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Server downtime (NA) - Friday 23 August



Please be aware that from 12:00 CEST on Tuesday, Friday 23 (3am PST) the North American Conqueror’s Blade server will be inaccessible. The downtime is expected to last for 2 hours.

Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.

House Profile: Redemption



Against the backdrop of the Jade Mountains, the knights of Redemption are forever ready to defend what’s theirs, as leader Floki explains...   

HOW DID YOU DISCOVER CONQUEROR’S BLADE AND WHAT MOTIVATED YOU TO START THE GAME?

Since June 2018 I’d been thinking about jumping into this game with a band of friends that all like medieval games. It was quite normal to start playing Conqueror’s Blade - we’ve been doing it since the CBT.

WHY DID YOU CREATE A HOUSE?

I decided to create House Redemption in order to motivate a group of faithful players that have been banding together from MMO to MMO. We want to see how far we can make it and how we will conquer.

WHAT MAKES REDEMPTION DEFERENT?

To sum it up, its organization and rigidity. We’re not recruiting en masse; we are looking for experienced warlords. Joining Redemption means making some sacrifices to become better and to win. 

WHAT’S THE SECRET OF YOUR SUCCESS SO FAR?

The various CBTs made us stronger and allowed us to work the different winning metas. We’re not playing to be gorgeous but to be efficient. Our players know this and they are working toward this goal.

WHAT DO YOU HOPE TO ACCOMPLISH AS A HOUSE? 

We’re settled and we are here to last. We grow thanks to our amazing players each day. Redemption has to keep its profile as a House that will not fall.

WHAT’S YOUR FAVORITE CLASS AND WHY? 

Without a doubt: the Poleaxe! It’s destructive in the right hands and one of the most balanced classes in the game; even though I started the CBT playing the Dual Blade class.

WHAT KIND OF ACTIVITIES DOES REDEMPTION PARTICIPATE IN? 

Territory Wars and capturing fiefs - that’s all that motivates us.

WHO ARE YOUR MOST TRUSTED WARLORDS? 

My officers and counsellors - I know that they’ll always give their best to lift all our players and make Redemption the best.

IF SOMEONE WANTS TO JOIN YOUR HOUSE, NEGOTIATE A TREATY OR ESTABLISH A PACT, WHAT SHOULD HE DO?

Simply join us on our Discord and tag one of the recruiters. We’re open to any kind of discussion with other Houses - some talks will create new Alliances and others will end in war.

ARE THERE HOUSES THAT YOU ADMIRE?

There are Houses that are quite amazing like ODT, Unit, LCDC, LBR, Legion, Salutaris, Falcata, Unity. They’ve been here since the start and they keep proving themselves.

SIMILARLY, DO YOU HAVE ANY MORTAL ENEMIES?

We don’t want a huge amount of land and, if we attack, it’s just to defend our resources. We’re not going to participate in random raids.

 

Many thanks to Floki for answering our questions. If you know of a house that is deserving of similar recognition that we should profile in the future article, please make your nomination via our Discord channel.

Map guide: Kurak Castle (Siege)



There’s no new map this week, so we thought it the perfect time to go back and profile some of the more popular sites of conflict - with an aim to build up a library of tactical guides for all of the maps in Conqueror’s Blade. We start (or should that be re-start), outside the dry dusty gates of Kurak Castle

HISTORY

While the plans and intentions for it are lost to the sands of time, it’s clear to many that the purpose for Kurak Castle was to serve as a status symbol for its owner, rather than as a base of operations for any serious military force; to help police the nearby trade routes, but little else other to impress passers-by. However, despite its strategic inefficiencies, Kurak Castle is a deceptively tricky proposition for any attacker to contemplate. In an era of history where long-drawn-out sieges are rare, Kurak’s poor access to resources and its distant local population are of little concern to would-be defenders, making in an effective short-term redoubt when under quickfire assault, but one that is eminently conquerable when the right tactics are employed.   

SCOUTING REPORT

Although surrounded by an imposing landscape of mesas and buttes, Kurak Castle itself is situated on a featureless plain, where the only places an attacker can find cover is behind wooden palisades. The map is also notable for allowing engagements along both sides of the castle as well as it’s front, which, together with it’s widely-spaced ladders and siege towers, means the attackers have a wide front to consider and a lot of terrain to cover should a change in tactics be necessary. However, once breached, Kurak Castle can fall remarkably quickly. Thanks to a compact layout where lanes regularly intersect, a final assault could prove decisive if well-timed. Go too early or if left too late, however, then the defenders might doggedly hold the inner sanctum.

https://youtu.be/68CFDDz260w
PLAN OF ATTACK
  • With an intimidating wall to breach, it can be tempting to avoid the direct route and focus your assault on one of the flanks. However, with only a single cannon stationed on the gatehouse wall to defend against two siege towers, unless the enemy is well equipped and organised, a direct approach might not be so inclined to fail.
  • That said, a useful tactic is to start with a feint, to trick the enemy warlords into deploying any personal artillery pieces out of position. You can then wheel back around to your primary front, using trebuchet fire to support your advance across the open terrain.
  • With ladders situated all around the castle walls, getting a unit onto the battlements is relatively easy. Keeping it is another matter, since as well as its height and positional advantage, the defenders are able to reinforce quickly all along the boardwalk-like battlements. Attacking on two fronts, even if one is a ruse, will always be more effective.    
  • Time is short for the attacking side, so to extend it you must quickly prioritise a capture point. Point A (behind the gatehouse minarets) will always be heavily defended, but it is the closest to your starting position. If it is your primary target and you find the enemy refusing to yield, it may be time to try to find a way to capture Point B, if only to divide the enemy. You don’t have to be successful in taking Point B, but any effort to do so will draw the enemy out to defend it, which could give your main assault the advantage it needs.
  • Once you have secured a position on the walls that you can reinforce against counter-attack, the next stage is crucial. An organised defence will quickly retreat to guard the final capture point, which is flanked by dangerous inners walls. Unless you move quickly and decisively at the right time, the enemy will be difficult to dislodge. A good way to hasten a victory is to drive through to the rear of the castle, taking the last of the defender’s resupply points on the way to outflanking the opposition.  
DEFENSIVE MEASURES
  • In terms of its own artillery, Kurak Castle is poorly defended. If you can, try to ensure your warlords are equipped with deployable siege weapons that can be used to stop incoming siege towers and to thin the enemy numbers. With a considerable height advantage over a terrain that lacks cover, siege weapons will be devastating.
  • Line of sight and speed of movement are your primary advantage when defending Kurak Castle. A coordinated defence that is marshalled correctly to plug gaps, should be able to run down the clock sufficiently to ensure victory, although that becomes more difficult when a capture point is taken.
  • It should be very difficult for the enemy to be able to surprise you, despite the wide-area that needs defending. However, in the thick of a battle, it’s easy to lose sight of the bigger picture and allow an enemy detachment to slip through undetected. If you are defending a section of the wall in large numbers, at least try to have warlords stationed at the main towers at the south-west and south-eastern corners of the castle. From there they should be able to detect any enemy trying to sneak through and quickly move to engage them before any damage is done.
  • If the outer wall is lost, fall back to the inner courtyard. With three entry points it’s difficult to defend, but you can retain an intimidating counter-attacking advantage if you use the north-eastern outer wall to station any remaining archers and from which to drop down heavier troops into the fray.

Patch Notes: 20/08/2019



20/08/2019 - Update
  • Decreased the number of roaming rebels
  • Fixed the veteran unit charge bug
  • Fort abuse has been addressed: Players cannot move until the fief setting message has been loaded
  • Fixed the 6 days log-in weekly quest
  • Fixed a bug where players could not acquire an achievement on first entering a fief

Patch notes for all recent updates can be found here.

Server downtime - Tuesday 20 August



Please be aware that from 08:00 CEST on Tuesday, August 20 (11:00pm PST August 19) the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4-5 hours.

Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.

Patch Notes:
  • Decreased the number of roaming rebels
  • Fixed the veteran unit charge bug
  • Fort abuse has been addressed: Players cannot move until the fief setting message has been loaded
  • Fixed the 6 days log-in weekly quest
  • Fixed a bug where players could not acquire an achievement on first entering a fief