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Top 5 Essential Seasonal Units in Conqueror’s Blade


There are two types of units in Conqueror’s Blade. First are those you unlock through regular gameplay by spending Honour points, many of which have been in the game since closed beta. Then, there are those that have since been released as part of a themed seasonal update and that have to be unlocked by completing Seasonal Challenges.

In this round-up, we look at the units added to the game over the last two years that all warlords should assign a permanent place to in their army roster.

Landsknechts

Season V: Legacy of Fire was notable for introducing the concept of Promoted Units, which was a way of upgrading a regular unit into a seasonal one. For Season VI: Scourge of Winter, all three of the new units were Promoted units, of which the first, Landsknechts, quickly proved itself and has retained its place in many a warband since. Essentially a beefed-up unit of Spear Sergeants — a stalwart of many a young Hero’s armed forces — three-star Landsknechts are a cheap but effective fallback option for pretty much any army.



Shieldmaidens

It’s perhaps too early to decide whether this five-star unit from Season VII: Wolves of Ragnarok is an essential unit or not, as newly-introduced troops often need a full season or two to bed down and find their niche. However, as the game’s first all-female unit, and one of the most versatile in terms of attacking and defensive options, the Shieldmaidens have already managed to prove themselves and will likely achieve iconic status before too long.



Janissaries

The first unit made available as part of Season IV: Blood of the Empire, Janissaries can be seen as the game’s first and only sniper unit. With their weapons patiently braced to cut down the first enemy unit to come into range, Janissaries can often be found atop the outer wall of any Siege battle and continue to be an effective opening unit for anyone looking to set up a defence on solid higher ground. Just remember to pull them back before being overrun.



Liao’s Rangers

Liao’s Rangers benefit from being based on five-star Fire Lancers, which was already among the most popular cavalry units even before Season VI: Scourge of Winter came along to promote them. It’s not a fast unit, but its devastating medium-range weapon — the titular Fire Lance — makes it a formidable hit-and-run unit, especially if that run takes it into the heart of the enemy, all guns blazing!



Fortebraccio Pikemen

The Falconetti Gunners were the explosive new unit that arrived as part of Season III: Soldiers of Fortune, but it was the Fortebraccio Pikemen that have stood the test of time, to the point that the unit is seen by many to be among the best defensive units in the game, thanks to their strength, reach, and terrain bonuses. Position them well and you can almost guarantee that a unit of Fortebraccio Pikemen will stand its ground, but it's the fact that the unit can also be effective in attack that puts it at the vanguard of this list.



Do you have a favourite seasonal unit that you think should be in this list? Let us know by joining in the discussion on Discord, Facebook and Twitter.

Unit Viability Changes Incoming


The Conqueror's Blade operations team receives lots of valuable feedback and suggestions from our players every week. Today, we want to talk about balance issues and the fact that there are currently too few units that are viable in combat. 

We play the game ourselves, and as such, we share many of your sentiments. Naturally, we passed on this feedback as quickly as possible to the design team, who then took a closer look at issues prevalent in the current iteration of the game. After some observation and putting their heads together, they came up with a series of changes to remedy some of these issues.

One core issue has had widespread consequences: units that are currently underperforming haven't been able to find a role on the battlefield that fits their niche. This in turn has led to a series of issues, including the fact that only a handful of units are actually used from a wide range of available ones, and that when faced with huge armies of cavalry units, there has been no effective tactical response but to do the same. Additionally, beginners may find it difficult to meet veteran players on equal footing.

Starting in Season VII: Wolves of Ragnarok, we decided to slowly but surely make changes to the weaker units (of which there are around 50) that have outdated mechanics and unclear roles on the battlefield. This will resolve some balance issues and create a more varied and fun gameplay experience. Naturally, we’re sure you're all dying to know about the first units to receive such changes. That said, we think that you may have felt some of the changes already.


The first unit to hit the design table was the Ironcap Swordsmen. This unit felt great to use and had excellent damage-dealing potential during the game's early stages, but in time, this low-star unit lost much of its charm and enjoyment. Their role when standing against 4- and 5-star units was nothing more than avoiding the butcher's cleaver. Even if they struck upon the perfect opportunity, the outcome would end in certain death.

We wanted the Ironcap Swordsmen to find their place in any type of battle. But how would we approach this? Would it simply suffice to increase their armour penetration and damage? No, as doing so would break the balance when they’re pitted against other low-star units. Instead, we began thinking about their AoE (Area of Effect) charge. By increasing the damage capabilities of their AoE charge, we can emphasise how the soldiers cooperate with one another, a core feature of this unit. When we saw that their damage was more in line with what we expected, we continued improving them by granting them ‘Rally to Me’, a new skill that enables them to quickly return to their commanding Warlord. Players can now use them to greater effect by ordering a charge, a recall, and another charge, for a more streamlined experience.


Here’s a tip: the power of the Ironcap Swordsmen really shines if you send between three and five units of Ironcap Swordsmen out in a single charge!

Another issue in the current iteration of Conqueror’s Blade is that the combined charges of units, including the Ironcap Swordsmen, are devastating to Warlords, especially as some weapon classes have a fairly low survivability rate. But worry not, we will be resolving this issue before long!


Your enjoyment of the experiences in Conqueror’s Blade is incredibly important to us, so adjusting weak units is a long-term project we’re committed to. We will continue improving upon underpowered units in different areas, including their stats, AI, their general gameplay feel, skills, unique features, and other elements. We will also be making minor adjustments to other issues in new updates.

Got any more feedback and suggestions about units in Conqueror’s Blade? We would love to hear from you! Drop your feedback in this survey and we’ll review it for future updates. This survey will be updated every time we improve another unit, so check often back and send us more feedback if you have any. Thank you for your continued support of Conqueror's Blade, we’ll see you on the battlefield!

  • Conqueror's Blade Dev Team

Tiny Tyrants #6: A Buddy In Scarlet

Tiny Tyrants is a webcomic brought to life by the Conqueror’s Blade team at MY.GAMES. Follow the escapades of a fearsome band of chibi-style warlords and see Conqueror’s Blade from an all-new, much smaller perspective! Tiny Tyrants #6 sees Glaive hosting a murder mystery night, and the clues are falling into place...



Tiny Tyrants #6 was illustrated by Maggie Fess, a 2D artist based in Saint Petersburg, Russia. 

Stay tuned for more adventures from our diminutive despots!

Tiny Tyrants #1 | Tiny Tyrants #2 | Tiny Tyrants #3 | Tiny Tyrants #4 | Tiny Tyrants #5

IMPORTANT: If you are participating in the Crack the Case event, this comic is best viewed on the official Conqueror's Blade website.

5% Boost to Season VII Matchmaking Rewards until May 31


The start of the final stage of Season VII’s Campaign is just a weekend away, which means we’ll soon be looking ahead to the next chapter of the Conqueror’s Blade story. Before then, however, there remain many battles to be won and spoils to be claimed! 

For the duration of the penultimate Campaign stage those spoils will be boosted by a 5% increase in Season VII Matchmaking rewards (including Armlets and Favour), with a side order of extra Bronze. All you have to do is get in the game this weekend to maximise your Season VII returns!
  • Starts: May 27, 09:00 after maintenance
  • Ends: May 31, 23:59 server time
  • Boost: +5% boost to Bronze and Season VII Items (Copper Armlet, Silver Armlet, Gold Armlet) from Siege and Field Battles, as well from Heilung Fjord and Fief Raids.


While you’re piling up those rewards, we have another Spotify playlist for you to stage dive into. It’s called Vaneldar's Battle Anthems (curated by our Polish Community Manager) and, like a Shieldmaiden’s blade, it is very, very metal. Enjoy!

 

Blast Brigade vs. Tiny Tyrants!


Blast Brigade’s bombastic hero, Jeff, has stumbled upon a mysterious portal, bringing him face to face with the Tiny Tyrants of Conqueror’s Blade!

You can follow Jeff’s further adventures in Blast Brigade vs. The Evil Legion of Dr. Cread, a new 2D action-adventure game from Allods Team Arcade and MY.GAMES coming to Steam later this year. Inspired by the popcorn-chomping thrills of ‘80s action movies, Blast Brigade stars a colourful cast of heroes on a daring quest to save the world from a mad scientist. Add it to your wishlist today and we’ll notify you when it’s available to download!



https://store.steampowered.com/app/1550760/Blast_Brigade_vs_the_Evil_Legion_of_Dr_Cread/

Tiny Tyrants is a webcomic brought to life by the Conqueror’s Blade team at MY.GAMES, featuring the escapades of a fearsome (yet cute) band of chibi-style warlords! Tiny Tyrants X Blast Brigade was illustrated by Maggie Fess, a 2D artist based in Saint Petersburg, Russia.