Hotfix #1
We've got an overall really good reception so far! Thank you to all those who purchased early!
We've started working again on our Save System but had to squeeze some critical bug fixes and quick tweaks. There are other less critical bugs reported and we can get back to working on those as well as balance fixes after we complete our Save System.
BUG FIXES
- Opinion changes should now update properly
- trolls should now be able to correctly butcher their catch
- players cycling through living villagers can now find lycanthropes in wolf-form, clicking on their name will also navigate correctly to the wolf
- skeletons should no longer contract Zombie Virus
- fixed bright light when too many characters are huddled in one place
- fixed issue where locust swarm spawns at a different spot
- fixed missing visuals of seized burning characters
- fixed ArgumentException related to Villager Migration
- fixed NullReferenceException sometimes occurring related Meteor
- fixed NullReferenceException triggered sometimes when a character turns into meat while burning
- fixed NullReferenceException when the Pangat Loo undeads attempt to invade an already empty town
- fixed overlapping music during Divine Intervention
- fixed issue where Loadout menu can be dragged left or right from the tab buttons
- fixed some memory leak issues
TWEAKS
- your minions should no longer attack recently tortured and failed brainwashed victims until they manage to return home
- corpses should no longer pop out when your demonic structure destroys tombstones upon their placement
- cultists should now rarely report crimes of other cultists
- increased size of Icalawa region and reduced exploration parties there
- if a cultist manages to become a necromancer, the Undead faction will no longer be hostile towards the player
- slightly increased success rate of Brainwash of Evil and Treacherous villagers even when they are in Normal mood (NOTE: this can still be reduced by some positive Traits as well as being leaders of their faction)
- kleptomaniac trigger flaw should also be able to steal from acquaintances as well
- passive low mana gain reduced to 25 (NOTE: this feature is only a temporary stopgap until we properly balance mana generation)
- reduced costs of Brainwash, Torture and Snatch
- reduced costs and durations of some Afflictions
- updated some outdated tutorial texts
UI
- added VSync Option
- for players with their game crashing when hovering over spells or afflictions, turn off the Show Video Tooltip toggle at the Settings Menu
We've started working again on our Save System but had to squeeze some critical bug fixes and quick tweaks. There are other less critical bugs reported and we can get back to working on those as well as balance fixes after we complete our Save System.
BUG FIXES
- Opinion changes should now update properly
- trolls should now be able to correctly butcher their catch
- players cycling through living villagers can now find lycanthropes in wolf-form, clicking on their name will also navigate correctly to the wolf
- skeletons should no longer contract Zombie Virus
- fixed bright light when too many characters are huddled in one place
- fixed issue where locust swarm spawns at a different spot
- fixed missing visuals of seized burning characters
- fixed ArgumentException related to Villager Migration
- fixed NullReferenceException sometimes occurring related Meteor
- fixed NullReferenceException triggered sometimes when a character turns into meat while burning
- fixed NullReferenceException when the Pangat Loo undeads attempt to invade an already empty town
- fixed overlapping music during Divine Intervention
- fixed issue where Loadout menu can be dragged left or right from the tab buttons
- fixed some memory leak issues
TWEAKS
- your minions should no longer attack recently tortured and failed brainwashed victims until they manage to return home
- corpses should no longer pop out when your demonic structure destroys tombstones upon their placement
- cultists should now rarely report crimes of other cultists
- increased size of Icalawa region and reduced exploration parties there
- if a cultist manages to become a necromancer, the Undead faction will no longer be hostile towards the player
- slightly increased success rate of Brainwash of Evil and Treacherous villagers even when they are in Normal mood (NOTE: this can still be reduced by some positive Traits as well as being leaders of their faction)
- kleptomaniac trigger flaw should also be able to steal from acquaintances as well
- passive low mana gain reduced to 25 (NOTE: this feature is only a temporary stopgap until we properly balance mana generation)
- reduced costs of Brainwash, Torture and Snatch
- reduced costs and durations of some Afflictions
- updated some outdated tutorial texts
UI
- added VSync Option
- for players with their game crashing when hovering over spells or afflictions, turn off the Show Video Tooltip toggle at the Settings Menu