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The Conquerors of Season VI



As the pawns, kings and other pieces on the Conqueror’s Blade chessboard align themselves for Season VII’s endgame, it seems a good time to look back on the last moves of Season VI to see how the final battles to secure Augolia fared.

The following reports are based on recent communications with the champion alliances. You can check out all the winners of each season on the Hall of Fame page.



Server: EU1 (Crystal Sea)
Alliance: Revolution
Member Houses: HUN, Eden, Heretic

Friendly Alliance's three straight seasonal wins was overshadowed somewhat during season V, when, having transferred across from the EU East server (where it was Season IV champion), Dominion emerged as fitting winners. During Season VI a revenge story, of sorts, played out, as Heretic helped engineer Revolution’s first seasonal win, in spite of the alliance having to endure a costly betrayal amid claims that opponents were employing unsound tactics . With Heretic a long-term member of Friendly during its hot streak, some measure of pride seems to have restored.



Server: EU2 (Sicania)
Alliance: BlanK
Member Houses: ENDGEGNER, Schwarzfeder, NordischerOrden

Three wins in five seasons as the lynchpin of two alliances is a good showing for ENDGEGNER, which once again held off SPQR to claim its first consecutive victory at the head of BlanK alliance. With SPQR in command of Reginopolis and Mirage holding Turul Varos, BlanK had a tough time retaining its Ostarian influence, but in the end managed to hold firm and claim a deserved victory.



Server: EU3 (Teutatis)
Alliance: OttomanEmpire
Member Houses: OTTOMAN, OTTOMANII, OTTOMANIII

Having won the previous two seasons, OttomanEmpire was the clear favourite to dominate a third, but was almost thwarted from the beginning by losing one of its closest allies and then failing to conquer Augolia at the first attempt. It managed it at the second, thereafter facing stiff competition from the likes of NorthAlliance,Triforce and Horizon. Inevitably, perhaps, OttomanEmpire held out to win. It will be interesting to see how the alliance fares during Season VII, with Teutatis now a figurative enclave of Crystal Sea.



Server: EU4 (Empyros)
Alliance: Eclairides
Member Houses: Lusitanos, AuroraBorealis, AuroraPolaris

Two of the houses that won Season V for Omerta this time were only the losing side, fighting against the Eclairides alliance. The plan for the insurgent was simple, to take and hold as much of Ostaria as possible. The execution was hindered by early diplomatic errors that created enemies out of potential friends, but, aside from a threat from the Ottomans, Eclairides held out for a relatively comfortable win. Eclairides’ only regret was in sticking to its defensive strategy, which meant there were too few fights to keep the membership engaged.



Server: NA2 (Cloudwing Valley)
Alliance: YellowTurbans
Member Houses: DigitalOrder, Radiance, Atlas

It would appear that as Season VI progressed, Cloudwing Valley became more and more like a proverbial ghost town, as alliances fled to Eagle Range. It’s been suggested that the exodus was a bid to escape the impending dominance of HeavenlyKingdom, which would be ironic given that HeavenlyKingdom itself soon took the last caravan eastwards. It says something about YellowTurbans’ eventual victory that by its own admission, the most difficult opponents were the Cohorts and by the end of the season, there was “little resistance” to be found.



Server: NA3 (Eagle Range)
Alliance: HeavenlyKingdom
Member Houses: ForbiddenCity, aiko, TheWolfSyndicate

Technically a new world, but for HeavenlyKingdom, winners of three consecutive seasons on the NA1 server, it will be rightly considered a fourth. It was a challenging season, fought in the midst of a mass migration from Cloudwing Valley to Eagle Range in the wake of Asterion’s closure, but HeavenlyKingdom made the transition with minimal casualties and embarked on a campaign every bit as ruthless and efficient as in seasons past: “There is a foundation of loyalty, respect, trust, and friendship keeping us together no matter what trials each season brings.”

Weapon Class Guide: Dual Blades



While the typical assassin prefers to stalk its prey from the shadows, the battlefield offers enough distractions to allow Dual Blades to take down an unsuspected target. If you prefer the challenge of using guile before strength and can position yourself to make the most of brief opportunities, these weapons and skills will serve you well.



Attributes

Dual Blades are all about speed. They allow a hero to move quickly, attack quickly, kill quickly and run away quickly. And if something doesn’t go to plan, they have a tendency to get you killed quickly, too. However, rather than offset your hero’s poor health and light armour by investing points in Toughness or Armour, you’ll want to pour everything you can into your attacking Attributes, so you can get the most from every blow you land before you either win the bout or are forced to return to the shadows.

As for whether to favour Strength or Agility, the prevailing wisdom suggests either going all-in with Strength, which allows you to maximise raw Slashing damage, or to invest some of your attribute points into Agility, which will ease some of that raw power through heavier armour - of course, at the cost of there being less of the former.



Weapon Skills

More than with any other weapon, the Dual Bladist must learn to be self-sufficient. While you may need louder, lumbering heroes to come to your aid (so your enemies will be distracted enough that you can slink back to the shadows), you will want to seek out targets on your own and eliminate them quickly. Often, you will want to deploy units that you can also leave to their own devices - which means avoiding enemy units where possible. You are a hero killing machine, with the skills to match. Arguing with enlisted troops, even lowly militias, could get you killed more often than not.
  • Bo-Shurikens: A devastating ranged attack with a great cooldown, that delivers Piercing Damage rather than the overwhelming class favourite, Slashing.
  • Skylark: If you have the element of surprise and are attacking from behind (as you always should with Dual Blades), this skill is an effective opener.
  • Butterfly: Not as immediately effective as Skylark, Butterfly has the added effect of delivering extra damage over time and slowing your enemy’s movement and attacks.
  • Infiltrator: Become invisible, while still able to use your other skills. Taking or causing damage will cause you to become visible again, by which time it should already be too late for your victim.
  • Alchemical Vapours: A simple but effective parlour trick, that will cause you to disappear in a puff of smoke, hopefully leaving your opponent dazed and confused.
  • Great Thunderbolt: The medieval precursor to the flashbang grenade, with less flash offset by a potentially damaging bang.


Ultimate Skills

High damage and long cooldown times are what Ultimate abilities are all about, which is also what Dual Blades characters live for. When the moment to deliver the killing blow comes, make sure you’re ready!
  • The Dance of Death: A The skill that transforms the Dual Blades character from an annoying wasp into a hive of angry bees. Not literally, of course, but the damage this skill unloads is immense.
  • Marked for Death: Not quite as lethal as the Dance of Death, but more assured and likely to land successfully against an agile opponent who knows what they’re up against.
Armour

There are two armour sets to consider with Dual Blades in hand. The first is the Rogue’s Armour set, which with two items equipped increases Piercing and Slashing damage, and with four increases critical hit values. Rather than hitting harder, if you wish to evade longer, the Skirmisher’s Armour Set improves the duration of Alchemical Vapours (two pieces) or reduces Infiltrator cooldown (four pieces).

Server downtime - April 8


Please be aware that from 8:00 CEST on April 8 (11:00 pm PDT 4/7), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.

Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.

Baby Warlords!

After a long weekend, we are back at storming castles together with our baby warlords!

Last chance to get two Collector's Packs!



From 18:00 CEST on April 8, the Cinnabar Dragon and Ranger of the Realm Collector’s Packs will be withdrawn from sale from MY.GAMES Market and Steam. If you’d had your eye on either, now is the time to make your move.

Introduced last July and August respectively, the Cinnabar Dragon and Ranger of the Realm Collector’s Packs bundled up fiery new hero attires with cracking consumables and quickly became two of the most popular packs ever released. However, with more recent fare like the new Hussar Hero Collector’s Pack available, it’s time to retire the two old favourites.

https://store.steampowered.com/app/1356920/Conquerors_Blade__Cinnabar_Dragon_Collector_Pack

https://store.steampowered.com/app/1356930/Conquerors_Blade__Ranger_of_the_Realm_Collectors_Pack