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Scorpio Unit Spotlight: Jangjus (3-Star)

Three Seasonal Units inspired by the factions of Ancient Persia are coming to Conqueror’s Blade: Scorpio when the new update launches on November 24.

Today, meet the first new band of assassins: Jangjus (3-Star).

The Jangjus wield scimitars with a long and storied history. Scimitar is used to describe a curved sword, in contrast to straight swords from the same time period. The earliest known appearance of a scimitar dates back to the 9th century in Khurasan, where it was used for its lightweight slashing capabilities, particularly when on horseback. A curved arc is better for slashing strikes, and the scimitar was widely used across the Middle East from the Ottoman period onwards for this very reason.

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The Jangjus form the core of the Shahiri army. They specialise in both melee and close-range combat through the use of scimitars and throwing knives. These men were recruited from rural areas and are the foundation of General Hashem's regime in the cities. They have a reputation for unflappable courage in the face of enemy fire, though this has led them to over-extend their advances on more than one occasion.

Their throwing knife skill comes with a very short cooldown, which allows the Jangjus to attack multiple times, even while on the move. They can also launch ranged attacks in between melee strikes for extra burst potential.

Add the Jangjus to your ranks by completing new Unit Challenges in Conqueror’s Blade: Scorpio on November 24.

IMPORTANT: This article is accurate as of the time of publication but may be subject to change. Please read the Scorpio patch notes and Unit Guides throughout the new Season for the latest information!

New Feature: Unit Sharing


We want to tell you more about Units and new features that will arrive with Conqueror’s Blade: Scorpio.

We're always aiming at making Conqueror's Blade's combat experience more vibrant and richer. To this end, we've been adding new units with each season to join our ever-growing roster of units. As it stands, our game comprises more than 100 Units spanning multiple eras and civilisations.

Even so, players new to Conqueror's Blade have access to very few of these. This has led to the early-game experience being somewhat rigid. New players don't have the opportunity to try out a large variety of Units to find the path forward that suits them, plus, it makes it difficult for them to properly team up with others. What's more, players returning after a longer break need a bit of time before they can try out the latest season's Units and content.

Having thought about ways to remedy this, we're going to try out a new in-game feature where you can share Units with other members of your House.
[h2]Unit Sharing[/h2]
Houses are the game's most crucial social feature as they connect players together. That's why we're first making Unit Sharing available to Houses, Also, after its inception, the feature will only be available via a limited-time event. Hopefully, this feature will help improve the experience for both new and returning players—and it should make it easier for new and veteran players to team up, too.

Senior members of Houses or veteran Cohort members can share their max-level Units with a shared Unit pool. Once there are enough Units in the pool, other members of your House/Cohort can choose Units from among the pool in matchmaking battles (shared Units will retain their Level, Attribute Points and Doctrines). Players who lend their Units to others will also receive rewards in return.


Each player can borrow a limited number of Units each day. When entering a matchmaking battle, you will get a choice among three random Units from the pool (with priority on high-level ones). There is no limit to the number of times a Unit can be borrowed, but these Units are still affected by leadership caps.

[h2]Auxiliary Unit Changes[/h2]
While this new feature will give everyone a chance to try out new Units, we're not going to abandon Auxiliary Units. While you can still try out new Units via this feature, we do want it to be more versatile. We're planning the following changes:

With the new season, we're changing Auxiliary Points into Auxiliary Orders, and you'll get an initial number of Auxiliary Orders every Monday. You can also complete daily quests for more of these as well. Whether or not you've spent all of your Orders, they reset to their initial value every Monday.

But that's not all: Auxiliary Orders can also be used to refresh your recruitment selection, giving you access to a new batch of Auxiliary Units. This gives you even more chances at trying out the units you've got your eyes on. Auxiliary Units can be recruited for up to three days, and those you've conscripted become unavailable on Mondays with the reset.

Unit Sharing is new ground for us, and you'll soon be able to try it out in an event coming with the new Season. We'll continue to iterate and improve on it based on the results and your feedback, and it's our goal to make it a permanent part of Conqueror's Blade.

Our aim is always to give you the best gaming experience possible, and your feedback is crucial. Try out the new feature and share your thoughts and ideas with us on Discord!

Conqueror’s Blade: Scorpio Launches November 24!

Strike from the shadows in Conqueror’s Blade: Scorpio, launching as a free update on November 24. Ready your daggers to command units inspired by ancient Persia and its factions, and take on a new Seasonal Campaign featuring two reworked Maps!

Prepare to become a legendary assassin by preordering the Battle Pass in-game with exclusive bonus content today!

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[h2]New Weapon Class: Chain Dart & Scimitar[/h2]
Sting like a scorpion with the Chain Dart & Scimitar, the thirteenth Weapon Class in Conqueror’s Blade and the only weapon of choice for a true assassin. Hook enemies into a devastating attack, and deploy a smoke bomb to retreat to safety and plan your next hit.

The Chain Dart & Scimitar will be available shortly after launch. Unlock it on December 8 via new Weapon Challenges!


[h2]Become A Leader Of Assassins With New Units[/h2]
Even the deadliest of assassins need a loyal band of followers. Recruit new Seasonal units inspired by ancient Persian factions:
  • Jangjus (3-Star): This faction is specialised in melee and close-range combat, using scimitars and throwing knives. They fight fearlessly in the face of an unstoppable enemy army with unshakeable bravery.
  • Camel Lancers (4-Star): An elite cavalry seen as a symbol of military might. Though their speed may not match horses, their stamina is unrivalled.
  • Hashashins (5-Star): Dangerous, elusive, determined. The Hashashins are trained in agility and stealth, allowing them to sneak attack any foe with their guard down.
[h2]Revamped Maps[/h2]
Rally your band of assassins and revisit the sand-ravaged fortresses of two fan-favourite maps: Kurak Castle Reduxand Empyrean Sands (based on Empyrean Town), now revamped with new features!
[h2]New Seasonal Campaign[/h2]
Leap into a brand new Seasonal Campaign by starting your assassin’s quest in the Borderlands or Anadolou, and play every week to secure your standing. Battle in twice-weekly Territory Wars with your House and complete Stages to prepare for the final fight in Daicheng at the end of the Season.

The way you’re rewarded for Territory Wars in the new Season is changing! Triumph will now be awarded based on your Battle Score—to learn more, check out the dedicated article.
[h2]Preorder the Battle Pass[/h2]
Preorder the Scorpio Battle Pass to earn exclusive bonus content immediately and when Conqueror’s Blade: Scorpio launches. The following rewards are only available when you preorder the Battle Pass in-game before November 24:
  • Scorpio Battle Pass: Active from November 24!
  • 2x Greater Scrolls of Glory: Receive 5,000 Glory per Scroll to boost your Battle Pass level.
  • 10x Unit Medals: Each Unit Medal grants 5,000 Unit XP to a selected unit.
  • 50,000 Bronze Coins: In-game currency.
  • 1x Treatise: This allows the War Scholar to excavate ancient battlefields and collect Doctrines to give your units useful bonuses.

Fight for exclusive rewards throughout the new Season, and rise to claim the Noble Hashashin Hero Attire at Tier 100. You’ll also unlock the Guild Agent Hero Attire straight away when you activate your Battle Pass.


[h2]New Runes[/h2]
The Rune system is back! Augment your loadout with sacred artefacts earned by raising your Seasonal Level.

You can attach Runes to your Warlord’s weapon, helmet, armour, boots, and bracers via the Seasonal Runes tab (by pressing ‘F5’) to grant tactical improvements and special bonuses to your equipment.
[h2]Doctrine Changes[/h2]
When Conqueror’s Blade: Scorpio launches, there’ll be a new way to earn Doctrines! You'll be able to exchange Doctrine Spirits for the Doctrines you want, and the new Doctrine Alchemy system should give you a new use for your old Doctrines that are simply gathering dust.

There will also be a new item type: Doctrine Wisdoms. You can use Doctrine Wisdoms of an equal quality as materials in their place, and earn more powerful Doctrines. Check out the dedicated article for more information.
[h2]Season Preview Event[/h2]
If you can’t wait to jump into Conqueror’s Blade: Scorpio, you can whet your appetite with an exclusive preview ahead of time! On November 18 from 17:30 CET / 08:30 PT, tune into the official Conqueror’s Blade Twitch channel with your Community Manager hosts Bluntcast & KT_Peridot for a sneak peek at all the content that Conqueror’s Blade: Scorpio has in store.

More information about Conqueror’s Blade: Scorpio and launch events will be coming soon, and you can stay informed by subscribing to the official newsletter and by following Conqueror’s Blade on Twitch, Facebook, Twitter, Instagram, TikTok, and Discord.

Conqueror’s Blade is now available to download and play for free on Microsoft PC via MG Launcher and Steam!

Pumpkin Carving Contest: The Winners


In October, we asked you to carve up a creepy pumpkin for Halloween, and you delivered some spine-tingling jack-o'-lanterns!

The judging has concluded, and it’s time to reveal the winners!
[h2]FIRST PLACE[/h2]
Aryia (EU2) submitted a classic pumpkin design complete with spooky candlelit horror!

Aryia will receive the Plague Doctor Hero Attire, 2,300 Sovereigns, and a Pumpkin Head for their efforts!


[h2]SECOND PLACE[/h2]
Tusken (NA3) presented this Jack Skellington-inspired jack-o'-lantern, earning second place.

Tusken has netted themselves the Plague Doctor Hero Attire, 1,100 Sovereigns, and a Pumpkin Head for their petrifying pumpkin!


[h2]THIRD PLACE[/h2]
Third place goes to Role, who sliced up a hair-raising skull pumpkin.



Thank you to everyone who submitted a photo of their petrifying pumpkin, and stay tuned for more contests!

Territory Wars: Rewards Revamp


Territory Wars are one of Conqueror's Blade's core game modes, where players must work together with members of their House and Alliance to conquer cities. We're happy to see how active everyone is and that many players enjoy the experience. However, we've also spotted issues and heard feedback that we simply cannot ignore in its current iteration. While we encourage players to work together, the experience of each individual player is important too.

As it stands, most rewards are tied together with the glory of your House or Alliance and don't grant individual players much growth. The way in which the rewards are currently issued poses an issue with their usage too. Going forward, players will be awarded Triumph, and we're diversifying the types of rewards and reward quantity available in the Imperial Store. This means that we're giving you more agency over what rewards you earn. This will in turn serve to give you the rewards that will best aid you in your future Conqueror's Blade journeys.

But that's not all—until now, most rewards have been granted at the end of a Season, meaning that there was little to be gained from Territory Wars during the early and mid stages. This in turn meant that, during the later stages, the occupation or loss of a single fief could have a massive effect on a player’s final rewards. We'll therefore distribute rewards more evenly across the entire Territory Wars period going forward.

With Triumph being the core reward, we'll make the following changes to Territory War:
[h2]Simplifying Rewards[/h2]
Campaign Quests and Nobility Title rewards will now only award Triumph. Completing all Campaign Quests will net you 140 Triumph, which will get you close to 10 Treatises if you so choose.
[h2]Territory War Report Rewards[/h2]
You'll be awarded Triumph based on your Battle Score.
[h2]Imperial Store Changes[/h2]
  • Added Doctrine reconditioning materials
  • Purchase limit of Treatises raised to 20

We hope that this reward revamp will serve as an encouragement for more players to participate in Territory Wars. We'll continue to adjust Territory War's rules and the baseline experience as we go forward. If possible, we also hope that you'll all give us as much feedback as you can.
[h2]The Future[/h2]
During the past few months, we've increased the rate of Unit balance changes and expanded their scope, attempted to add extra leadership to the Campaign phases, and designed new modes and mechanics for some maps.

We'll be focusing on your feedback as we progress from here and continue to adjust the game where we deem necessary. We're also looking to try out more new things and see how they pan out. What's more, we'd love for the community to give us all the feedback you have, your feelings and thoughts on the game as a whole, and your boldest ideas which you can share directly with us on Discord!

See you on the battlefield!