October DevLog
As we've mentioned in a previous post, World's Bane is now Ruinarch! And we have entered into a publishing deal with fellow Filipino game studio Squeaky Wheel. With this partnership, we are able to extend our development time up to early 2020 as well as get much needed assistance in marketing the game.
Much has happened since our last DevLog and the game is in a more complete form now with most of the important features needed to play the game from start to finish already in place. We'll just go through the most major ones here. For a more in-depth information about the game, please check out the first of our video dev log series discussing various features of the game at our youtube page:
https://www.youtube.com/watch?v=Dn_J6Vd1zYA
We now have Demonic Structures that the player can build on invaded regions. They provide various features to assist the player in invading the world. For example, the player can extract new spells from some of his minions by performing an extraction ritual in the Spire. And the player can research upgrades in the Anvil.

We've gone ahead and updated our placeholder UIs with near final versions of it. Here are some screenshots of the new UI.

We recently attended ESGS. It is a Filipino gaming event that has a sizable area for local indie games. While it was exhausting for our developers to talk non-stop for 4 days straight, it was ultimately a very rewarding experience seeing players play and enjoy the latest version of the game for the first time. More importantly, we were able to collect valuable feedback that has now helped us figure out what's working well and what the game's major issues are. We have a lot of work (and re-work) to do ahead of us but we can now more clearly visualize what the finished version of Ruinarch should look like!

Much has happened since our last DevLog and the game is in a more complete form now with most of the important features needed to play the game from start to finish already in place. We'll just go through the most major ones here. For a more in-depth information about the game, please check out the first of our video dev log series discussing various features of the game at our youtube page:
https://www.youtube.com/watch?v=Dn_J6Vd1zYA
Demonic Structures
We now have Demonic Structures that the player can build on invaded regions. They provide various features to assist the player in invading the world. For example, the player can extract new spells from some of his minions by performing an extraction ritual in the Spire. And the player can research upgrades in the Anvil.



Reworked UI
We've gone ahead and updated our placeholder UIs with near final versions of it. Here are some screenshots of the new UI.




Electronic Sports and Gaming Summit
We recently attended ESGS. It is a Filipino gaming event that has a sizable area for local indie games. While it was exhausting for our developers to talk non-stop for 4 days straight, it was ultimately a very rewarding experience seeing players play and enjoy the latest version of the game for the first time. More importantly, we were able to collect valuable feedback that has now helped us figure out what's working well and what the game's major issues are. We have a lot of work (and re-work) to do ahead of us but we can now more clearly visualize what the finished version of Ruinarch should look like!
