Update #3 Hotfix
Hello! We have a bunch of tweaks and bug fixes today.
In the last update, some game-breaking issues occur when monsters are recruited by a Major Faction. This was because their wild monster behavior still applies and causes unintended conflicts. We've had to create new "tamed" versions of the monsters that would make them compatible residents amongst Elves and Humans.
Most monsters can patrol and defend the Village. A handful still retain some elements of their wild abilities. For example, Giant Spiders may still abduct - but should now properly exclude members of its new faction.
- Ratmen are now less likely to give birth and abduct.
- Ratmen can now butcher some prisoners.
- Ratmen will now only abduct characters that they can enslave for manual labor or characters they can butcher for food.
- Ratmen will use Recruit instead of Torture to attempt to convert a prisoner if its race is Ratman.
- Members of the Ratmen Faction will no longer attack Plagued Rats.
- Zombies are no longer affected by Plague symptoms and fatalities.
- Walker and Night Zombies have new sprites and portraits.
- Major Factions are much less likely to have Wild Monsters become their Faction Leader or Settlement Ruler.
- FIXED: Ratmen abduct hibernating monsters.
- FIXED: Number of Plague Active Cases can sometimes reach negative values.
- FIXED: Demons recruited by Major Factions usually just roam around.
- FIXED: Trolls and Kobolds can't drop dead sheep.
- FIXED: Enslaved characters may sometimes release their Master's Prisoners.
- FIXED: Some Defender summoned monsters can end up attacking distant Villagers when placed in some Wilderness Tiles.
- FIXED: Invader and Arsonist summoned monsters will now exclude Factions that are Friendly with the player.
- FIXED: Sometimes, Night Zombies do not reanimate.
- FIXED: Characters that were successfully converted by Preach still reports the Cultist.
- FIXED: Various Null Reference errors.
Tamed Monsters
In the last update, some game-breaking issues occur when monsters are recruited by a Major Faction. This was because their wild monster behavior still applies and causes unintended conflicts. We've had to create new "tamed" versions of the monsters that would make them compatible residents amongst Elves and Humans.
Most monsters can patrol and defend the Village. A handful still retain some elements of their wild abilities. For example, Giant Spiders may still abduct - but should now properly exclude members of its new faction.
Tweaks
- Ratmen are now less likely to give birth and abduct.
- Ratmen can now butcher some prisoners.
- Ratmen will now only abduct characters that they can enslave for manual labor or characters they can butcher for food.
- Ratmen will use Recruit instead of Torture to attempt to convert a prisoner if its race is Ratman.
- Members of the Ratmen Faction will no longer attack Plagued Rats.
- Zombies are no longer affected by Plague symptoms and fatalities.
- Walker and Night Zombies have new sprites and portraits.
- Major Factions are much less likely to have Wild Monsters become their Faction Leader or Settlement Ruler.
Bug Fixes
- FIXED: Ratmen abduct hibernating monsters.
- FIXED: Number of Plague Active Cases can sometimes reach negative values.
- FIXED: Demons recruited by Major Factions usually just roam around.
- FIXED: Trolls and Kobolds can't drop dead sheep.
- FIXED: Enslaved characters may sometimes release their Master's Prisoners.
- FIXED: Some Defender summoned monsters can end up attacking distant Villagers when placed in some Wilderness Tiles.
- FIXED: Invader and Arsonist summoned monsters will now exclude Factions that are Friendly with the player.
- FIXED: Sometimes, Night Zombies do not reanimate.
- FIXED: Characters that were successfully converted by Preach still reports the Cultist.
- FIXED: Various Null Reference errors.