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Game Migrated to Another Steam Page News

Weekly News Summary (September 20, 2019)



Last week’s announced player-run duelling tournament has been and gone and it turned out to be a great success - so much so that we can expect more to be announced. Check out our report of the competition here and get ready for something similar happening again soon.

This big news this week was that Mercenaries were deployed to Conqueror’s Blade. True to the sellsword credo, they are experienced units unlocked with Silver or Gold rather than Honour, and provide useful bonuses if picked to take part in a battle. You can read the announcement here

After focusing on Siege maps for a while, this week we felt it high time to offer up a guide to a field battle. With its distinctive central capture point, there are few as iconic as Stalemate Creek. Be sure to check out our scout’s report before you next dip your toe in its waters.

Over the last few months, we’ve built up quite a library of house profiles. This week the pages were added to with entries for WildBlood, a german-speaking house on the Europe West server and Arthdal, a group that does its conquering across North America. 

By the way, we are always eager to feature more houses on the site, so if you want to spread the word about your merry band of warlords, get in touch!

And with that, our work is done. Have a great weekend and we’ll catch up again before the next one comes around!

House Profile: Arthdal



Founded and lead by ZhouTagon, the house of Arthdal has been quietly securing a number of fiefs for itself to the east of the NA server, hoping to establish a degree of cordiality at home while forever fighting the forces of chaos (aka ChaoticNeutral) abroad. 

How did you first find out about Conqueror’s Blade and what attracted you to the game?

I read about Conqueror’s Blade when researching similar games, such as Mount & Blade and others.

Why did you decide to set up a house in Conqueror’s Blade?

I usually like to set up guilds/clans so that I can create a specific atmosphere for people like me! A place to partake in any content and where actual friendships can form.

What do you think makes Arthdal different?

The main thing that sets us apart from the majority is that we realize all groups want to maintain their identity and that no single group can own everything. So, instead of forcing people to merge or be destroyed, we help friendly groups find a place in our region and work to maintain stability for all.

Arthdal has secured a decent amount of land. What has been the secret of your success?

Our success comes from the strong bonds our House has formed both internally and externally. Every member of Arthdal will tenaciously defend our House and its allies against any enemy, regardless of their strength!

What does the house hope to achieve?

The #1 thing Arthdal hopes to achieve is the maintaining of a healthy game with many different Houses and not just one or two massive groups. I’d like our legacy to reflect how we helped to establish the idea that, with cooperation and valor, a group of small-to-medium Houses can fight even the largest opponent!

What’s your favourite class?

At the moment I’m been swapping between Longbow and Shortsword!

What activities do you regularly engage in?

Our House really enjoys Deathmatch! It’s not uncommon for our best groups to win 10+ matches in a row!

Who are your most trusted warlords and what roles do they command?

Although I trust all of my House/discord officers; MitsukiChan, SunoZ, SeaPancake, Urahara, HeYi, SoulDevourer, and IMrMortis are my closest warlords!

If someone wanted to join your house or start a dialogue towards trade or establishing a pact, what should they do?

The only requirement our house has for recruitment is Discord! We accept all levels because everyone starts at 1! For diplomacy, any of our members will put you in contact with me!

Are there other houses that you admire or that you consider to be natural allies?

Besides my own alliance (TheKingdom and Valeria) I trust and admire Divinity and the Mythic Alliance! We also admired Sovereign for their resilience.

Conversely, are they are houses that you'd consider as mortal enemies?

There are players that will always be our enemy but, contrary to popular belief, I actually don’t consider any House/Alliance a mortal enemy. We have had some really intense wars with the RisingSun mega alliance and Radiance once that mega alliance disbanded! We don’t usually get along but those guys are strong.

 

Many thanks to ZhouTagon for answering our questions. If you know of a house that is deserving of similar recognition that we should profile in the future article, please make your nomination via our Discord channel.

Mercenaries are joining the fight!



Regular conscripted units, bought with Bronze and unlocked with Honour, have formed the bulk of every army that has ever marched across the lands of Conqueror’s Blade. It is now possible to augment those units with Mercenaries - warriors that fight for profit (rather than principles and the promise of a hot meal) and that can provide useful income and XP bonuses for your whole Warband. For a price!

That price must either be paid for in Silver or Sovereigns via the Unit Tree screen, which gets you a contract to unlock the unit you wish to (permanently) hire without having to spend precious Honour points. You can also purchase Mercenaries for Silver via the War Scholar.



Mercenary units don’t add points towards Era unlocking, but you are required to have unlocked the requisite Era before acquiring them. As a whole, Mercenaries are separate from the main branches of the Unit Tree and cannot be upgraded in the same way. Instead, Mercenary units come with full Veterancy points (Level 20).

Black Dragon Javelineers 
Price: 2,900 Sovereigns / 400,000 Silver

Black Dragon Archers
Price: 1,500 Sovereigns / 250,000 Silver

Black Dragon Pikemen
Price: 4,900 Sovereigns / 700,000 Silver

Black Dragon Spearmen
Price: 4,900 Sovereigns / 700,000 Silver

Sea Stag Deathdealers 
Price: 2,900 Sovereigns / 400,000 Silver



There are two advantages to having Mercenary units in your Warband. The first is that they equip themselves, which means that you don’t have to worry about resupplying them with unit kits after a battle. The second advantage is that, when a Mercenary unit is picked for battle, you get a 10% boost to Bronze, Honour and XP income, which can be stacked with any Battle XP Card or Premium Account time that you have active. Note however that while you can have more than one Mercenary unit active in your Warband, you will only receive a single 10% bonus. 

If you’re reluctant to part with Sovereigns in order to recruit Mercenary units to your cause, the best way to amass Silver is via Field and Siege Battles, eliminating Rebel Camps and completing Free Battles - unlocking Secret Vaults (and receiving your max allotted Vault Keys from Weekly Quests) along the way. Selling any equipment that you don’t need or want will help too.

Server downtime - Friday 20 September



Please be aware that from 08:00 CEST on Friday 20th September (11pm PDT, September 19), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours. 

  • New: Mercenary units (introductory article will be published tomorrow)
  • Fixed: Beast Master pack now correctly provides 30-Day Premium
  • Fixed: Issue that stopped players advancing to the next Era, despite having the requirements


Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.

Map Guide: Stalemate Creek



There is always an ebb and flow to field battles that makes them more dynamic than siege battles. Often strategy takes a back seat to instinctive cut-and-thrust tactics, as players to react to the action rather than the environment. But that doesn’t mean knowing the map is any less important - indeed, sometimes, it might make all the difference.   

HISTORY

Winding between three dominant and often rain-lashed hills, Stalemate Creek has been the site of countless battles for more generations that anyone dares to recount. Its original name has been submerged by the undercurrents of time, but legend has it that two armies once camped across from one another for so long that both generals refused to yield while their troops refused to fight, establishing Stalemate Creek in the collective consciousness ever since. These days there is less reticence to do battle and rarely does one end in anything other than a dramatic victory. Yet the name persists; like the waters that flow forever downstream.



CAPTURE POINT A
  • Thanks to straight roads the capture point in the northeast of the map is closer to the team that starts to its west and should always be taken by them as quickly as possible.
  • Point A has the highest elevation of the three capture zones, with a good vantage point over the surrounding lands. It also overlooks a dangerous river crossing and is close enough to point B that any units there can provide support if needed. 
  • It’s easy to take point A for granted and find that the enemy has captured while your attention was elsewhere. If you can spare the units, it’s worth defending with a basic unit - if only to give yourself time to mount a counter-attack before it changes hands.




CAPTURE POINT B        
  • The central capture point is often the key to any field battle, but this is especially true for Stalemate creek. The raised fortified area is in an interesting position in that it’s closer to the southern team’s starting position, but which is offset by the team’s massive height disadvantage.
  • ...That’s not to say it’s an easy point to hold for either team. Despite the palisades that protect the capture point, it’s just as easy to become trapped by them. As a result, the battle for point B is very often won on the slopes on either side of it.
  • If the enemy is tenaciously holding onto point B, work to outflank it. It’s a lot harder for them to hold the area if attacked on two fronts. If you can take a second control point along the way, so much the better.




CAPTURE POINT C
  • Capture point maps where both sides have the same objective always have to have some symmetry and, as with many Conqueror’s Blade field maps, that symmetry is mirrored across the two outermost capture zones. As C is to the northwestern spawn area, so A is to the team that starts in the southeast - who should move fast to capture it.
  • While it lacks the height advantages of point A, point C can be effectively defended thanks to the placement of barriers and the road that links it to the spawn area to the east. It may not be necessary to station units in defence as the point can be recaptured comparatively easily.
  • Given that point B is likely to be the focus for both sides’ attacks, it’s easy to become fixated to the point that you don’t notice point C being taken by the enemy. When it happens, in all likelihood it’s being taken by a single opportunistic warlord - take it back with the minimum of fuss!