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Steel Crew News

A few more small fixes

  • The reset camera position is now saved when changing seats (some issues still present)
  • Collision fixes on the palm trees on wake island
  • Ability for the server to not allow in game changing of tanks

Some small fixes

Hi. I know it's been a long time since the last update but I hope that I'm finally back to be able to support the game.

Just a small update today but more to come.
  • Added the option to not allow spectating when hosting the game.
  • Abandoned tanks will now stay on the battlefield and will cost the owning team tickets if destroyed.


I am working on getting the voip issue solved and are in contact with the team providing it.
Looking forward my plan is to finish the art on the current maps. I want to investigate the possibility of having a co-op gam mode with objectives and obviously better AI. (no promises)

Glad to be back and thank you all who support me by playing and coming with suggestions.

Small quality of life update

Hi, here is another small update.

  • Added so the camera now follows the sight when playing as gunner on PC in the Firefly
  • Indicator is added to the sight to see relative turret rotation
  • All positions should now have the correct hand models
  • Voip PTT buttons is now also bound to mouse 4/5 buttons

Some small tweaks and bugfixes

Hi! A very small update today.
The hitboxes on the t34 turret has been changed and there has also been a few tweaks on the bounce chance of projectiles.
The AI on the old map should work now again.

New map - Wake Island

I know it has been a long time since the last update but a new map is finally here. It’s still in a blockout stage but should be playable.

The map is 55% scale of the real island and comes with a new gamemode where you will need to capture the points in order.

There have also been some changes across a lot of the base systems that may have caused issues so please report if you find any.