Introducing the War Theatre System!
Prepare to enter a bigger, better world when the War Theatre System is introduced on August 5! This brand-new feature will bring big new changes to the Open World and World Map, vastly increasing the sense of scale and epicness in Conqueror’s Blade.
Conqueror's Blade features a vast and ever-changing world at war, and in an effort to communicate a better sense of population, the War Theatre System will allow every Warlord’s rise and fall to be seen in real time. Our vision is to create a fair game environment where you can band together to achieve and share in victory, and with this new feature, we will be able to accommodate players from different channels on a single map.
For the first time ever, it will be possible for all Warlords to see and interact with each other in real-time, creating a real sense of being part of a massive world where you aren’t alone in your pursuit of triumph.
Previously, the only visible information available between different channels was that of Fiefs and player pursuit in the Open World. Players will be able to experience a more complete interactive experience, while also preventing behaviours such as being able to switch channels and ambush enemies in Territory Wars, or to escape player pursuit in the Open World.
In order to implement the new War Theatre System, we reworked our sharding system (where regions on the World Map were previously divided) to dynamically manage and balance the backend load, making it possible to accommodate all players as visible on the same channel and map.

This feature will begin rolling out across all servers following maintenance on August 5.
Let the true war begin!
Conqueror's Blade features a vast and ever-changing world at war, and in an effort to communicate a better sense of population, the War Theatre System will allow every Warlord’s rise and fall to be seen in real time. Our vision is to create a fair game environment where you can band together to achieve and share in victory, and with this new feature, we will be able to accommodate players from different channels on a single map.
For the first time ever, it will be possible for all Warlords to see and interact with each other in real-time, creating a real sense of being part of a massive world where you aren’t alone in your pursuit of triumph.
Previously, the only visible information available between different channels was that of Fiefs and player pursuit in the Open World. Players will be able to experience a more complete interactive experience, while also preventing behaviours such as being able to switch channels and ambush enemies in Territory Wars, or to escape player pursuit in the Open World.
In order to implement the new War Theatre System, we reworked our sharding system (where regions on the World Map were previously divided) to dynamically manage and balance the backend load, making it possible to accommodate all players as visible on the same channel and map.

This feature will begin rolling out across all servers following maintenance on August 5.
Let the true war begin!





