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Deathmatch event changes begin July 9



Starting this week, Thursday Deathmatchers can look forward to a change of map, with Drill Ground making way for Navy Shipyard. Up to 20 combat-ready heroes will be able to engage per match, and there’ll be chests appearing with random buffs and items to liven up the action. 

Then from next week (July 13), Mountain Struggle will feature during Monday events, also with randomly spawning chests. As well as fewer participants, the threshold for victory has been lowered to allow a faster turnaround. 

We’d love to know which of the map arrangements you prefer. Let us know via the usual channels!
 
Thursday Night Deathmatch, from July 9
Monday Night Deathmatch, from July 13
Map: Navy shipyard
Map: Mountain Struggle
Players: 10v10
Players: 5v5
Victory threshold: 40 kills
Victory threshold: 18 kills
Note: Treasure chests will randomly spawn on the map, giving players a random buff or deployable item to be used for within the duration of the battle.
Note: Treasure chests will randomly spawn on the map, giving players a random buff or deployable item to be used for within the duration of the battle.




House Profile: GOKTURK (EUW1)



NemesisTurk is the current leader of GOKTURK, a member of the RiseOfWolves alliance and one of the largest Turkish houses in the game. With a membership of 90 warlords that includes German and English-speaking members, the house is currently established in the northeast of Ostaria

How did you first find out about Conqueror’s Blade and what attracted you to the game?

I love war games and so it was not difficult to find. I searched for war games on Steam and then found Conquerors Blade.

How did you come to lead GOKTURK?

In the beginning, i was a diplomat at GOKTURK. Our former leader then decided to quit the game and the house members asked me to take the lead.

And I really enjoy doing it. I’m aware that I’m leading a big house here, but it works very well with my management team.

What makes GOKTURK different from other houses?

We welcome all players and support them their development. The most important thing is we’re against insulting behaviour and that makes us appreciated by our members. We have well-considered diplomatic relationships and always keep our promises. GOKTURK was founded by a team that had been active in other games for a long time.

What does the house hope to achieve - what will be its legacy in years to come?

As players, we definitely want to keep ourselves at a high level. And as GOKTURK, our goals are always to attain all that can be achieved. In Season III our goal is the Conqueror’s City and a to hold a stable number of fiefs.



What’s your favourite class to play and why?

Glaive. But, of course, that can change over time.

What activities does the house regularly engage in and enjoy?

We take part in all activities. Territory Wars are the main goals for our house. There are always a couple of Matchmaking teams and an internal duel tournament for our members. 

Who are your most trusted warlords and what roles do they command within the organization?

I trust all the warlords on the team. There are different roles. One officer has an overview of the house with me and others lead the groups.

If someone wanted to join your house or start a dialogue towards trade or establishing a pact, what should they do?

The best way is via our Discord. They can also reach me through our in-game members. Our names are also written in the house description.

Are there other houses that you admire or that you consider to be natural allies?

Since what were difficult times in pre-season the alliances RiseOfWolveS (GondoR, HUNgarianBlood) and DeutschesBanner (Lannister, Lannishort, PCUP) have always been on our side and we have a high level of trust in them. In addition, since the end of Season II, DacianLegacy and FalcataPrime have joined under the alliance RiseOfWolves. And the alliance Lechistan is also good friend. And, of course, everyone who fights for the Conquerors City for a long time deserves our respect.

Conversely, are there any houses that you'd consider mortal enemies?

There is always one and that's a good thing because we always need wars. Enemies can always change.

Finally, a message to our enemies: GOKTURK and RiseOfWolves never give up.

 

Many thanks to NemesisTurk for answering our questions. If you know of a house that is deserving of similar recognition that we should profile in the future article, please make your nomination via our Discord channel.

Introducing Season IV’s new units



Soon battle will be joined by the finest units of the Anadolou Empire, an enlightened realm that guards the gateway between two feuding hemispheres. When its soldiers aren’t fighting, they are in training, and for every trading caravan that leaves with exotic textiles and spices, another returns with the knowledge to forge units that forever characterise Anadolou’s veiled traditions and ambitions.

While each of the new units coming to Conqueror’s Blade in the Blood of the Empire update fulfils very different roles, they share many characteristics: They are loyal and steadfast, heavily-armoured, well-equipped and can each be unlocked via Season IV’s Unit Challenges - which we’ll be detailing in a future article!



[h3]Janissaries (3-star unit)[/h3]
Centuries ago, the Janissaries were a regiment of conscripted slave warriors, but as the Anadolou Empire has prospered and reformed, they are now an elite professional corps and a power bloc within the empire. Being well aware of their value to the empire, the Janissaries have secured for themselves rich rewards for their service and have occasionally overthrown one ruler to install a rival more sympathetic to their demands. Each soldier is armed with a large-calibre musket requiring a wooden rest to support it before firing.

Traits:
  • Able to increase ranged attack accuracy thanks to the use of a resting fork, which in turn reduces the unit’s ability to move and turn.
  • Janissary musketeers can utilise a large lead bullet to stun opponents.  




[h3]Azaps (4-star unit)[/h3]
Azaps are the melee infantry of the Anadolou Empire, armed with a kilij-type sword and a small buckler. Once they were merely short-term feudal levies, now the Azaps are a standing force seen throughout Anadolou operating as town and border guards. They have a respectful if rather intense professional rivalry with the janissaries, although in battle the two work together well, usually with the azaps blocking enemy charges for their comrades to then fire upon.

Traits:
  • Azaps are able to maintain continuous attacks and a counterattacking posture.
  • When under pressure, units can deliver a devastating charge attack that gives them space to regroup.




[h3]Sipahis (4.5-star unit) [/h3]
Sipahis are heavy cavalry, armed with steel maces and clad in plate armour. Every soldier of this corps is fighting to be rewarded a minor fief (known as a timar) for his service in battle. Unlike other empires, this fief is never inherited ( so as to prevent the formation of a landed aristocracy) and thus the competition among the sipahi is intense and reflected in their high motivation and combat. Sipahis are effective against heavy infantry formations, or for driving lighter opponents into range of friendly janissaries.

Traits:
  • The sheer weight and momentum of a planned Sipahis charge is a sight to behold.
  • Deliver a breakthrough attack and send the opposing forces flying.  




[h3]Silahdars (5-star unit) [/h3]
These halberdiers take their name from the office of the sultan’s first servant, a role which eventually expanded to include guarding the royal personage himself. As the Sultan’s armies have expanded, so too has the numerical strength of the Silahdars to the point where they now form the main heavy infantry corps. Silahdars swear an oath to preserve the life of their commander and will accompany them into the fiercest fight without a moment’s hesitation.

Traits:
  • Spread out your troops to extend the reach of their attacks, maximising damage to the opposing unit.
  • Call out to your Silahdars and they will fight harder to defend your hero’s position.  

Season IV: Blood of the Empire set for July 21 release

As noblemen, nomads and sellswords fight tooth and nail for dominion of this coveted land, a new shadow is cast. Prepare to do battle with the ascendant Anadolou Empire when their armies are unleashed in Season IV: Blood of the Empire, launching as a free update on July 21!

This season is packed with suitably epic content, including two new maps (for Field and Siege Battles), four unlockable units, exclusive attire and items from the Battle Pass, ornate weapons from the Anadolou Empire’s armouries, and new deployable items to help level or block the battlefield.

Ready to up the ante in Season IV’s Territory Wars? Warlords will be able to create their own large-scale structures in the open world, adding a rich tactical layer to this twice-weekly event. We’re also introducing a new type of reward to the Season IV Battle Pass in the form of Emotes! These fun animations offer creative ways to express yourself in victory, defeat, and everything in between.

You can find out more about Season IV: Blood of the Empire in our original announcement. Watch out for more articles, newsletters, and updates on FacebookTwitterInstagram, and Discord before the free update arrives on July 21!

Season III Campaign rewards



Having previously looked at changes to the Conqueror’s City map and the updated rules that govern its capture, it’s time to finish up with a breakdown of how the rewards system is evolving and what the rewards for Season III’s Campaign combatants will be:

 

The July 7th Territory War will yield the following rewards:

All members of the alliance will receive the following rewards per Fief owned. Rewards differ depending on fief level:

Town Owned: Level 1 - 5
  • Box of Rare Artillery x2
  • Box of Rare Kits x10 (Contains Eastern and Western Kits)
Town Owned: Level 6 - 15
  • Random Epic Artillery Chest x1
  • Box of Rare Artillery x2
  • Box of Rare Kits x15 (Contains Eastern and Western Kits)
Fort Owned: Level 1 - 5
  • Box of Rare Artillery x1
  • Box of Rare Kits x10 (Contains Eastern and Western Kits)
Fort Owned: Level 6 - 15
  • Random Epic Artillery Chest x1
  • Box of Rare Artillery x2
  • Box of Rare Kits x15 (Contains Eastern and Western Kits)
Village Owned: Level 1 - 5
  • Box of Rare Artillery x1
  • Box of Rare Kits x5 (Contains Eastern and Western Kits)
Village Owned: Level 6 - 15
  • Box of Rare Artillery x1
  • Box of Rare Kits x10 (Contains Eastern and Western Kits)
Conqueror's City Gate: Level 1 - 10
  • Treatise x1
  • Random Epic Artillery Chest x3
  • Box of Rare Artillery x7
 

Rewards for the Imperial Restorationists:

Imperial Restorationists will only receive rewards from fiefs owned by the Legion in the area in which their Cohort resides. For example, members of the Ostarian Legion will only be rewarded for fiefs owned in Ostaria.

The Imperial Restorationists will receive special titles based on their Acclaim gained throughout the Season, these titles are temporary and will last until Season IV’s Conqueror’s City stage.



Rewards for Conqueror’s City:

When the Conqueror’s City is captured by a Free House (player-run house) a Nobility Title “Hegemon” will be added to the Nobility Title interface. This will be assigned to the house leaders of all of those associated with the alliance that captures the Conqueror’s City.

Be aware that In order to secure the Hegemon title and crown, a house/alliance must have at least 25,000 Influence, including control of the Conqueror’s City (worth 20,000 Influence).

The Alliance Members will receive:

Conqueror's City: Level 1 - 15
  • Treatise x5
  • Random Epic Artillery Chest x10
  • Box of Rare Artillery x20

In addition to the above, the alliance members will also receive a permanent title. This will be distributed at a later date.

 

Crowns:

All houses that take part in Territory War will receive crowns. These crowns will be distributed to players based on their Nobility Title within their house. The crowns are temporary and will last until the Season IV Conqueror’s City stage.
 

Players should make sure that they have assigned the Nobility Titles correctly to members within their House before the final Season III Territory War on July 7th. Thereafter they should remain unchanged until all Seasonal rewards are distributed.