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Update #1: Post Launch Polish

Hello everyone! It's been a little over a month now since we've launched. Again, we want thank all the early adopters who supported the game this early in development. We know that there's still quite a road ahead before we are done but I hope our current version at least already shows the game's potential and can give players an idea where we can go from here. This update is the first of many milestones we'll be having on our way to 1.0.

Major Warning! Previous Saves will no longer work with this new update.

Village Expansion



Villages can now expand! Faction Leaders and Settlement Rulers will sometimes specify a spot where a new structure should be built and a Villager will eventually come and build it. Villages still have a maximum size so it will not continue expanding exponentially.

In the future, there will be different Village Types that determine up to what size they can expand and what sort of structures they prefer to build. This will also be eventually tied up to a more in-depth economy system where various resources will have varying importance to factions.

Persistent Party System



Before, parties are temporarily created and disbanded to undertake a single quest. Now, Villagers will create named Parties and stay as member of a Party for a long time, Quests will be "posted" on a Faction and available Parties may undertake them. Right now, there are several Quests that Parties may undertake:
  • Explore - explore nearby points of interest
  • Rescue - find and rescue a missing Villager
  • Raid - kidnap Villagers or steal Resources from a hostile Village
  • Counterattack - attack the player's Demonic Structures
  • Exterminate - clear out monsters from a nearby location

Parties are also now more synced in their movement, and they will recuperate their Needs at the same time. Some more tweaks will be applied here later make them work together better.

Updated Villagers and Factions UI



We've categorized Villagers by their Faction and introduced more tools to easily sift through the list. You can also now see each Faction's Crimes list.

Updated Logs and Notifications



You can now filter Logs and Notifications by categories!

Updated Relations UI



You can now filter the Relationship List by categories!

Highlight Relations on Share Intel



When you hover over Villagers, you can see their relationship with the characters that are relevant to the currently selected Intel.

Adjacent Region Button



You can use these new buttons visible at the edges of regions to quickly transfer to an adjacent region. You can also use R button to toggle through the regions.

Extra Loadout Options Checkbox


For those that enjoyed the flexibility of the Tutorial Loadout, you can more closely adjust one of the three existing Archetypes to be closer to that by unlocking more loadout options by ticking on this Checkbox.

Tweaks

- Villagers invited to make love will accept or reject at the moment they are carried instead of when they are dropped in the bed.
- When used, Poisoned Healing Potions will instead deal damage and apply Poison
- Poisoned food will deal damage and apply Poison when fed to somebody
- Villager Needs decrease slightly slower
- Increased Customized World minimum village size
- Increased Customized World region sizes
- Adjusted Customized World monster spawns
- Villagers that don't consider Demon Worship a crime should no longer destroy Cultist Kits
- Villagers will now react properly if they find out someone reported their crime to an authority
- Characters that trigger a booby-trap will also be rendered Unconscious.
- Added more Berry Shrubs in Grassland and Forest biomes
- Game will now auto-adjust some UI positions to reduce overlaps
- Removal of Frozen and Unconscious no longer needs a Water Flask
- Villagers will also now attempt to remove Ensnared status from other non-hostile Villagers
- Berserk combat will now only render its target Unconscious instead of killing them
- Revenants will no longer spawn from Settlements not owned by Elves or Humans
- Added visual effect and log when someone enters a Wurm Hole
- Suspicious cultists will no longer destroy objects the player interacted with
- Villagers will no longer attempt to haul resources they see from other villages
- Villagers will no longer pick up an item if they already have two of it in their inventory
- Paralyzed vampires can no longer knockout and restrain other approaching villagers
- Raids are now non-lethal and have the primary aim of kidnapping other Villagers or taking resource piles
- Sleeping characters may be awakened by nearby combat
- Wells and Fishing Spots are now immune to Frozen status

Bug Fixes

- Fixed: Divine Intervention sometimes considers a different Villager as part of the Angel party group that must be wiped out
- Fixed: Succubus sometimes does not return to its normal visual on death
- Fixed: Some missing Log text replacements
- Fixed: Corruption discovery by a Villager sometimes triggers and then immediately auto-completes
- Fixed: Villagers sometimes starve to death even when food is available
- Fixed: Sleeping Villagers can still accuse others
- Fixed: Monsters can be accused of crimes
- Fixed: Troll in the Zoo may trigger an endless loop when bringing in a victim
- Fixed: Can sometimes build 2 Eyes in one region
- Fixed: Some buttons become disabled when transferring from one region to another
- Fixed: A Wall block (Spell) can be placed on tiles with important objects and destroy them
- Fixed: Game sometimes crashes when destroying a Well
- Fixed: Characters passing through wurmhole are also damaged when the wurmhole receives damage
- Fixed: Extermine Jobs are sometimes created on locations that no longer have any hostiles
- Fixed: Non-combatants may sometimes gain Apprehend jobs
- Fixed: Dead characters should now also have visible Blood on game load
- Fixed: Dead villager's hair is in wrong position on game load
- Fixed: Duplicate mine and farm jobs on game load
- Fixed: 0 Stone produced from mining stones on game load
- Fixed: Unlimited use of Snatch in Tutorial Scenario
- Fixed: Adjust position of Confirm button overlapping other cultist buttons
- Fixed: Shortcut Keys can still be used while a Tutorial Popup is active
- Fixed: SetTargetToGoTo NullReferenceException

Updated Roadmap

Please also check out our updated Living Roadmap. We've decided to just show the few upcoming ones instead of the entire roadmap. We suspect our initial plan will undergo a lot of changes over the course of Early Access so it doesn't seem particularly useful. On the other hand, these upcoming ones will have less chance of having significant changes.