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Producer Update: December 18, 2019

Hey there, warlords! My name is Jacek, and I’m the new Producer for Conqueror’s Blade. I’m joining the team to ensure that the game is on the best possible course for the new year, together with my fellow Producer Alexey. I’ve got lots of experience working on different free-to-play titles, both for MY.GAMES and elsewhere, and I’m thrilled to be joining such an exciting game.

As I get myself really well acquainted with Conqueror’s Blade and the entire development and publishing teams in the coming weeks, I’m going to help steer the game into the calmest, and most promising waters for 2020 and the years to come. I’m really happy to be here with you, and I’m looking forward to going through all your feedback!



SEASON II: WRATH OF THE NOMADS
How many levels will the Battle Pass have?
The Battle Pass will have 200 levels, with the main rewards spanning from level 1 to 100. After you reach level 100, you will be rewarded with Fangs, Season II’s version of Conquest Tokens, which can be used to redeem seasonal content.

Will the Battle Pass be easier to complete compared to Season I?
We have listened to feedback and optimised the Battle Pass to make progression much smoother. We will continue to monitor and listen to feedback throughout Season II to continue to make this feature more engaging and rewarding.

Are Unit Challenges part of the Battle Pass?
They are not. Unit Challenges are part of the Season, but they are NOT a part of the Battle Pass, meaning anyone can take part in the Challenges and unlock the units.

Can I unlock all of the new units for free?

Yes!

When do you plan to release the system where warlords can reset the Honour from their unit nodes?

We plan to release this system with Season II. We will be providing more information on this feature in an article very soon!

Will you be adding new maps with Season II?

Yes! We will be introducing the following new maps:
  • Siege: Allenburg
  • Field Battle: Desert Fortress
  • 15 v 15 Field Battle: Emerald River
  • Deathmatch: Cliff Duel
Which maps will be taken out of rotation for improvements?
  • Siege: Hidden City, Harbour City
  • Field Battle: Ghost Town
  • 15 v 15 Field Battle: Grassland Conquest
  • Deathmatch: Battle in the Mountain




COMMUNITY QUESTIONS
A few months ago you mentioned that you would be releasing maps every week, why has this not happened?

Throughout the year, many of our focuses shifted towards bringing more engaging and fun mechanics to Conqueror’s Blade. Seasons, challenges, new modes and events all took considerable development time, and we were unable to keep up with our intended schedule. However, our original plan was to release maps until the international version of Conqueror’s Blade caught up with the Chinese version. Currently we are planning different rotations of maps, and you will soon see many new battlefields to conquer, and new changes worked into older maps.

Are we going to implement new brackets for players between level 30 and 60, and to prevent level 60 players from facing level 500+ players?

We are currently working on different matchmaking possibilities. We are aware of the issues, and we will try to present some solutions throughout the course of Season II.

With the introduction of cross-server matchmaking, some warlords do not want to play against players on other servers. Do you plan to introduce a opt-out feature in the matchmaking interface?

We are exploring this possibility. However, cross-server only works for matchmaking battles, and you still can play grouped with your friends. We’ve also heard concerns about being matched with older servers, but the possible discrepancy on one server is much bigger than on EU West 1 and EU West 2, which have three weeks of difference. This is related more to overall matchmaking issues we are currently working on, rather than cross-server matchmaking itself.

Do you plan to merge EU West 1 and EU West 2?

Both servers have a healthy population, and while we are always monitoring server populations to give players the best experience possible, we currently have no plans to do this.

Do you plan to add new ways to get unit experience?

We are planning different events and bonus activities that will allow you to level up your units faster.

Will you lower the unit experience required to level up units?

Over the last few months we have been closely monitoring unit experience balancing and feedback on this topic. We have decided to make the following changes with Season II:
  • Decreased the amount of experience needed to level up units.
  • Decreased the amount of experience needed significantly to level up units over level 15.
  • Decreased the amount of nodes needing to be unlocked as a prerequisite to unlock Tier 5 units.

We will be continuing to keep an eye on this system and will be continuing to read your feedback regarding unit experience gains and will make necessary tweaks dependant on balance and sentiment.

Do you have any plans to become more efficient when dealing with exploit abusers?

We are constantly working on these issues together with developers in order to stop cheaters and abusers ruining the gameplay experiences of honest players.

Do you plan to add a way for warlords to gift in-game store items to other players? 

Yes, we’re exploring this possibility.

Are there plans to implement new warlord classes or game modes in the near future?

We will soon release a roadmap for everyone to see the glorious future and the biggest upcoming beats of Conqueror’s Blade.

Will we ever see the House bank function? It was mentioned that this was being looked into in a previous producer video.

It’s not in active development right now. However, improving Houses and making House members’ lives easier is still a very high development priority.

Conqueror’s Blade stormed into Open Beta in June 2019. Since its launch, we’ve released four major updates, introduced the Rattan, Crusade, and Sons of the Steppes unit lines, added loads of new battlefields and features, and established a mighty global community of warlords. In addition to tomorrow’s Season II: Wrath of the Nomads update, we’ve got so much more in store for the future. Here’s to an incredible 2020, we can’t wait to share our plans with you in the new year!

Thanks for reading, I’ll see you on the battlefield!

Event time survey - the results are in!


Last month we asked you whether you’d like to see the start times change for daily events and, if so, what those times should be. We’ve since tallied the votes and can reveal that EU players want to keep things as they are, while NA players have decided on 6pm PST as the new start time - presumably to keep New Yorkers from falling asleep at the keyboard in the middle of a Territory War.

So, without further ado, starting from this Thursday (December 19), all NA server events will begin 90 minutes earlier, at 6pm PST. Event start times will remain at 20:00 CET across both EU West servers. 

This week’s NA event schedule (Dec 16-22):
Server Timezone: PST

Monday
19:30 -
21:30
Tuesday
19:30 -
20:30
Wednesday
19:30 -
21:30
Thursday
18:00 -
20:00
Friday
18:00 -
20:00
Saturday
18:00 -
19:00
Sunday
18:00 -
20:00
Duel (Mountain Struggle)
Territory Wars
Free Battles (Field)
Duel (Drill Ground)
Free Battles (Conquest)
Territory Wars
Free Battles (Siege)

As always, you can check out all event times and details right here.

Guide to Warband Builds



There is a new feature of the Unit interface that allows you to create and save Warband Builds, so that you instead of clicking on individual units to take with you every time you start a battle or leave a settlement, you can select one of a number of pre-selected unit arrangements instead. This allows you to not only join battles more quickly, but you can save deployments that are successful or that are suited to particular styles of gameplay.

1. To create or amend a Unit Build, press ‘U’ to bring up the Unit panel and select the new ‘Warband Build’ tab.

2. Click on ‘For Battles’ to see or create your deployments for matchmaking battles, or on ‘Open World’ for builds to take with you when leaving settlements. You can have up to three for each.



3. Select an empty deployment slot to create a new scheme, or click on “Primary Build” to amend it.

4. You can change the selected Build name at any time by clicking the icon to the right of the current name in the lower panel.

5. To add a unit to the build, click on an empty card in the lower panel to bring up a panel of your available units. To remove a selected unit from the current scheme, mouse over the unit card and the ‘Remove’ icon will appear above it.

6. Builds will be saved automatically, but you can select a favourite by clicking on ‘Set as Default’. This will be your selected choice when starting a matching battle or interacting with the Watchman, but you can change it via the ‘Select Build’ drop-down box. You can also change or remove individual units my mousing a unit card and selecting the appropriate command.



7. In addition to displaying your Leadership points status and total, you will also be shown marching speed, maximum marching time and Labour values when configuring and selecting Open World WarbandBuilds

Note that you cannot currently delete Warband Builds, but if you change its name and swap out all the units, it will effectively be new. The only limit is to the number of selectable builds you can choose from, which currently stands at three.

The above images are taken from a pre-release version of the update and cannot be considered final.

Unlock new units by completing Seasonal Challenges



Up until now, new units introduced to Conqueror’s Blade were unlocked much as they have been since early beta; by spending Honour Points. Things will be different from the release of Wrath of the Nomads, as access to season-specific units will be tied to a new set of challenges. More directly, the more of the new Seasonal Unit Challenges you complete, the more units you will unlock as the season progresses.



There will be seven separate challenges per “stage”, with multiple stages to complete depending on the unit tier. Challenges will be accessible to all players - which means you are not hindered by not having a Battle Pass. Also, unlike most seasonal content, these challenges will not expire, so that if you don’t manage to unlock all of the new Season 2 units during Season 2, you can continue for as long as it takes.

Prerequisite:
Choose from:
Available from:
Complete 2x Tier-3 Unit Challenge stages
Namkhan Archers (Tier-3)
Selemchid Cavalry (Tier-3)
Khorchins (Tier-3)
The start of Season 2
Unlock 2x Tier-3 units
Complete 4x Tier-4 Unit Challenge stages
Tsereg (Tier-4)
Khevtuul Cavalry (Tier-4)
7-days after the start of Season 2
Unlock 1x Tier-4 unit
Complete 9x Tier-5 Unit Challenge stages
Kheshigs (Tier-5)
14-days after the start of Season 2


If you don’t have the time to complete the required challenges, it will be possible to use Sovereigns to skip them, in much the same way that you can complete Daily and Weekly Quests. The option to do so will be available in the Seasonal Challenge interface.



Just as a final note, there are no plans to reassign any of the current units to the Seasons interface, which will continue to require Honour to unlock. It is only unreleased units that are directly tied in with future seasonal gameplay that may require challenges to unlock.

The above images are taken from a pre-release version of the update and cannot be considered final.

Introducing the Season 2 Battle Pass



With a new season of warfare comes a new Battle Pass, but unlike war itself, this one has changed.

As during Season 1, your seasonal efforts will see you issued with Glory Points to help you ascend through up to 200 Nobility Tiers. However, instead of unlocking Conquest Tokens that can be exchanged for items at the Seasons Store, for the duration of Season 2 you will be awarded with Fangs - a currency that ties in with the nomadic theme running through the season and its updates.



As before, you’ll still earn substantial rewards for progressing without a Battle Pass, but if you have one you will receive more rewards more regularly as you progress. Also, if you decide to hold off buying the Battle Pass under later in the season, you’ll still be eligible to get all the bonus rewards you missed - so long as you don’t leave it too late.



Thanks to your feedback from last season, we have optimised the Nobility Tier rewards, so that the lower level rewards are more substantial. In addition, we’ve lowered the threshold for the season’s biggest reward to tier 100, after which - up to tier 200 - you will only be issued Fangs for reaching a new tier.



Here are some of Season 2’s reward highlights:
 
Free Pass rewards
Battle Pass rewards
Tier 1
Little Chest of Bronze
Ortoq Guard's Attire
Wolf Spirit's Blessing (50% Glory bonus during Season 2)
Tier 20
Fragile Skill Book
Khurul Unit Attire
Tier 50
Warrior Under the Open Sky Title
Noyan's Battle Attire
Tier 65
Snow Tigers Unit Attire
x2 Little Chest of Silver
x20 Fangs
Tier 85

Khanate Guard Unit Attire
Tier 100
10x Fangs
Shaman's Ceremonial Hero Attire


In terms of the Season 2 interface (summoned by pressing F5), the fundamentals are much the same. You can check out our Season 1 guide to the Battle Pass, interface and progression right here.

Please be aware that as a feature of Seasons gameplay, Glory points, Nobility Tiers and their stated Rewards are all reset prior to the start of a new season. Of course, you get to keep all the items you’ve been awarded through having a Battle Pass, however, the benefits of having a Battle Pass do not carry over into a new season. Battle Passes bought during a season expire when it ends.