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Game Migrated to Another Steam Page News

Server transfers available from June 24!


Server transfers have been high on player wishlists for some time, and we’re happy to announce that we will soon be inviting applications for any character that wishes to migrate to a different realm. There is no restriction on how many characters you can migrate, or to which server they can be moved to, but each transfer application has a fee of 1,000 Sovereigns. 
  • The process will begin after scheduled maintenance on June 24, when you will be able to select which server you wish a character to be moved to. At the point the application is accepted, your account will be deducted 1,000 Sovereigns. 
  • At 12:00 CEST on June 25 the in-game Markets across all servers will be suspended. If you intend to complete a server transfer, you should complete or cancel a character’s Market orders before this time or else the items will be lost.
  • After 12:00 CEST on June 30 no new server transfer applications will be processed and depending on when the transfer is scheduled for it may be too late to cancel a pending transfer.

We will be announcing the time and date of the server transfer after applications open, so stay tuned to the latest news. In the meantime, if you have any questions that aren’t answered below, you can put them to our Discord channel.

FAQ

How can I apply for a server transfer?

Select the character you want to transfer and enter the game. Open the system menu (ESC), select Account Services - Character Transfer, choose the destination server, and click to confirm. The system will deduct 1,000 Sovereigns and the transfer will be concluded at the scheduled time (TBC).

Note that a character must leave their House or Cohort before applying for transfer, otherwise the system will reject the application.

Can I cancel my application?

You can withdraw a transfer application up to 24 hours before the transfer is scheduled to take place. After withdrawing the application, the system will refund the service transfer fee (1,000 Sovereigns), but you will not be able to apply for a subsequent transfer for another 24 hours.

Can I delete my character?

Once a transfer application is accepted the character cannot be deleted; if the character is not successfully transferred, the fee will be refunded to the original account.

Can I keep playing after applying for a transfer?

During the transfer application period, the character can still be played on the original server.

What will happen to my contact list and House information after the transfer?

After a successful transfer the character's contacts list will be emptied and membership of any house or alliance will end. The character will need to establish contacts and allegiances with players, houses and alliances on the destination server.

Which items will be transferred?

All items and resources in personal inventories, barracks and storage will arrive with you at the destination server. Unclaimed items attached to in-game Mails and the mails themselves will also arrive safely. 

What will happen to resource piles and items on the Market and Resource Market?

You should complete all transactions, collect items from resource piles, and delist any items from the Market before 12:00 CEST on June 25. Listings, items, and resource piles will not be migrated to the new servers, and will be lost if action is not taken.

What if there is already a character created on the destination server with the same name?

The established character on the destination server will keep their name and the incoming character’s name will be assigned a numerical suffix, with the appropriate in-game item to create a New Identity.

When will the server transfer take place and will there be any others?

We will update players via all available channels when the server transfer is due to take place. There are no plans for any subsequent server transfers, but that doesn’t mean this will be the last.

Year Two: The Story So Far


The legend of Conqueror’s Blade is vast and far-reaching, with the roots of its lore growing to the furthest corners of the Borderlands, Anadolou, and Ostaria like the myriad roots of Yggdrasil. Inspiration was found in real-world ancient and medieval history and, with some artistic licence taken along the way, Booming Tech and MY.GAMES have crafted a unique, immersive world to battle in from season to season.

If you’re new to the game or just want a refresher, here’s a recap of the last seven seasons of Conqueror’s Blade to celebrate Year Two and prepare you for future adventures!

Season I: Seize the Crown

Kicking off proceedings with a chivalric theme, Season I invited players to forge their legend in a land where soldiers could rise from nothing to be crowned kings, only to lose everything in an instant to a new power; a bloody cycle fated to continue forevermore. The symphony of war called out and invited new challengers to fight for control of this land and eternal glory, a simple premise that set the stage for a bright future. 



Season II: Wrath of the Nomads

Conquerors came from afar in Season I, and despite laying claim to regal glory, they soon found themselves at odds with the Sons of the Steppes in Season II. Natives to this heart-shaped land who have long endured in the face of insurmountable conditions, these warriors from the great rolling steppes of the north live off the land and often keep to themselves. However, they have been known to lend their combat skills to allies, and in doing so, decided the fates of empires throughout their storied history. Players who withstood the wrath of the nomads could earn cosmetics based on their sacred wolves, and even recruit six Sons of the Steppes units to their campaign.



Season III: Soldiers of Fortune

The rise of the nomads saw occupied lands reclaimed, ill-gotten treasures seized, and once-proud noblemen driven into exile. Escaping with what little gold they could carry, the disgraced lords travelled south to the Mediterranean-esque land of Sicania, where they recruited an infamous band of sellswords to exact revenge and reclaim their glory. With gold-lined pockets and notorious reputations preceding them, these soldiers of fortune wrought havoc with deadly crossbowmen, fearless swordsmen, cutting-edge artillery, and cavalry killers fighting in the name of a legendary mercenary. They even brought the Maul, a new Weapon Class whose hammer of reckoning fell upon the land as if it were an anvil.



Season IV: Blood of the Empire

As noblemen, nomads and sellswords fought tooth and nail for dominion of this coveted land, a new shadow was cast. The ascendant Anadolou Empire, inspired by the mighty Ottoman Empire, marched north under the banner of Sultan Fatih Suleyman IV, a keen tactician who named himself heir to the Conqueror's City and all the lands surrounding it. Compared to the brute force of previous conquering factions, the Anadolou Empire valued patience, discipline, and more strategic measures to attain victory. As the Sultan's father once told him, to exploit a fatal flaw in the enemy's very foundations—a crack in their armour, a moment of indecision, a door left unlocked—is to utterly obliterate them. The old world would yield, or it would bleed! Four new units from the Turkey-inspired land of Anadolou joined the battle throughout this epic Seasonal Campaign.



Season V: Legacy of Fire

Season V provided warlords with a link to the past, with the story starting over 100 years ago with a king’s reckless rise to power over the Kingdom of Empyros. The young king mustered an army of knights from across the land called the Symmachean Brotherhood, assembled the kingdom's greatest minds to create weapons of fire and destruction (wielded by two new seasonal units), and travelled to the Anadolou region in search of treasure. A power struggle between the knights reduced the once luscious, green land to ash, and a fire was stoked in the hearts of the citizens of Anadolou that would burn fiercely for years to come. This fateful attack would eventually lead to the Sultan’s successful conquest in Season IV: Blood of the Empire!



Season VI: Scourge of Winter

The worst winter in living memory held the North in an icy grip, and a horde of villains known as the Desecrators conquered Ostaria. Acting on the orders of the Scourge of Winter, a mysterious and terrifying figure said to plague the land in legends of old, they sowed terror across the North, driving survivors of their brutal assault south to Ungverija. Here, thanes, freemen, knights and kings alike joined forces in a desperate alliance to deliver Ostaria from evil, defeat the Scourge of Winter, and drive back the Desecrators by winter's end. Season VI was notable for a mid-season boss battle, where players could personally lock blades with the Scourge of Winter and his dark lieutenants!



Season VII: Wolves of Ragnarok

The war for the North was won and winter’s grip was beginning to thaw. However, amidst the din of blades in bloody battles, something sinister took residence in the forest east of Vajk’s Lake in Ungverija. Strange lights danced in the pines, lupine howls scarred the midnight air, and a rising tally of souls was lost to the shadows of the glade. It was here that the Sons of Fenrir, demented worshippers of an ancient wolf-god, were unleashed. They amassed an army and ravaged the land in the delicate wake of the war against the Scourge of Winter, seeking to enthrone their leader as king by any means necessary. As fear began to take hold, a band of warrior Northmen arrived in Ungverija on the trail of their traitorous kin. Armed with axe, shield, and the thunderous fury of the Allfather, they set out to save the land from destruction...



Stay tuned to see the world of Conqueror’s Blade continue to grow and evolve in the coming weeks!

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Top 5 reasons to get excited about a new season


Conqueror’s Blade has come a long way in the two years since it was launched, thanks to seven major content releases that have added new features and other content to the game. These releases have coincided with the start of new Seasons, of which the seventh, Wolves of Ragnarok, we recently concluded. To prepare for what comes next, here’s a little reminder of what makes each Season special.

Ranked Battles

Ranked Battles are a relatively new addition to seasonal gameplay, making their grand appearance during Season IV last year. Ranked Battles have proven to be a popular diversion, allowing players to compare themselves easily to their peers simply by taking part in matchmaking battles. Notably, aside from some of the rewards and a few map changes, Ranked Battles change very little from season to season, which is a consistency that makes them to players seeking engaging endgame content.



New Lore

Every season has been themed to a degree, whether it was the teutonic overtones of Season I: Seize the Crown or the overtly Norse-inspired Season VII: Wolves of Ragnarok. What has deepened those themes has been the creation of a mythology and lore to complement each release. This became more noticeable with the release of Season III: Soldiers of Fortune, which introduced the forces of Sicania. Each season thereafter has unleashed a new faction upon the world, binding each release into a cohesive whole.



Battle Pass

It’s not so much the pass itself, but the rewards that it offers that mark out one season’s Battle Pass from another. The exclusive themed attires, the new emotes, the classic weapon skins, plus all the consumable and other in-game items that serve; all serve to make the season-long journey to secure Nobility a worthwhile undertaking, whether you stick with the Free Pass or upgrade to the full Battle Pass later on. That you can now save the Blades you earn to spend in later seasons is the proverbial cherry on top.
 
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New Units

Some of the game’s most iconic (and certainly its most experimental) units have been introduced and unlocked through seasonal gameplay. From the the high-tech mercenaries of Season III that gave us the Falconetti Gunners, to the flame-obsessed units of Season V: Legacy of Fire, each period of Conqueror’s Blade history has delivered a variety of units that never fails to change the way warlords think about their armies. If you’re curious about what the best seasonal units are, we have you covered



Campaign

They say war never changes, but if you look back though the history of conquest in Conqueror’s Blade, the Season II and III campaigns could not be more different from those that marked out Season VI and VII. Where the first season-long wars for territory were a land grab that pulled everyone towards the centre of the map, now they are diverse and distinct campaigns that move around, with new challenges that don’t just reward the winners, but everyone that takes part. It’s this increasing inclusiveness, combined with the ever expanding scale of the battles - with new units and maps - that mark out a new seasonal campaign as the ultimate highlight. Long may the campaign reign! 

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