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Territory War: Combatting cheating and exploits



There have recently been instances of players abusing game mechanics during Territory Wars to gain an unfair advantage over their opponents. We want all Conqueror’s Blade players to have an equal chance to succeed and have fun, and we will not hesitate to issue fair punishment to those who use illegitimate exploits to get ahead.

When we have received sufficient evidence from players that cheating has occurred, and is backed up with our own logs, we have sanctioned the offenders. We will continue to apply this policy to ensure that the battlefield is as fair as it can be for all players, and we are constantly working with Booming Games to eliminate bugs and alter mechanics that may allow unfair gameplay practises to exist.

We want to highlight the methods some players may use to gain an unfair advantage, inform you what is currently unacceptable, and let you know what could become enforceable in the future. This is an overview of what is and isn’t permissible within the current bounds of the game, and as the boundaries change, so will this article.

What is ‘slot locking’ and why is it bannable?
Slot locking is the practice of joining an attacking line during Territory Wars with the intention of aiding the defenders. By taking up slots intended for genuine attacking players, the sides become unfairly imbalanced, with obvious consequences for both sides and the wider outcomes of a Territory War.
In what instance is ‘fief trading’ acceptable?
Fief trading occurs when there is an undisclosed understanding between two groups that a fief will change hands without course to full-blooded combat, typically by ‘slot locking’ (see above). This has the consequence of limiting access to other groups hoping to secure the fief legitimately. Contrary to this, it is acceptable behaviour when a fief is left totally undefended and is then subsequently captured by another house.   
Can unaligned houses come to the aid of another?
Yes, absolutely! Players can exist as formal allies (such as in a house or alliance), or the relationship between them can be an informal one. In such cases players, Houses, or Alliances may have an ‘understanding’ or agreement in place to come to one another’s aid by request or under certain circumstances. It is up to players how they wish to work together, or how public they want their dealings to be - shadowy pacts can be easily broken!
Can I be banned for intentionally avoiding combat by closing the game client (pressing ALT + F4 and using Task Manager to end the game process)?
It is always difficult to discern between a genuine or intentional termination of a game session, but work is ongoing to deter players from avoiding combat by closing the game. However, we must be careful to avoid punishing those that have unwittingly disconnected from the game at a crucial moment. When a solution is found, it will be detailed in a future article.
Is starting a battle then leaving the battle to ‘bug’ a fief a bannable offence?
The practice of starting and leaving a battle is synonymous with that of avoiding combat in the open world by pressing ALT + F4 (see above). As such, while it is certainly unfair and against the spirit of the game to ‘bug’ a fief, a thorough investigation is difficult. Punishments are not being issued for the time being, but if and when a solution is found, perpetrators will be given fair warning to change their behaviour.
Can you use an alternate account to pull an enemy player, then log in to a primary account to fight at a fief?
We are aware that players are using alternate characters to engage enemies in the open-world, leaving the account logged in, and then switching to another character on their main account. The intention is to hold up an enemy in a pointless battle while the attacker (via their main character) can engage in more meaningful combat elsewhere. Investigations are ongoing as to whether this constitutes unfair behaviour.
Is paying cohorts or other houses (‘mercenary houses’) a reportable offence?
It depends on how they are paid. All forms of real currency exchange with unauthorised third-parties for services rendered in-game is prohibited under the terms of the End User Licence Agreement and Terms of Use. However, it is possible and permissible to transfer bound Silver via the in-game Market.
Can players be punished for the actions of others in their House or Alliance?
Ultimately, the actions of a House during Territory Wars is the responsibility of the House leadership. As such, we would encourage those that see gameplay abuse within their House to bring it up with their leader to have the matter resolved. If the issue continues and is later investigated, unless it is deemed appropriate to punish the leadership separately, Houses will be dealt with collectively.
How will complaints and accusations be handled?
Reports of cheating among players should be registered with the MY.GAMES Support Team. Your correspondence will be logged and the team will begin the process of investigating your complaint. They will be happy to assist with any queries or concerns while evidence is gathered to effect a satisfactory outcome.

In order for us to deal with the actions (not words) of a suspected cheat, a complaint should ideally be backed up with evidence. We can then use that evidence in tandem with logs and other tools to complete a fair and full investigation. (Note: You can record in-game footage by pressing ALT + F5. By default, your video recordings are saved to C:\Users\...\Videos\GameCenter).

If you’re ever in doubt regarding the fairness of certain game practices, you can always contact moderators and community managers before issuing a complaint that may unnecessarily or negatively impact other players. You can reach out for clarification anytime via Discord, Facebook, and Twitter.

Writing contest: Lay down the lore to win 6,000 Sovereigns!



Get your writing caps on for a unique opportunity to bring the lore and legend of Season V: Legacy of Fire to life! Between now and September 25, we want you to create a description for one of three fiefs located in the new Anadolou region. If we choose your description, your text will be featured in-game and you’ll also receive a tidy 6,000 Sovereigns. Ready for details?

Writing Contest: King of Fiefs

King John has sent his Empyrean soldiers across the sea with the Symmachean Brotherhood to reclaim lost lands in the name of the Kingdom of Empyros! However, the history of the fiefs now under Empyrean control is a mystery to their new masters. We want you to help the expansion of the Kingdom of Empyros by choosing one of the following three fiefs, and writing a fief description of no more than 680 characters:
  • Marcerota:A town located at the river mouth in north-west Anadolou.
  • Scythios:Situated on the western bay of Anadolou, this town has a beautiful sea view.
  • Jadoli:This town is located in a peninsula that bleeds into the mountains of northern Anadolou.

When you’re ready, you can submit your entry via the official Conqueror’s Blade Discord.

Rewards
  • Winner 1:6,000 Sovereigns
  • Winner 2:6,000 Sovereigns
  • Winner 3:6,000 Sovereigns
Example

The Conqueror’s Blade localisation team has prepared this example to help inspire and light your creative fires:

Reginopolis, ‘the queen of cities’, is the capital of the Kingdom of Empyros. This city holds sway over the entire Sea of Tranquility, and boasts defensive walls unequalled anywhere. Reginopolis sits at the crossroads of the world, reaping much wealth from the merchant ships and caravans that visit all year round. While it has been besieged many times, Reginopolis has always picked itself back up to regain its place as the most wondrous of all cities. It is a treasury of learning and culture, being the place where the terrifying ‘hellfire’ was first invented, an innovation that has kept envious invaders and would-be usurpers at bay.



Rules
  • Eligible participants must submit a short piece of text with a maximum length of 680 characters, including spaces and punctuation. Submissions over 680 characters in length will not be considered.
  • The text must provide history, lore, or noteworthy details about one of three locations (fiefs) soon to be added to the new Anadolou region in Conqueror's Blade.
  • Three winning entries will be chosen after the competition ends on September 25 at 12:00 CEST. All judges' decisions are final.
  • Participants' entries must be their own, and not copied or plagiarised in any way.
  • GAMES reserves the right to edit winning entries for any reason, including but not limited to length, spelling, grammar, tone, and compatibility with existing in-game lore.
  • By entering the King of Fiefs Writing Contest, applicantsagree to the use of their text by MY.GAMES and Booming Games in Conqueror’s Blade and on related platforms (including the official Conqueror’s Blade website and social channels).
  • We can only accept entries written in one of MY.GAMES’ supported languages (English, French, German, Russian, Spanish, and Turkish). Native speakers will review all entries, MY.GAMES will translate the winning entries for all MY.GAMES localisations.
  • Winners will be announced soon after the launch of Season V: Legacy of Fire. Prizes will be distributed around this time.
  • Each participant may submit up to a total of three pieces of lore. However, each must be for a different fief, and only one submission per participant will be eligible for a prize.

If you need inspiration, be sure to read the Season V: Legacy of Fire announcement and the detailed lore behind Season V. Good luck!

Breaking the Lore: Season V



Reginopolis, the capital of the Kingdom of Empyros, has fallen to the armies of Sultan Fatih Suleyman IV. After a long and bloody campaign across Season IV: Blood of the Empire, the Sultan has claimed his birthright, righted ancient wrongs, and made the once-mighty kingdom a province of the Anadolou Empire. The seeds of Empyros’ destruction were sown nearly a century ago by a young, naïve, and greedy king whose reckless ascent to power seemed to offer much to many. The extravagant promises that gave him his throne, however, ultimately proved to be the undoing of him and his Kingdom. Join us as we delve into the events of the past, which will serve as an entry point to Season V: Legacy of Fire!

The Kingdom of Empyros was an ancient and powerful polity that held near-total control over the entire eastern seaboard of the Sea of Tranquility. The Empyrean people were literate, cultured, and the kingdom was revered for the might of their armies. However, their fundamental weaknesses lied in the lack of minerals and expertise necessary to manufacture gunpowder, and a fractious aristocracy whose bitter rivalries undermined the authority of the monarchy.

The reign of Andronikos XI Argyros was fraught with strife and open rebellion. As this king was ousted, the throne of Reginopolis soon welcomed a new occupant by the name of King John I Kainurgos. In the chaotic wake of his elevation to power, the young King John made good on promises to his supporters to lead his royal army in reclaiming lost fiefs around the capital. After this success, the king set his sights on a more ambitious goal: reunification with lost demesnes across the sea in Anadolou, a feat which would undoubtedly secure his place in Empyrean history forever.

Unfortunately for King John, his kingdom’s coffers began to run dry, and his troops were too few to launch such a huge and daring campaign. King John brooded on this for many days, until Duke Miklos, a powerful vassal of his court, whispered to him stories of ancient treasure houses and pagan temples that lay in Anadolou. With these forgotten treasures in hand, the advisor suggested that the Kingdom of Empyros could hire a mighty army to sail and march on Anadolou. If the campaign lasted longer than anticipated, the honourable chivalric orders the Duke had in mind could even be paid in land, a mere fraction of the realm the King stood to reclaim.



The king was swayed, and letters bearing the royal seal were dispatched to Grandmasters of every chivalric order, from Ostaria to Ungverija, to the lands west of the Greenpeaks, even as far as the sleepy green valleys along the Toutatis River and the great islands beyond the Whale-Road. A seemingly endless number of knights of the west, brandishing long-unused swords that yearned for war, marched into the Kingdom to capitalise on the renowned generosity of the Kingdom of Empyros.

A hundred banners, one from every order of knighthood, great and small, fluttered from the battlements of the Great Palace of Reginopolis. In the vast hall within, the king conferred with his generals. He informed the council that the knights had brought much wealth, and were only too happy to offer him great sums of gold to his cause at very reasonable terms. Some in the court were dismayed by this revelation, and wondered – silently, so as not to challenge the king’s authority – how these loans were ever to be repaid.

The reckless king revealed that he had already spent the loans on the services of alchemists and weaponsmiths to secure a supply of ‘hellfire’, a liquid incendiary weapon that would give the Empyrean navy a distinct tactical advantage, and allowed for the development of handheld flamethrowers and explosive projectiles for his soldiers. The king hoped that his new weapons would make up for the lack of numbers in his own Empyrean ranks, give them dominance over the foreign knights, and provide the edge in his campaign in Anadolou.

By midsummer, the great host that had assembled outside Reginopolis could grow no further. King John addressed the knights from a banner-strewn platform within the camp and praised them for their service, dedication, generosity, and good conduct. He then went on to promise that great wealth awaited them all across the sea. Once the cheering died down, the king declared every knight and common-born soldier who answered the call ‘symmachoi’, an Empyrean term for eternal allies of the kingdom. Henceforth, the western knights collectively referred to themselves as the Symmachean Brotherhood. Trumpets blared, the king saluted his makeshift military force, and the great host departed on a voyage for glory and treasure.



At first, the campaign was everything King John hoped for. The Symmachean Brotherhood obeyed their Empyrean superiors and sent all treasures found in the re-conquered lands to Reginopolis for evaluation. But as the knights advanced further east, resentment grew, resistance began to mount, and inevitably, so did the casualties. The Brotherhood sent for reinforcements from their homelands, and soon, the King’s own forces in Anadolou found themselves massively outnumbered by their increasingly assertive and demanding ‘symmachoi’.

The relatively meagre flow of treasures being sent back to Reginopolis ceased, while a massive armoured cavalry force stripped the land of food and fodder like a plague of locusts. Citizens of the ‘reunified’ lands were sullen and resentful of King John, who they saw as nothing more than a young tyrant hiding behind rapacious warmongers as he stuffed his pockets with foreign gold.

The Empyrean generals, in an attempt to intimidate the Symmacheans, arranged for demonstrations of their new ‘hellfire’ weapons to the unphased Symmacheans. Their antics only stoked a burning rage and deeper resentment in the Anadolou citizens as the fires tore across farmland, forests, and townships, leaving desolation in their wake. Within days, the officers overseeing the campaign in Anadolou were forcefully ousted from their posts and replaced with Symmachean nobles. Some fiefdoms were even captured and occupied by the Brotherhood, rather than being turned over to Empyrean control.

King John and his court, repelling demands to repay the loans he had already spent on his confiscated hellfire weapons, realised their inescapable predicament. If the Symmachean Brotherhood was driven from Anadolou by the rebels and steppe tribes, they would return to reclaim their loans by force. And while the Brotherhood fought to win back lost lands, the Kingdom of Empyros was at their mercy...

The story is in your hands in Season V: Legacy of Fire, coming soon as a free update to Conqueror’s Blade!

Server downtime - September 21


Please be aware that from 8:00 CEST on September 21 (11:00pm PDT, 9/21), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.

Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.

Get a 30% Bronze boost until September 21



Used to patch up units, acquire resources, and improve siege capabilities, Bronze is something you can never have too much of in Conqueror’s Blade. You can often have too little though, which we’re here to help with over the new few days!

You can now earn a massive 30% bonus to all Bronze income from matchmaking battles until 21:00 server time on September 21. So, if you need to invest in new unit kits, or just need to increase your savings ahead of a new campaign season, this weekend might be a good time to get some battles in!

See you on the battlefield!