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Server downtime - August 4


Please be aware that from 08:00 CEST on August 4 (23:00 PDT on August 3), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 5 hours.

Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.

Helheim Campaign & Ranked Battles Rewards

Conqueror’s Blade: Helheim isn’t over yet, but you can take a peek at the rewards you’re battling for in the Seasonal Campaign in advance. Whether you’re in a House, Alliance, or fighting for your own personal glory, you won’t want to miss these bountiful spoils!
[h2]IMPORTANT INFORMATION ABOUT THE SEASON END[/h2]
From the end of scheduled maintenance on August 25, Conqueror’s Blade: Helheim will officially be over. Until the next Season begins, Glory will no longer be issued as a reward for participating in matchmaking battles, including Expeditions and Free Battles, Territory War battles, or general levelling.

In line with previous seasons, Glory can still be earned from Weekly Challenges, Lesser Scrolls of Glory, and Greater Scrolls of Glory. The Seasonal Store will also remain accessible, with its current range of rewards available for exchange until the new season begins.

After the Campaign Results have been calculated for Helheim, Territory Wars will run as normal until the start of the next Season, with the exception of August 23, when Territory Wars will be replaced with Free Battles. Neither Turul Város nor Reginopolis can be conquered during this time, and any Fiefs captured will not count towards Triumph rewards.
[h2]CAMPAIGN REWARDS[/h2]
FIEF REWARDS

We will be issuing Triumph to all Warlords in accordance with the number, type, and level of fiefs their Alliance or Cohort occupies as of August 25, 2022. You can claim your rewards by pressing ‘F5’ to go to the Seasonal Campaign tab.

Note: Individual Warlords will be issued a maximum of 1,000 Triumph from Fief rewards.
Fief Level
Village Triumph
Fort Triumph
City Triumph

1

5

20

20

2

10

25

25

3

15

30

30

4

25

40

40

5

35

50

50

6

45

60

60

7

55

75

75

8

70

90

90

9

85

105

105

10

100

120

120

11

N/A

N/A

135

12

N/A

N/A

150

13

N/A

N/A

165

14

N/A

N/A

180

15

N/A

N/A

200

Turul Város:

150x Triumph, 3x Treatises, and 3x Epic Artillery Selection Boxes

Reginopolis:

200x Triumph, 5x Treatises, 2x Epic Barding Schematic Crates, and 5x Epic Artillery Selection Boxes

Should the Imperial Restorationists successfully defend Reginopolis, all titled players will obtain all of the above rewards.

TITLE REWARDS

In addition to Fief rewards, Triumphs will be issued according to each Warlord's Free House/Imperial Restorationist rank.

Note: There is no cap on Triumph rewards from title rewards.
Hegemon:

600x Triumph
Monarch:

550x Triumph
Chamberlain:

500x Triumph
Chief Justiciar and General:

400x Triumph
High Councillor, Judge, and Commander:

350x Triumph
Minister, High Sheriff, and Captain:

300x Triumph
Elector, Magistrate, and Constable:

200x Triumph
Alderman, Bailiff, and Castellan:

100x Triumph
Burgess, Freeholder, and Shieldbearer
50x Triumph

Additional Triumph rewards will also be granted to each Warlord according to their Imperial Restorationists' titles, as well as whether or not they manage to defend Reginopolis.
Lord Commander:

● 600x Triumph if Reginopolis remains unoccupied

● 300x Triumph should the Free House occupy Reginopolis
General of the West/General of the East:

● 550x Triumph if Reginopolis remains unoccupied

● 270x Triumph should the Free House occupy Reginopolis
Praefectus/Imperial Prefect:

● 500x Triumph if Reginopolis remains unoccupied

● 240x Triumph should the Free House occupy Reginopolis
First Legate/Lord Minister, Deputy Legate/Minister, and Centurion/Major:

● 400x Triumph if Reginopolis remains unoccupied

● 200x Triumph should the Free House occupy Reginopolis
Optio/Adjutant, Tessarius/Captain of Guards, and Hastilarius/Captain:

● 350x Triumph if Reginopolis remains unoccupied

● 160x Triumph should the Free House occupy Reginopolis
Decurion/Lieutenant, Draconarius/Sublieutenant, and Decanos/Patrol Leader:

● 300x Triumph if Reginopolis remains unoccupied

● 100x Triumph should the Free House occupy Reginopolis
Aquilifer/Flagbearer and Legionary/Legionary:

● 200x Triumph if Reginopolis remains unoccupied

● 50x Triumph should the Free House occupy Reginopolis
Venator/Ranger, Munifex/Corporal, and Veles/Trooper:

● 100x Triumph if Reginopolis remains unoccupied

● No Triumph if the Free House occupy Reginopolis
TRIUMPH EXCHANGE EVENT

Triumph can be redeemed for various resources within the Imperial Store menu (accessible by pressing the ‘O’ key) including Epic Hero Schematic Crates, Epic Barding Schematic Crates, Treatises, Powdered Silver, Rare Equipment Schematics, Unit Medals, Hero XP Cards, and Unit XP Cards.

Rewards can be claimed from August 25, 2022 (after maintenance).

HEADWEAR FOR RANK REWARDS

Imperial Restorationists:
  • Headwear awarded to Decanos/Patrol Leader and above will remain accessible until the end of the next Season.
  • Warlords ranked below Decanos/Patrol Leader will instead receive 100,000 Bronze Coins.
Imperial Restorationist Titles:
Loyal Legionary
Royal Army
Defender of the Throne

Participated in the battle Turul Város

Yes

No

No

Participated in the battle for Reginopolis

Yes

No

No

Defended Turul Város Successfully

No

Yes

No

Defended Reginopolis unsuccessfully, but prevented Free Houses (Player Houses) from earning the title of Hegemon.

No

Yes

No

Defended Reginopolis Successfully

No

No

Yes
Free Houses:
  • Headwear will be issued in accordance with title and will remain accessible until the end of the next season.
  • Those awarded the Hegemon and Monarch titles will also receive an exclusive Attire.
  • All members of the alliance that end the season occupying Reginopolis will be awarded the Epic title “Royal Varangian”.
IMPORTANT: If you intend to leave your House, we advise you to wait until you receive your seasonal rewards following the end of a Season.RANKED BATTLE REWARDS
Ranked Battles for Conqueror’s Blade: Helheim will end after maintenance on August 25, where they will be replaced by Free Battles. We will then be issuing the rewards according to each player's Ranked Battle score.

Note: The following rewards stack, meaning a Warlord who achieves the rank of Grand Champion will receive the rewards of the preceding tiers.

Fighter:

● x30 Unit Medals

● x5 Powdered Silver

● x3,000 Honour

● x1 Treatise

Slayer:

● x40 Unit Medals

● x15 Powdered Silver

● x7,000 Honour

● x3 Treatises

Gladiator:

● x50 Unit Medals

● x30 Gold Dust

● x6 Treatises

● x1 Epic Barding Schematic Crate

Arena Hero:

● Permanent Honorary Title: Helheim's Champion

● x1 Ranked Battle Unit Attire Selection Box

Imperial Hero:

● 10x Lotus Water

Grand Champion:

● x1 Epic Hero Schematic Crate

Warlords who have excelled in Ranked Battles and reached the top 25 will receive:

● Empyrean Cavalry Banner

The special Banner will be usable with mounts until the end of the next season.

The banner will be sent by mail, so keep an eye out for it should you meet the requirements.

Enjoy your hard-earned rewards, and we’ll see you next Season!

VO Spotlight: German Voiceovers Available Now


German players can enter a new world of aural immersion, with fully localised German voice acting now available in Conqueror’s Blade! 

A team of dedicated professionals worked tirelessly to bring the German language to life through the game’s units and heroes. Featuring the talented tones of Jean Paul Baeck (Borderlands 3, Ghost of Tsushima, The Last of Us 2), Anja Taborsky (The Last of Us 2, Hearthstone), Oliver Wronka(Final Fantasy XV), Vincent Fallow [i(Cris Tales), direction by Tim Hennemann (Rainbow Six: Siege, Watch Dogs 2), and guidance from German Localisation Specialist Linda Weikert, join us aswe explore the journey, process, and people behind the scenes who helped bring these new voices to life in-game. 

[previewyoutube][/previewyoutube]

 [h2]Bringing Characters to Life in a New Language[/h2]
Adapting voiceovers that were originally in English to an altogether more wordy language like German can be tricky, but some of our talented actors faced no challenges in that area. Anja Taborsky, who provides the voice for female Units, describes it as “just different. When I develop the character myself, I have more freedom. It's easier for me to bring in my own ideas. When I adapt, I stick to the original as much as possible. And if it's good—which it always is—I can just ‘hang on’ to it, and it goes by itself.”

Jean Paul Baeck takes the same positive approach, expressing that while the adaptation can be challenging, “in the end, it’s twice as much fun”. Oliver Wronka argues that it “actually makes the creation of a character much easier, because there's already a voice actor who has taken the trouble to give the character a voice.”
 
[previewyoutube][/previewyoutube]

Each voice actor has their own process of bringing the characters of Conqueror’s Blade to life in German. Anja takes on her posture and puts herself in the situation she is in, while Oliver tells us he “transform[s] my own body in my imagination into that of the character and then see what kind of voice and language comes out of it.”

Vincent also enjoys the transformative approach, describing voice acting as “kind of like restaurant quality fast food. You have zero prep time. You need to make great choices instantly. You have to be good and fast. Just like fast food—but gourmet.”

But when it comes to directing these talents in their new roles, how does director Tim Hennemann approach bringing the Units and Heroes of Conqueror’s Blade to life in a new language for the game? Tim explains that a lot of this work happens in casting and selecting voice actors. “You look at the roles and what characteristics they have. In the case of Conqueror’s Blade, it was especially important that the roles differ from each other in attitude and voice, even though they have very similar texts. That's why we needed particularly versatile voice actors who could cover as wide a range as possible.”

[previewyoutube][/previewyoutube]

 [h2]Working on Conqueror’s Blade [/h2]
With voice actors and a director that has worked on everything from Rainbow Six: Siege to Ghost of Tsushima, the range of genres, settings, and themes that encompass these different games is vast; so how did the people that lent their talents feel working on Conqueror’s Blade compared to other titles? 

Oliver Wronka, who worked on Final Fantasy XV, describes the distinction between voicework for fantasy characters and historical ones as almost non-existent in its approach and says that “every character has to be believable in their own way and sound accordingly, whether they exist in a fictional universe, in a parallel world, or in the past.”

Jean Paul Baeck describes his experience from the perspective of a voice actor and offers that “these different works are actually not that different from each other” and explains that he prefers to “orientate myself exclusively on the information given to me about the game and my characters by the director and the developers.” 
 
[previewyoutube][/previewyoutube]

Direction is a key part of bringing out the best in voice actors, and Tim Hennemann was the man for the job of implementing German voiceovers in the medieval-inspired Conqueror’s Blade. Having worked on futuristic or present-day games such as Rainbow Six: Siege and Watch Dogs 2, adjusting the speech to fit the time period takes great care and attention. “We take care to avoid anglicisms that are firmly anchored in today's linguistic usage, and in return, leave in some phrases that one would rather not use today,” explains Tim. “However, we have to intervene with some things that would sound completely silly in the context of today's language.”

Also on hand to lend her expertise was German Localisation Specialist Linda Weikert, who “joined each recording session to provide answers for the team and actors regarding the game or the text lines”. Linda also suggested re-takes of voiceovers if necessary and spoke highly of the “great atmosphere during the sessions”. In fact, Linda enjoyed working with the “professional [and] friendly” actors and director so much that “testing the unit and hero lines in-game afterwards was bliss, not only because I recognised the voices from the sessions but also because there are so many funny lines which reminded me of the great time we had.”
[h2]Acting With A Voice[/h2]
Hearing characters in your favourite game speak in your own language can be as exhilarating as it is immersive, and although the voice actors cannot be seen, their vocal talents can transform a game for the better, adding an entirely new dimension to the experience. As challenging as it is fun, being a voice actor is a multi-faceted job, so we asked the actors what their favourite part of their work was.

Jean Paul Baeck and Anja Taborsky agreed that being able to “slip into” different characters and roles is the best part, with Anja adding that she can be “anything from a shy girl to an evil murderess”, and although it can be exhausting, the variety of work is “just fun”. 

Vincent Fallow describes the life of a voice actor as “a wild ride”, explaining that “some days may be slow, and on some days you’re working so much that you’re begging for a break—and if you’re really lucky, you even book your dream roles.”

We hope you enjoy the new fully localised German voice acting in Conqueror's Blade. Update your game to the latest version to experience a new level of aural immersion! 

Server downtime - July 28

Please be aware that from 08:00 CEST on July 28 (23:00 PDT on July 27), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.

Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.

Conqueror’s Tales: Not By Land, But By Sea


Stories of Vikings sailing over the seas to raid unsuspecting coastline towns litter history like their longboats scattered across the oceans of Europe—-but why did the Norse choose this specific type of warfare?

Simply put, land battles were just not the Vikings’ ‘thing’. They preferred to pillage, invade, and attack by boat, but the reasons they did this were myriad.
[h2]A Vessel For Vikings[/h2]
Ships were a key element of Viking culture and combat, allowing them to strike coastlines with swift ease and efficiency. The longboats allowed the Vikings to sail up rivers and penetrate inland. This mobility, along with their navigational skills, made them likely to show up anywhere, a thought which struck fear into communities across Europe.

The long, narrow ships were made from planks of timber that would overlap and be nailed together and made watertight by adding moss, animal fur, or wool mixed with tar into the gaps between the planks. Scandinavia was densely wooded, and finding enough timber was easy enough; though if the ideal wood, oak, was not present in northern parts of the region, pine was used instead. Craftsmen would create the timber plans by splitting tree trunks with an already desired shape, and then use iron for rivets.

The addition of sails and oars provided the Viking ships with enhanced speed and manoeuvrability, giving them an advantage over other boats from that era, and making them capable of withstanding even the most ferocious sea storms.

A reconstructed Viking longship under construction at the shipyard in Roskilde in Denmark (2003)

[h2]Nordic Tactics[/h2]
The first reported Viking raids, such as the attack on Lindisfarne in 793 AD, were relatively small-scale attacks where a group would hit monasteries or villages on the coast, utilising a “hit-and-run” tactic. The groups would moor their ships right on the doorstep of the location they wanted to attack, pillage for valuables, and sail off before the inhabitants could rally a counterattack.

The first Viking raids were thought to be associated with religion, as monasteries were destroyed, leading monks to believe they were being punished by God. However, Vikings didn’t have any war ethics either way—they were happy to pillage any sites, holy or not.
[h2]Coastal Combat [/h2]
We know how Vikings arrived at their raiding locations, but when it comes to the specifics of land battles, little is known about how they were fought.

Most Viking combat was waged in the form of sea battles, using simple yet confusing tactics. Their lack of cohesion and organisation confounded enemy forces. Vikings never attempted to destroy enemy ships, but would instead board them to gain control, a tactic that was not in wide use at this time.

Viking sea battles were fought in quiet coastal locations or river mouths, meaning the tactics employed were vastly different to other historical naval battles, where catapults and ramming would be utilised. The Vikings and their foes would rope their ships together side by side to form a wall, which their opponents would try to storm. When a ship was taken, it was then detached and would drift away. If one side succeeded in killing the rowers or breaking the oars, the inability to manoeuvre would end the battle.

Check out more Conqueror’s Tales about the Viking era with our look at festivals, their drinking habits, their surprising personal hygiene, and more!