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Development Update: Full-time focus and the coming months

Hi all!

I am very happy to inform you that Monomyth is now under full-time development! As announced earlier this year I left my academic position in February. I did my final exam last week and now I can entirely focus on this project. I'm glad to report that development is already progressing at a much faster pace! So let's quickly recap what has been happening over the last couple of weeks:



But most of the work went into the new tutorial area, which is also the beginning of the game:







The next few months will be quite critical for the development of Monomyth. During Q2 of 2021 you will see three things: A trailer, a demo, and a Kickstarter campaign. The reception of all of these will help me assess the situation and give me a little guidance on how to scale future development.
If the Kickstarter campaign does well I can hire artists to produce additional assets (first and foremost music). If the campaign underperforms, I will have to make some adjustments here and there.
Either way, Monomyth is making good progress and I’m excited for the coming months. I’ll keep you posted (from now on, more frequently than in the past)!

See you soon!
rattower