Wield Mjolnir tests begin!

This is a part of Indiegogo update which we are posting here for our Steam community to make sure you don't miss it. You can read full update in the Indiegogo updates section.

The time has come for us to announce the launch of the testing phase for the "Wield Mjolnir" game mode. Despite an ambitious tasks for our indie team, we are approaching our goals to provide you with a great experience.
Today we do pretests and when necessary invite available players from Alpha channel to help us. During these Sunday-Tuesday you will see an update in #alpha-announcements-events and Alpha build will be updated for Wield Mjolnir tests.
First of all, servers are 24/7!
The best place to unite with other players is Discord#alpha_general.
As we mentioned in the last updates, it's not Beta, but the game mode test to try the game while we are continuing to work on the other elements as well as:
- Improve the quality and accuracy of viking animations. The base system is already working pretty well.
- Finish networking for the new game mode.
- Finalize some of the cool features related to Thor's hammer.
That means that this build will be updated frequently to add the developed content for the tests. After it's implemented Wield Mjolnir will be released without NDA and shared with all the backers.

We consult with our community through regular polls, discuss all your questions and answer through all platforms.
But one thing is rather difficult for us at this moment, dev blogs. We strive to keep you in the loop as well as we can, yet we are aware that there is a considerable gap between updates without an explanation from our side.
So here are the 2 main reasons why this occurs - we spend all the time on development and we have very few native English speakers in our small team. But we want to overcome this and plan to start uploading videos, screenshots and make posts about the development of animations or new cool features, etc.
We are very glad to tell you that we are currently maintaining a steady speed of development, despite the delays that occurred in the past. The mechanics/animations which aren't presented at the beginning of the tests will be added.
Also, we start a new way of interaction - community Trello.
We use this platform for our work and it will allow you to see the tasks in process.
Just for the beginning let's start with Trello of Wield Mjolnir. You will find a link in #alpha-announcements-events on our Discord server with the tests launch message.
When we get feedback this Trello will be opened to everyone.

The God of Thunder needs to find a warrior who will be mighty enough to wield the strongest hammer - Mjolnir.

Features:
- There are 25 vikings on the map and 3 players enough to start the match.
- The first goal is to retrieve Mjolnir out of the ground. This phase has a total timer of 1 minute, during this time a player pulls out the hammer and earns points.
- After the first minute of pulling passes, a player can pick up the hammer and use its great powers: throw away enemies like ragdolls by simple attacks & charge the hammer by lightning and use the special abilities like chain lightning & throw the hammer.Don't worry about the balance. If nobody defeats the player with the hammer he will fall from the lightning after 1 min since he has equipped the hammer as player hasn't prove that he is mighty enough to use the full power of Mjolnir yet.
- All players can either fight between themselves or unite against the player with the hammer.
- The player who earns the most points by the end of the match wins.
- Use non-typical attacks to defeat your enemies: headbutt, uppercuts and so on.
Points are awarded for:
- Taking the hammer from the ground/a dead player.
- Pulling a hammer within the first minute.
- Each second of holding the hammer.
- Killing other players.
Also we prepared some unannounced features for this game mode.
How to join:
Everybody who already has Alpha access (everyone with Beta access who joined Alpha channel) will just have their Alpha build updated in Steam.
If you are a new player, find Alpha instruction in update of Jun 15, 2019 for access.
Current version is not finale, there is work to do (listed in Trello) and we will be updating the build regularly. We start with combat collision tests.
See you on the battlefield!
Blackrose Arts