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  3. Patch EA2.5.0a is now live on the test branch

Patch EA2.5.0a is now live on the test branch

[p]Hi, dungeon-crawling fans![/p][p][/p][p]I have just uploaded the intermediate patch EA2.5.0a to the test branch.[/p][p][/p][p]To access the test branch:[/p]
  • [p]Right click Monomyth's library entry -> Properties -> Betas [/p]
  • [p]Under "Beta Participation", select "testing - Public testing branch"[/p]
[p][/p][p]This patch introduces various QoL improvements (such as an on-screen map), adds gore effects, and overhauls the player kick.[/p][p]It is now possible to decapitate most enemies without head or neck protection. There is also full-body gibbing.[/p][p]Kicking now causes enemies to ragdoll. This also led to some changes in the encounter design. I have added (conveniently placed) spikes and open fires to the environment. These can be used during combat.[/p][p]Short Preview[/p][p][/p][p]Naturally, these additions drastically affect encounter balance, which will have to be adjusted in an ongoing manner during future patches.[/p][p]It was important for me to push these changes before Beta 3. That way, I can immediately integrate the new gameplay-related elements into the new area.[/p][p][/p][p]Anyway, here is a full list of the changes:[/p][p]* Added new Lysandrian Guard design[/p][p]* Added plate armor[/p][p]* Kicks with plate boots now deal extra damage[/p][p]* Levelling skills will now correctly update the critical hit chance[/p][p]* Added toggleable minimap (default key: M)[/p][p]* The mouse cursor is now a little gauntlet[/p][p]* Kicks adjusted for multiple/nearby objects[/p][p]* Kick range slightly increased[/p][p]* Kicks will now make enemies stagger[/p][p]* Movement penalty on player attacks removed[/p][p]* Adjusted center of mass for crates and barrels[/p][p]* Lowered ragdoll intensity on NPC death[/p][p]* Standardized weapon range slightly increased[/p][p]* Standardized hit radius increased[/p][p]* Melee hits should be more precise now[/p][p]* Enemies will now parry and block attacks[/p][p]* Enemy kicks will stagger the player[/p][p]* Player kicks can now activate ragdolling[/p][p]* Enemies can now be kicked into spikes[/p][p]* Enemies can now be set on fire[/p][p]* Enemies will flee when set on fire[/p][p]* Fixed bug that would nullify status effects[/p][p]* Knocked down enemies will now receive fall damage[/p][p]* Added a hint for the teleporter puzzle in the second royal grave[/p][p]* Added environment hazards to several areas[/p][p]* Zombies can no longer be killed with normal means[/p][p]* The beggar in Lower Lysandria now removes the correct amount of gold from the player's inventory[/p][p]* Flaming Hands now has a chance to set NPCs on fire[/p][p][/p][p]I might make some further adjustments before pushing this to the main branch. [/p][p]I'll keep you updated![/p][p][/p][p]Best wishes,[/p][p]Michael[/p][p][/p][p][/p]