New Crafting Chains & Buildings & Trading & Combat & Survival Improvements
[h2]Vikings![/h2]
We wish you happy holidays and a happy new year!
A patch with various gameplay improvements and new content has arrived. In this update, we have many GIFs, which might take some time to load.
Let's take a look!
[h2]New Crafting Chains & Items[/h2]
We've added new items such as twine, gold, hides, leather, and updated the recipes for crafting and building.
For instance, gold is necessary for crafting a new gilded shield and a gilded two-handed axe. Twine can be used for building new objects such as an archery target.
You can obtain hides from animals and then create leather from them by using a tanning rack.
[h2]Trading[/h2]
Added trading and a trader, which you can find marked on the compass.
You can use gold coins from raids to buy various resources. Additionally, you can sell them, for example, hunt and sell hides for coins.
[h2]Changed Roof Placement[/h2]
The roof placement issues have been resolved, now you can easily swap its orientation like this.
[h2]New Building Elements[/h2]
Added new building elements: stakes, archery target, hanging rack, long table, wooden throne, tannery rack, and round table.
The objects can be placed indoors and outdoors.
Changed the fireplace and addressed its placement issues. Also, corrected the incorrect orientation of the window wall.
[h2]Iron & Other Balance[/h2]
Now you can get much more iron from smelting iron ore – it takes 30 seconds for 2 iron ore to become 1 iron. The maximum stack is set to 10 for ore.
Added more flax to the map.
Fixed an issue with the two-handed axe cutting down trees too quickly.
[h2]UI Improvements[/h2]
Made UI improvements with updated icons and more understandable notifications.
[h2]Music Loop Fix[/h2]
Fixed music in Survival, looping non-stop. Added a bigger change delay. More music will be added later.
[h2]Survival Landscape Adjustments[/h2]
Flattened landscape near the lake. Connected certain fjords. Work in progress.
[h2]Survival Warrior AI Update[/h2]
Instead of roaming randomly in the woods, they are now concentrated around the camps.
Now they can search for you within a certain radius near the camp.
They return to the camp if you successfully run far enough away.
[h2]Deer Tweaks[/h2]
Improved deer AI, they run farther away and then start walking instead of staring at you. They may still stare for a bit when you come closer, this staring period might become shorter.
[h2]Better Sprinting[/h2]
Improved sprinting animations, added a slight post-process, and adjusted the sprinting camera position.
[h2]Attacking Control Adjustments[/h2]
We have further adjusted the attacking controls, incorporating the received feedback. Updated dynamic turn caps. Camera movement during stances mode / attack holding is much slower now, while control intensity is increased, and when released the movement is faster.
It's a tangible change and may take some time to adjust to playing with it, however, it should be more satisfying and allow for more effective fighting.
[h2]Important Block Update[/h2]
Blocking has become much better in this patch, as the issue causing artificial delays and preventing quick consecutive block inputs has been resolved.
This addresses the frustration of unintuitively missed blocks and allows for more effective usage.
This brings significant benefits to multiplayer, especially considering that the delay was more pronounced there.
[h2]Stamina Recovery Update[/h2]
When you fight a few enemies at once, stamina drains quickly, and it's bad when you don't have any opportunity to fight back at that moment.
We have addressed this in a specific way: now you receive a stamina boost after each successfully blocked hit. However, constant stamina draining is slightly increased when you are holding the block.
This adjustment provides you with a better chance to actively fight multiple warriors at once and emerge victorious.
[h2]Camera Shake & Effect Update[/h2]
Adjusted default attacking camera shakes to be more stable.
Added dynamic camera shakes when hitting an enemy.
Additionally, with these shakes, we incorporated some camera effects to make the hits feel more impactful.
[h2]Kick Improvements[/h2]
Fixed the issue with hitting invisible walls. Getting up after a fall shouldn't bug characters. Additionally, increased the kick impulse for ragdolls.
Resolved the kick animation problem when holding a bow and made adjustments to the first-person bow pulling animation.
[h2]Dual Wield Control Update[/h2]
The issue of incorrect second-hand attacks has been resolved with the updated control. Now, the second hand always attacks upon a special attack press.
The second hand isn't controlled with mouse movement mid-flight like the first hand, instead, it functions as an additional hand.
The speed of dual-wield attack animations has been adjusted to be more effective in combat.
We hope you enjoy this update!
Skål!
Blackrose Arts
We wish you happy holidays and a happy new year!
A patch with various gameplay improvements and new content has arrived. In this update, we have many GIFs, which might take some time to load.
Let's take a look!
[h2]New Crafting Chains & Items[/h2]
We've added new items such as twine, gold, hides, leather, and updated the recipes for crafting and building.
For instance, gold is necessary for crafting a new gilded shield and a gilded two-handed axe. Twine can be used for building new objects such as an archery target.
You can obtain hides from animals and then create leather from them by using a tanning rack.
[h2]Trading[/h2]
Added trading and a trader, which you can find marked on the compass.
You can use gold coins from raids to buy various resources. Additionally, you can sell them, for example, hunt and sell hides for coins.
[h2]Changed Roof Placement[/h2]
The roof placement issues have been resolved, now you can easily swap its orientation like this.
[h2]New Building Elements[/h2]
Added new building elements: stakes, archery target, hanging rack, long table, wooden throne, tannery rack, and round table.
The objects can be placed indoors and outdoors.
Changed the fireplace and addressed its placement issues. Also, corrected the incorrect orientation of the window wall.
[h2]Iron & Other Balance[/h2]
Now you can get much more iron from smelting iron ore – it takes 30 seconds for 2 iron ore to become 1 iron. The maximum stack is set to 10 for ore.
Added more flax to the map.
Fixed an issue with the two-handed axe cutting down trees too quickly.
[h2]UI Improvements[/h2]
Made UI improvements with updated icons and more understandable notifications.
[h2]Music Loop Fix[/h2]
Fixed music in Survival, looping non-stop. Added a bigger change delay. More music will be added later.
[h2]Survival Landscape Adjustments[/h2]
Flattened landscape near the lake. Connected certain fjords. Work in progress.
[h2]Survival Warrior AI Update[/h2]
Instead of roaming randomly in the woods, they are now concentrated around the camps.
Now they can search for you within a certain radius near the camp.
They return to the camp if you successfully run far enough away.
[h2]Deer Tweaks[/h2]
Improved deer AI, they run farther away and then start walking instead of staring at you. They may still stare for a bit when you come closer, this staring period might become shorter.
[h2]Better Sprinting[/h2]
Improved sprinting animations, added a slight post-process, and adjusted the sprinting camera position.
[h2]Attacking Control Adjustments[/h2]
We have further adjusted the attacking controls, incorporating the received feedback. Updated dynamic turn caps. Camera movement during stances mode / attack holding is much slower now, while control intensity is increased, and when released the movement is faster.
It's a tangible change and may take some time to adjust to playing with it, however, it should be more satisfying and allow for more effective fighting.
[h2]Important Block Update[/h2]
Blocking has become much better in this patch, as the issue causing artificial delays and preventing quick consecutive block inputs has been resolved.
This addresses the frustration of unintuitively missed blocks and allows for more effective usage.
This brings significant benefits to multiplayer, especially considering that the delay was more pronounced there.
[h2]Stamina Recovery Update[/h2]
When you fight a few enemies at once, stamina drains quickly, and it's bad when you don't have any opportunity to fight back at that moment.
We have addressed this in a specific way: now you receive a stamina boost after each successfully blocked hit. However, constant stamina draining is slightly increased when you are holding the block.
This adjustment provides you with a better chance to actively fight multiple warriors at once and emerge victorious.
[h2]Camera Shake & Effect Update[/h2]
Adjusted default attacking camera shakes to be more stable.
Added dynamic camera shakes when hitting an enemy.
Additionally, with these shakes, we incorporated some camera effects to make the hits feel more impactful.
[h2]Kick Improvements[/h2]
Fixed the issue with hitting invisible walls. Getting up after a fall shouldn't bug characters. Additionally, increased the kick impulse for ragdolls.
Resolved the kick animation problem when holding a bow and made adjustments to the first-person bow pulling animation.
[h2]Dual Wield Control Update[/h2]
The issue of incorrect second-hand attacks has been resolved with the updated control. Now, the second hand always attacks upon a special attack press.
The second hand isn't controlled with mouse movement mid-flight like the first hand, instead, it functions as an additional hand.
The speed of dual-wield attack animations has been adjusted to be more effective in combat.
We hope you enjoy this update!
Skål!
Blackrose Arts