achievements and become best poised to overshadow them.

See also: The Conquerors of Season III, The Conquerors of Season II

Get a 15% Bronze boost until March 1!



Used to patch up units, acquire resources, and improve siege capabilities, Bronze is something you can never have too much of in Conqueror’s Blade. You can often have too little though, which we’re here to help with over the new few days!

You can now earn a 15% bonus to all Bronze income from matchmaking battles until 23:59 server time on March 1. So, if you need to invest in new unit kits, or just need to increase your savings ahead of a new campaign season, this weekend might be a good time to get some battles in!

See you on the battlefield!