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VALHALL: Harbinger News

Global Survival Balance & Faster Crafting & Survival Improvements & Bug Fixes

[h2]Vikings![/h2][p][/p][p]This update focuses on rebalancing resources and adjusting crafting and building costs to make the experience more rewarding and logical. Less wood grind. It also fixes diverse issues that were impacting the gameplay.[/p][p][/p][p][/p][p]Here's what the patch brings:[/p][p][/p][p][/p][h2]Global Survival Balance[/h2][p][/p][p]The global crafting and building costs for most items and structures have been adjusted. Based on the valuable feedback we received through the form, we've reduced the heavy reliance on wood and diversified the resource requirements. This reduces the wood grind.[/p][p][/p][p]The consumable stats for food have been adjusted to prevent one way being much more efficient than the other.[/p][p][/p][p][/p][h2]Faster Crafting Timings[/h2][p][/p][p]Made a change to all crafting timings, reducing them significantly (to 10 seconds in most cases).[/p][p][/p][p][/p][h2]Survival Improvements & Bug Fixes[/h2][p][/p][p]Added visual markers for important interactive points that will appear at appropriate times to help guide you.[/p][p][/p][p]The first crafting and building categories will now open instantly when you open the tab, so you won't have to select them manually.[/p][p][/p][p]The chance of rain at the very start of the game has been removed.[/p][p][/p][p]The crafting and building UI has been adjusted for better readability.[/p][p][/p][p]The pickaxe now has durability.[/p][p][/p][p]Added more slots to the fish cage so you can leave it for longer.[/p][p]
We know the fixes we made to the two-handed axe physics caused some wild new issues, including the character explosion. While we work on a full solution, this patch addresses the helicoptering bug and a related crash.[/p][p][/p][p]Fixed an issue where the charcoal burner was too difficult to place.[/p][p][/p][p]Fixed an issue where the tanning and drying racks would incorrectly ask for wood even when no items were inside.[/p][p][/p][p]Fixed a glitch where arm physics would behave strangely after equipping and unequipping weapons.[/p][p][/p][p]Fixed a bug where a character's torso would sometimes detach when destroying ore parts.[/p][p][/p][p]Removed stability checks for certain buildings so they don't blow up nearby structures.[/p][p][/p][p]Fixed a bug where loot chests would sometimes respawn items too early.[/p][p][/p][p]Resolved a bug where the trading and cooking UI were overlapped by other tabs.[/p][p][/p][p]Fixed a bug where a well could be placed on a foundation.[/p][p][/p][p]Fixed a bug that allowed players to spam arena duels.[/p][p][/p][p]Fixed compass markers disappearing when sailing.[/p][p][/p][p]Fixed enemies not spawning on the island during the quest.[/p][p][/p][p][/p][p]WIP Sneak Peek[/p][p][/p][p]Also we've been working on a new Dynamic world event that will be featured in the next update: a very harsh winter you'll need to overcome.[/p][p]Previously, seasonal winter was a very rare occurrence that had little impact beyond visuals. Turning it into a new challenge makes it much more frequent and adds new goals, obstacles, and rewards. Visually, it will also be a more intense blizzard.[/p][p][/p][p][/p][p][/p][p]Thank you guys for your feedback and support![/p][p][/p][p][/p][p]Skål![/p][p]Blackrose Arts[/p]

New Crafting & Building Items & 2nd Dynamic Event Visuals & Bones & Sitting

[h2]Vikings![/h2][p][/p][p]While we continue working on dynamic world events and pushing them further, we're also adding more features for crafting, building, and other survival gameplay elements.[/p][p][/p][p]This patch will arrive next Friday (August 8th).[/p][p][/p][p][/p][p]Here's what the patch will bring:[/p][p][/p][p][/p][h2]Second Dynamic Event Visuals[/h2][p][/p][p]The second world dynamic event now introduces visual changes to the world when it begins, with auroras in the sky and guiding runes leading to the entrance. Even if you choose not to take on the challenge, these will make the world feel more dynamic and diversify the atmosphere.[/p][p][/p][p][/p][h2]Bones & Skulls[/h2][p][/p][p][/p][p][/p][p]Now you can loot bones and skulls directly from dead enemies, or co-op friends...[/p][p][/p][p]And then use them for building.[/p][p][/p][p][/p][p][/p][p][/p][h2]Sitting[/h2][p][/p][p][/p][p][/p][p]You can now sit down to relax after a fight or gather around a campfire.[/p][p][/p][p][/p][p][/p][p]Character physics interacts with the landscape while sitting. This is also a “touch the grass” feature.[/p][p][/p][p][/p][h2]Two-Handed Weapons Fix[/h2][p][/p][p]Fixed the physics issues that affected two-handed weapons. Their usage will now increase.[/p][p][/p][p][/p][h2]Gradual Recipe Discovery[/h2][p][/p][p]Added a gradual discovery system for crafting recipes. Some items, and many more in the future, will only appear in the crafting list after you discover them through triggers like collecting a new resource or completing a quest.[/p][p][/p][p][/p][h2]New Weapons & Buildings[/h2][p][/p][p][/p][p][/p][p]Added 2 bows and 3 two-handed axes available for crafting.[/p][p][/p][p][/p][p][/p][p][/p][p]Added Odin's visage decoration and throne made of stone.[/p][p][/p][p][/p][p]Added a placeable tent to provide shelter from rain and a place to relax during travel.[/p][p][/p][p][/p][p][/p][h2]Survival Improvements & Fixes[/h2][p][/p][p]Added a new resource - Silver. The trader on the distant island sells more Silver at a much cheaper price.[/p][p][/p][p]Added a new trader to the map with his own selection of goods.[/p][p][/p][p]Added a Jeweled Bracer to the starting items.[/p][p][/p][p]Added a smooth fast travel camera animation.[/p][p][/p][p]Fixed a rare issue where the last enemy would not spawn during the camp quest.[/p][p][/p][p]Starting items will now only be granted the first time a character enters the world.[/p][p][/p][p][/p][p]Thank you for your feedback and support![/p][p][/p][p][/p][p]Skål![/p][p]Blackrose Arts[/p]

Hotfix & Additions

[p]Hey![/p][p][/p][p]We've just pushed a hotfix to the latest patch with several key fixes and additions:[/p][p][/p]
  • [p]The Challenge entrance location is now much more clearly indicated by a marker and special world effects.[/p]
  • [p]Adjusted timings - shortened the Challenge entrance period, and the event now occurs once every 1-2 in-game days.[/p]
  • [p]Fixed Glory not being given in certain cases. Also, Glory and resource rewards are now given gradually based on performance, not just upon final completion of the Challenge.[/p]
  • [p]Made a "Challenge" tab avalable in the Survival menu.[/p]
  • [p]Improved the Challenge entrance visuals, including a gate appearance, added whisper sound effects and more cues.[/p]
  • [p]Fixed animals attacking players on the way to the Challenge entrance.[/p]
  • [p]Improved the visual effects for spirits.[/p]
  • [p]Updated the base Survival interfaces and added new audio feedback for inventory actions to make survival activities feel more responsive.[/p]
  • [p]Adjusted cooking notifications to be more understandable.[/p]
  • [p]Fixed a rare crash related to arrow impacts.[/p]
  • [p]Volumetric fog is now enabled for Low and Medium shadow settings.[/p]
[p][/p][p]The regular monthly update will arrive as usual at the end of the month.[/p][p][/p][p]Skål![/p][p]Blackrose Arts[/p]

Dynamic World Events System & Glory & Survival Improvements & Fixes

[h2]Vikings![/h2][p][/p][p]This update introduces and integrates our previously mentioned dynamic world events system (the Challenge) into Survival. It's a framework designed to become the beating heart of the game.[/p][p][/p][p]Challenges are dynamic, time-limited world events that represent the core premise: you are one of Odin's chosen Einherjar, brought to Valhall to relentlessly prepare for Ragnarok. Between these glorious battles, Valhall is yours to enjoy - a time to build, live, explore, and enjoy the glory and riches you have earned.[/p][p][/p][p]We know you are eager for more crafting and building content, and it is coming! Our current priority is to infuse the world with this sense of purpose, life, and meaningful activity. This system ensures that all future content we add has a more meaningful place within the world.[/p][p][/p][p][/p][p]The patch has arrived. Here's what it brings:[/p][p][/p][p][/p][h2]Dynamic World Events System[/h2][p]
When a Challenge begins, the world itself will let you know. Listen for the resounding call of the great horn, and look around or to the sky. You may see other Einherjar preparing for battle and making their way toward the entrance.[/p][p][/p][p]You don't know which event will be next and when. After the call the gates are opened for a limited time and some events require to reach it's entrance on the map. You get time to prepare and get there.[/p][p][/p][p]Answering the call is optional. You can choose to seek glory and riches, or you can continue building your homestead and exploring the world.[/p][p][/p][p]All loot, resources, and rewards you earn are brought back with you to your homestead, directly fueling your progress. With them you can craft, build, trade, etc.[/p][p][/p][p]Live and prepare in the world, then answer the call to timed Challenges to fight for victory and return with precious loot and eternal glory.[/p][p][/p][p][/p][h2]Introducing Glory[/h2][p][/p][p]To measure your legend in the eyes of the gods, we are introducing a new progression resource: Glory.[/p][p][/p][p]Glory is earned by participating in Challenges and proving your status.[/p][p][/p][p]While its full potential will be unlocked in future updates, accumulating Glory will be key to unlocking titles, new trading options, and other possibilities.[/p][p][/p][p][/p][h2]First Challenges[/h2][p][/p][p][/p][p]This new system arrives with its first new set of cycling Challenges, adapted from our other modes and now integrated into the Survival experience.[/p][p][/p][p]You may be called upon to clear a path to the celestial gates from unworthy warrior spirits - new foes with special effects, or to survive ten waves of combat.[/p][p][/p][p]The existing main Challenge, currently in iterative development, is our primary and most expansive one. It also plays an integral part in the system, though for now, it serves an introductory role. This framework is just the beginning, and we will build upon it with more diverse activities, including cooperative adventures and PvP battles.[/p][p][/p][p][/p][h2]Survival Improvements & Fixes[/h2][p][/p][p]Fixed a critical issue where raiders would stop spawning under certain conditions.[/p][p][/p][p]Fixed an issue where animals ran into water and stay there.[/p][p][/p][p]Fixed an issue where the bear quest marker was incorrect on the compass.[/p][p][/p][p]Fixed the first island not appearing on the compass while sailing.[/p][p][/p][p]Fixed a bug where a wolf would repeatedly attack a small arena structure.[/p][p][/p][p]Food consumption rate has been slightly reduced, food drains slower.[/p][p][/p][p]Increased the availability of Iron Ore across the map, made it easier to find.[/p][p][/p][p]Smoothed out the terrain around lakes for easier placement of fish traps.[/p][p][/p][p]Adjusted the fist idle animation to allow physical interactions with objects.[/p][p][/p][p][/p][p]Thank you for your feedback and support![/p][p][/p][p][/p][p]Skål![/p][p]Blackrose Arts[/p]

Hotfix: Crashes & Stutters

[p]Hey![/p][p][/p][p]We've just pushed a small but important hotfix to address some recent crashes, especially in co-op. It should also fix the stuttering issues some of you were experiencing.[/p][p][/p][p]The regular monthly update will arrive as usual at the end of the month.[/p][p][/p][p]Skål![/p][p]Blackrose Arts[/p]