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Steel Crew News

New gamemode added.

You can now play and create co-op missions. One mission is available in the game but you can make your own using the scenario editor or download user created ones. (you can find and share scenarios on the discord server https://discord.com/invite/x7KbXEp)

In addition:
Improvements to the Scenario editor
Added option to disable music.
Fixed issue with text chat not working.

Scenario editor added to the game.

The editor allows you to create your own scenarios. Add or remove capture points, spawn positions or change the game type.
The plan for the future is that this editor will also allow for coop missions.
The user interface is not very user-friendly and I hope to improve on that moving forward.

[h2]Sharing[/h2]
Only the host needs to have the scenario files but feel free to share them. There is no workshop integration so this is what you will have to do:
Navigate to where you installed the game. All scenario files are stored in “\SteelCrew\Content\Scenarios\” The ones that comes with the install is called “1default.txt”, “2wakeisland.txt” and “3training.txt”. Let’s say you name your scenario “MyTest” then you should have a “MyTest.txt” file here that you can send. If you want to add a scenario someone else has sent you you will have to add the file here.


[h2]How to use the editor:[/h2]
Scenario name: Set a display name so when hosting you know what you have selected.

Description: A short description of what the scenario is.

Capture points can be added, moved, rotated and scaled. When the game mode is “tug of war” the order they are in will determine in what order they are allowed to be captured in. Each point has a flag that should be placed close to the center of the point.

Ai targets are always connected to a capture point and when playing with bots, this is where they will try to go.

Spawn points can be set to team A or B and the ranks will spawn in the orientation of the spawn point. They should be connected to a capture point if the game mode is “tug of war”. A minimum of 4 spawn points per team is recommended with some space in between.

Bugg fix

Fixed a bug where the crew was knocked out to easy

Infantry NPCs added

Hi. Finally back with some updates. I hope I will be able to keep doing more and I’m sorry it’s been so long since the last one.

When capturing a point NPCs will now be spawned to defend the point. This is very much WIP and has not been tested and I expect there to be some issues with performance or replication. The host can turn off the spawning before starting the game if needed.

The bot tanks have also gotten some love and should no longer just charge straight into the point. I hope you like the changes.

Training map

Hello!
A bit of a bigger update this time.
A new map is added to test your driving and shooting skills. There are currently 2 different tracks and one shooting range. (Before you say anything I know the distances on the sights are not correct, this will be addressed)
Also added a soundtrack in the menus by Tim Philippsen https://tphilippsen.carrd.co/