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Game Migrated to Another Steam Page News

One CB, One World

Warlords,
 
We have been working on forming a global community over the past couple of months, with some important steps taken already. Ever since welcoming our western communities back into the fold of Poros Interactive, we have taken more and more steps to unify the CB experience for players around the globe.
 
Today we have some very important announcements that affect a large part of our fantastic community, that we think will spark a lot of joy amongst you! These will take effect when the new season starts on the 19th of September 2024. Please read the following carefully.
 
[h2]One CB, One World [/h2]
Our aim with this move is to tie our community much closer together and empower you to truly participate in our global ecosystem. We want you to feel a greater sense of belonging, of cameraderie and healthy competition. To that end we have planned a lot of improvements to how we are running CB moving forward:
 

  • Global Community Events with cross-server competition


  • Global matchmaking for special events


  • Cross server friending and teaming: make friends and enemies globally


  • Easily create characters on ANY server through Steam (no more IP block)


  • Unified global website and store

Our ultimate goal here is to build a world where everyone can connect with everyone, no matter which server you are a part of. As you can see above we have a lot planned with the start of the new season and our global community unification, which will be packed with fun events that emphasize the global nature of our game. And in the future we even want you to participate in cross-continental Territory Wars!
 
This is an extension of our unification efforts that we implemented last month and each of these points will get more details The previous update balanced the in-game economy and shop, to get rid of different item and sovereign pricing. Now everyone's values are the same, no matter which server you joined, and best of all we reduced prices of a majority of shop items to enable more players to enjoy benefits.

In this step we also introduced our new approach to monetization, where we focus more on vanity and skins, rather than progression in the game. We hope this eases new players into the game reduces some of the friction that CB has had to game progression in the past. This new system was introduced in the first iteration as a luxury commodity and we understand that more players want to participate in such systems in the future. Thankfully, this iteration was successful and will enable us to more broadly develop in this direction. We got a lot of feedback from you about what you'd like to see in the next iteration and we hope you will like it!
 
[h2]Unified Presence[/h2]
With the beginning of the next season and in our quest to build a truly global community, we will implement the following changes with Crystak Sea (CS), Aegis Dawn (AD), Elysium Peak (EP) and Sicania (SI) :
 
1. Steam merge: We will merge our western Steam page (ex MyGames) into our original Poros Steam page (CB: Frontier), now simply called "Conqueror's Blade". The current situation of having two different Steam pages is a vestige of our old publishing relationship with MyGames. Since we are publishing the game now globally ourselves, having a fractured Steam presence is a hinderence and can actually be confusing to new players as well. So we decided that we are going to change that moving forward and only have one Steam page globally to emphasize the global nature of CB.
 
2. New launcher:For those of you do not use steam, we will combine two different versions of official launcher. In other words, starting from the new season, the Launcher will also be unified into one. However, we will try our best to lighten your burden. You won't need to re-download the launcher. The old launcher will auto-upgrade to the new version! Let me also reveal to you that the new Launcher has a completely new upgrade and design, and everyone only needs to download the client.
 
3. Unified website:We will merge the two webistes into one CB global website and remove all IP block restrictions. So we have a unified hub to look for information and also the same webshop.
 
Once the merge is completed, all players on those servers are required to download the game again, as required by Steam. While we can't change that, we are currently working with Steam to reduce the download burden as much as possible.
 
All in all, EVERY player on every server, is now allowed to freely create new characters on EVERY other server. Yay! We know quite a few players are doing this already, so this change is going to make that MUCH easier for you in the future. Now you can prove that your house is definitely better at CB than the noobs in the other regions ;). Which servers are you going to haunt first and what is your battle cry? Comment below for a chance to win 500 sovereigns!
 
We are also working on possible ways for you to transfer your current characters to other servers. However, this won't be part of the new season's start yet and we will come back to this once we have more to share.
 
We respect and value your history with CB and the community
We just discussed the standard process of Unified Presence, so what actual changes will Unified Presence bring? -----“Is all my CB memory going to be cleared and started over since Steam merged?” “My achievements, are they all gone? ” I believe many warlords will have such questions. Don't worry, We respect and value your history with CB and the community.
 
Your achievements on Steam: Don't worry, they won't be gone. We understand that every achievement is a milestone to your CB journey. Therefore, we will help everyone refresh their achievements on the new page from the backend.
 
Also, stay tuned to the upcoming announcements related to our in-game and community events during the Unification celebration. Detailed changes and more mitigating measures will be explained one by one in the DEV livestream on September 14th! You will be first to revel in more details about our roadmap, the new season and first-hand information about the upcoming changes.

If you have any questions, please also check out our FAQ: https://global.conquerorsblade.com/en/news/144/ 
 
Yours,
The CB Dev Team

A vast world, but every inch matters | Territory War Adjustment Plan

Greetings Warlords,
 
The theme of the coming new season is [Gustav II Adolf], the father of modern warfare. We hope to emulate Gustavus Adolf and bring about true change and reform in CB.
 
As CB moves towards global operations, we also hope to bring a better CB world to warlords. We promise all warlords that there will be adjustments to the rules of TW with each new season, new events will be introduced every season; and a new weapon will be added every year, etc. This belief of [taking action] will be carried through every update of CB. In summary, our four major guidelines for innovation are:
 

  • Tactics: New heroes and units. A new weapon every year

  • Battlefield: New event maps for each season

  • War: Constant changes to TW rules every season

  • Situation: More global ecology and interconnected actions

 
As for war, which is related to the open world and territory war, it is one of the core gameplay elements of CB. From the initial The southern border and northern towns to the Conqueror's City in the Alexander season, countless warlords have been fighting in the open world. Every city, fort, and village in each region has witnessed numerous similar stories – They are the stories of all the warlords. For the reform of territory war, we hope that with each season's content updates and rule adjustments, warlords can have a different territory war experience:
 

  • Territory war Mechanism: We will try to introduce unique mechanisms related to the season's theme into the territory battlefields, bringing more variables to the course of the battle and allowing warlords to experience more interesting gameplay.

  • Open World Strategic Competition: We will work towards making the strategy more abundant and the competition deeper, building upon it season by season.

  • Seasonal Resource Rules: We will also adjust the basic content, such as the open world resource output, in line with each season's theme. By doing so, we aim to connect the open world with the seasons.

 
In fact, the reform of territory war needs to be very cautious, as every change in the rules has far-reaching consequences.
 
Therefore, as the first step in taking action, we will start by addressing some of the long-standing issues in territory war that have been troubling warlords. We will begin making some adjustments and tests from this week, and we hope that during the truce in open world, warlords can also help with testing and let's work together to improve the gameplay of open world.
 
[h2]1. Raise the requirement for opening and maintaining front (The following changes have already been implemented in the update maintenance on September 5)[/h2]

  • The number of players required to open a territory front

  • During the territory war, when interacting with the fief in open world to open a front, the attacking side needs to have a queue of players that meets the fief's requirement for front to open. If the attacking side does not meet the required number of players to open the front, all participating attacking players will enter the siege queue and wait for the front to open.

  • The number of players required to open a front is determined by the type of front, as follows:

    • Village, Field Camp, and Ruler's Flag: 1 attacking player can open the front

    • City and Fort: 5 attacking players can open the front

    • Region's capital, Gate of Conqueror's City, and Conqueror's City: 8 attacking players can open the front

     

  • Rules for the morale of the attacking side in territory war

  • After the front is opened, the attacking side will have a morale value, initially set at 100%. When the morale value reaches 0, the attacking side is considered defeated, and the defending side wins.

  • When the number of attacking players in a stage does not meet the requirements for opening a front, the morale value will decrease at a steady rate of 1% per second. When the attacking side has enough players, the morale value will stop decreasing and remain unchanged.

    • For example: In a battle for a city in open world, if there are only 3 attacking players left on the battlefield, the morale value of the attacking side will decrease according to the rules.

    • It should be noted that if there are no attacking warlords on the battlefield in a battle for a village in open world, the morale value of the attacking side will still decrease according to the rules.

  • Morale value will not recover during a single battle.

[h2]2. Reporting mechanism for "Slotblocking" in territory war[/h2]

The "blocking front" in territory war has long been a issue for warlords. Some families have taken advantage of loopholes in the rules for opening and maintaining fronts to gain unfair advantages in territory war. We hereby clarify that "Slotblocking" is a serious violation of the rules in territory war.
 
On the basis of raising the front requirements, we will also introduce a reporting mechanism for warlords. We hope that all warlords will join us in supervising the healthy ecosystem of the entire territory war. In cases where there is solid evidence, we will impose strict penalties on individuals, families, and alliances that engage in "Slotblocking". We will soon launch specific reporting measures, channels, and evidence verification methods and announce them as soon as possible.
 
Of course, maintaining a healthy game ecosystem cannot be achieved solely through rules. It also requires the participation of all warlords in improving these rules. If you have any suggestions or ideas, please feel free to share them with us. We are very eager to communicate with you.

"Take action" is an important concept during the Gustav reform in CB. We encourage all warlords to speak their minds and participate actively. Let's work together to build the "best wargame in the world"!
 

CBL West Conference: The Final Clash!

Dear Warlords,

The fight for the championship title rages on! This Sunday, CBL-West finals will take place! At that time, the champion of the western will be determined. We can't wait to witness this moment! Who will be crowned the champion of the western conference? Let's look forward to it together. Prepare for a display of tactical mastery and strategic brilliance as these elite warlords battle for ultimate glory! 


Thank you for your continuous support of the CBL West matches. Mark your calendars, gather your housemates, and prepare to witness the thrilling battles that await!

Stay tuned for more updates, and best of luck to all the teams! 

Don't forget to follow our streams here: https://www.twitch.tv/conquerorsbladedevs 


 

Gather to the Beacon!

Greetings, warlords!
 
We are truly grateful for your support towards Conqueror's Blade over the years! Now, the new chapter of global operations in the game is unfolding, with many warlords who once left the battlefield returning to fight again.
 
To help these returning warlords quickly regain their power and allow new coming warlords to develop their power swiftly, the Auctioneers has launched a new event named [Gather to Beacon], packed with a lot rewards, eagerly awaiting your return!
 
Initiate or respond recruitment can both receive a wealth of rewards, and you can even get a 5-star Season Unit Selection Box!
 
Recruitment

During the event, warlords can recruit through the event page. When the respondent completes the corresponding quests in the game, the recruiter can obtain [Beacon Points].
 
Once the recruiter meets the requirements for the [Beacon Points] stage reward, the reward will be sent to the character's in-game mailbox. The email is valid for 30 days from the date of receipt, so please check it promptly. After the event ends on October 8, 2024, 00:00 (UTC+8), all rewards on this event page will no longer be claimable.
[Beacon Points] stage rewards include Pure Spirit, Divine Crow, Epic Hero Schematic Crate.
 

 
[h2]Accept Recruitment[/h2]
After the event starts, warlords who are successfully recruited will receive a [Beacon Decree], which will be sent to the character associated with the event via the in-game mailbox. Upon activating the [Beacon Decree], players will receive different quests based on their account status. The criteria for determining account status are as follows:
 
[h2]Returning Warlord[/h2]

  1. Warlords who have not logged in after 00:00 on August 6, 2024, are considered returning warlords. Even if they log in during the event, they can still be successfully recruited.

  2. Returning warlords who activate the [Beacon Decree] will trigger the [Greeting of Beacon] quests.

[h2]New Warlord[/h2]

  1. Accounts created after 00:00 on September 5, 2024 (UTC+8) will be considered new warlords, and will be able to be successfully recruited even if they have logged into the game prior to being recruited.

  2. Accounts created before 00:00 on September 5, 2024(UTC+8), but currently have zero characters, are also considered new warlords.

  3. New warlords who activate the [Beacon Decree] will trigger the [Recalling of Beacon] quests.
Recalling of Beacon

During the event, completing the 【Recalling of Beacon】related tasks will reward players with items like Premium Unit Trial Card, Epic Leadership Doctrine, Hand-picked 4-star Season Unit Selection Box, Hand-picked 5-star Season Unit Selection Box.
 
Greeting of Beacon

During the event, completing the [Greeting of Beacon] related tasks will reward players with items like Epic Leadership Doctrine, Hand-picked 4-star Season Unit Selection Box, Hand-picked 5-star Season Unit Selection Box.


 
Event rules

  1. Each account can recruit up to 10 players, including returning players and new players.


  2. After the event ends, the "Beacon Decree" will no longer trigger event tasks. All incomplete event tasks will be removed.


  3. Only one character per account can participate in this event, and the event rewards are limited to that character's participation and claim. Each account can only receive the event rewards once.

Lionfire Season| Join the Warfare Revolution!

Greetings Warlords,
 
Season [Lionfire] will be released on September 19th. Ready to join the Warfare Revolution?
 
Embrace the spirit of the legendary Gustavus Adolphus II , the "Lion of the North" and embark on a new chapter of conquest and triumph. Take advantage of this opportunity to lead your armies to glory in the [Lionfire] Season.
 
Whether you're charging into battle or fortifying your fortress, the power of the Lion of the North is at your command.
 

There will be new units in Lionfire season! Just like Gustav and his units, they were described as the "Roaring of a Mighty lion," shaking their enemies.

[previewyoutube][/previewyoutube]
Preorder the [Lionfire] Season Pass now, unlock Victory Pass, and earn [Lionfire] season unit for free. Set you apart on the battlefield. Prepare for battle, prepare in advance!
 

By preordering the [Lionfire] Season Battle Pass and completing the [Victory Pass] challenges, you will be granted [Reitar Pistoleers] Challenge Token * 2. After the new season begins on 9/19, you can immediately get the new season 3-star unit.
 
Rules:

  • Open [Victory Pass] via [O] - [Activities].


  • You can unlock part of the [Victory Pass] rewards for free during the event. Preordering the new season Battle Pass allows you to unlock entire rewards.


  • During the event, you can obtain exp and increase your [Victory Pass] level by completing [Victory Quests]. The higher level of [Victory Pass] grants you more generous rewards.


  • The new [Victory Quests] unlock at midnight each day and is available during the event.

Let us remember the spirit of Gustavus Adolphus II, the pursuit of excellence, and the thrill of overcoming challenges. Gear up, warlords, for the Lionfire Season awaits us! Onward to victory!