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fpsVR News

fpsVR - 1.6 1.6.1hotfix

The fpsVR has been updated with the following changes:
1.6
  • Bug fixes
  • New tab "Audio" brings:
    • Ability to set default playback and record devices (without change Steam VR audio settings)
    • Ability to mute/unmute the microphone using VR headset proximity sensor(note: it is currently impossible to read sensor status if the SteamVR dashboard is open, in this case fpsVR will use the VR headset activity level)
    • Ability to change Steam VR audio settings (with simultaneous change default devices for playback, mirror and record)
  • New preset "FPS" for overlay (option to change presets has been renamed to “Data Set”):
1.6.1
  • Attempt to fix crash on tab Audio (seem like this is rare case)
  • Fix to Motion Smoothing option doesn't appear in settings after game starts.

fpsVR - 1.5.2 1.5.1

The fpsVR has been updated with the following changes:
1.5.1
  • Fixed (finally): Сenter marker (option "Center Marker") sometimes does not appear.
1.5.2
  • Bug fixed: GPU usage is not saved in history if you use the “Save history” option.
    And as a consequence there is no GPU usage on graphs in fpsVR History Viewer, while this bug was here.

fpsVR Updated - 1.5

The fpsVR has been updated with the following changes:
  • Added the ability to select presets for overlay. 2 presets are available. See tab "Overlays" in settings.



fpsVR Updated - 1.4 WMR Support

The fpsVR has been updated with the following changes:
  • fpsVR now support WMR headsets (within OpenVR API/SteamVR). For more info please read: Q&A
  • New feature: "Floor Fix"
    Floor fixes are permanent for Vive/VivePro, but temporal for WMR (SteamVR doesn't pass changes to Mixed Reality Portal).

fpsVR Updated - 1.3.2

The fpsVR has been updated with the following changes:
  • Added: Motion Smoothing Setting (Motion Smoothing is feature of SteamVR beta, works only for Vive and Vive Pro). This setting available only with SteamVR beta.
  • Reprojection settings now not visible in fpsVR. (This settings unavailable to use with latest updates of SteamVR).