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Earn 50% more Glory for the next 7 days!



We all know that Honour, experience and wealth are important, which is why we’ve regularly had bonus periods to help increase the amount you can earn. However, Glory has increasingly been in demand over recent weeks, which makes now the perfect time to give all players a massive boost!

Starting NOW (Monday 11th November, at 10:00 CET/1am PST) and until 10:00 CET on Monday 18th November, you can earn an extra 50% on normal Glory rates from all matchmaking battles. In addition, the weekly purchase limit for the Scroll of Rare Glory has been permanently removed.   

Introduced as part of Season 1, Glory is a type of experience that determines a character’s Nobility Tier. The higher the tier, the greater and more numerous the rewards, especially for those heroes armed with a Battle Pass.    

Season 1 is scheduled to end on Monday 18th November, which is when all Conquest Tokens and Scrolls of Rare Glory have to be used by, and when all Season 1 rewards need to be claimed. Nobility Tiers will then be reset and any aforementioned inventory items expired as part of preparations for the start of Season 2, the start of which will be announced in due course. 

With seven days to go, now’s the time to seek your Glory!

Weekly News Summary #32 (November 8, 2019)



Another week has been and gone but that doesn’t mean the news has to pass you by! If you missed the Conqueror’s Blade headlines this week, why not check them out in video form!

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Server downtime - Monday 11 November


Please be aware that from 07:00 CET on Monday 11th November (10pm PST, November 10), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 3 hours.
  • Activating a 50% boost to Glory in matchmaking battles, lasting until 10:00 CET, Monday the 18th of November.
  • Removing the weekly purchase limit on the Scroll of Rare Glory.

Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.

Guide to Fulfilling Missed Quests



Daily and Weekly quests matter, especially if you want to maximise your experience and reward income, but it’s not always possible to finish them on time. To address this we’ve introduced a feature that allows you to use currency - either Bronze or Sovereigns - as a way to keep your advancement and contributions through questing on track.

The feature is called Fulfill Missed Quests and it can be accessed via the login panel (press ‘O’). There, under the familiar ‘Daily Sign In’ option, you’ll notice two new selection tabs: Fulfill Daily Quests, which lists the previous day’s Daily Tasks that can no longer be completed, and Fulfill Weekly Quests, which does the same for any of last week’s Weekly Quests you failed to complete.



You can complete each quest individually or by using the ‘one-click’ option; choosing to either spend Bronze or Sovereigns. The currency you select will determine the level of reward:
  • Fulfill with Bronze Coins: 60% XP, 60% Honour, 0% Bronze, no item rewards.
  • Fulfill with Sovereigns: 100% XP, 100% Honour, 100% Bronze and all item rewards.

Once you have completed the fulfillment process, the quest will be flagged as complete and the rewards issued to your character, allowing you to focus on the quests you have time for!

Map Guide: Desert Fortress (Expedition)



If you’ve been enjoying our Halloween event, the layout of this bleak outpost will be instantly familiar, as it’s been the site of many a last stand over recent days. However, the sun is rising on an equally bloody challenge: holding the centre of Desert Fortress - the latest map to join the Expedition (II & III) roster - its desperate villagers about to face an even more persistent invader.

HISTORY
With the local garrison abandoning its post, the left-behind citizens of Desert Fortress are unable to fend for themselves. Circulating rumours as a means of defence: that evil spirits were to blame for the town’s fortunes, they attracted only dark minds to explore the town’s empty shadows. Thanks to the ongoing efforts of Warlords, however, the streets are slowly becoming safe again, although as dawn breaks after the Halloween mists, a new enemy is poised to attack.

SCOUTING REPORT
A raised platform dominates the centre of the map, upon which the town’s survivors hope to be protected by up to five Warlords and their chosen units. The enemy, meanwhile, is stationed outside the main courtyard, poised to advance uncontested through the city gates from north, south, east and west. Should its units slay the cowering townsfolk during the course of five sustained assaults, the battle will be lost.

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WAVE 1
To begin with, enemy attacks are light; pikemen entering via the western entrance, followed by swords from the east - with support from crude rocket artillery. Keeping both flanks protected won’t be difficult, but if you sally out to destroy the Hwacha, be wary of the final round of troops that will approach from the north gate.

WAVE 2
Archers start to enter the fray - which can pick off the townsfolk if allowed to come within range - and the enemy attacks start to overlap. You will also be attacked from the south for the first time, and then from the north in quick succession.

WAVE 3
Added to the familiar units - swords, pike and archers - heavily shielded troops are deployed from the east. These are not particularly strong but need to be eliminated quickly, as the longer you are left dealing with them, the less time you have to prepare for an assault from the west. After that, you can expect a cavalry charge from the south - easily countered by pike-wielding units - followed by the deployment of katana infantry from the north.

WAVE 4
Before the attack begins it might be a good idea to reinforce your troops. Until this point, the enemy has been overlapping its attacks, but in this penultimate assault it will attack in large numbers from three directions simultaneously. Expect to meet equal numbers of pike, swordsmen and archers. Meet them with the same from the centre-ground and only break ranks to outflank or press an advantage and you should make it to the final wave. You’ll know one way or another fairly quickly.

WAVE 5
For final assault, the enemy will bring out the big guns - literally, as musketeer units are deployed in quite large numbers from the north. This is an attack wave designed to shatter a defensive line, then to break through it as it falters, as the final round of attacks will be dominated by a desperate cavalry charge from both east and west. Arrange your units to counter each accordingly and, with some luck and persistence, the town will be saved!