Mid-month Update
Hello everyone! We have another update today that includes some new features, tweaks and bug fixes. One of the interesting suggestions we got from Discord is about unique passive abilities per Archetype. In this hotfix, we've added our first Archetype passive abilities - primarily new means for the different Archetypes to produce more Chaos Orbs. In the future, we'll probably have more passive abilities that the player can customize so these will also be added in the Loadout Menu eventually.
The next update will be around the end of the month which will be more focused on new features and UI improvements rather than bug fixes.
[h2]NEW[/h2]
[h2]TWEAKS[/h2]
[h2]BUG FIXES[/h2]
The next update will be around the end of the month which will be more focused on new features and UI improvements rather than bug fixes.
[h2]NEW[/h2]
- Ravager passive ability - All Monsters spawned by the Ravager produce 1 Chaos Orb when they die
- Lich passive ability - Lich will initially have a friendly relationship with the Undead faction
- Lich passive ability - All characters belonging to the Undead Faction produce 1 Chaos Orb when they die (except for Zombies that have a smaller chance of producing Chaos Orbs each time they die)
- Puppetmaster passive ability - Villagers produce 1 Chaos Orb each time they gain a personal Enemy and produce 2 Chaos Orbs each time they gain a personal Rival
- All archetype passive ability - Chaos Orbs that expired will still give the player 2 Mana each
- Player request - A new Free Mouse tick box has been added to the Settings Menu to allow the mouse to exit the game's screen
- Quick Save Button - F8 (this will be configurable in the future, alongside other hotkey buttons)
[h2]TWEAKS[/h2]
- Necromancers will no longer spawn undead from nothing if the number of skeletons in its current region is already above 15.
- Necromancers will no longer spawn undead from corpses if the number of skeletons in its current region is already above 25.
- The Village in Oona has been slightly enlarged
- Assault and Knockout will no longer produce Chaos Orbs if they are part of a Psychopathic Ritual or a Drink Blood action.
- Passive mana gain has been further reduced to 10/hour but can reach up to 40 Mana (this will eventually be an optional Passive Ability in the future)
- When travelling to another region, characters can transition from any edge tile rather than having to all go through a single center tile
- Small improvement in Saving and Loading time
[h2]BUG FIXES[/h2]
- Vigilant characters should no longer be knocked out
- Cold-blooded characters can no longer be frozen by Freezing Traps
- Notifications and Chaos Orbs are now included when loading Saved Games
- Characters from pre-spawned tombstones should no longer be included in the Villagers list
- Spawned demons will be taken off as residents of a structure once they die
- Paralyzed villagers should no longer attempt to pick up healing potions when low HP
- Fixed issue where sometimes a Berserked character will retain its red tint
- Fixed missing portraits of some Zombie monsters
- Fixed missing Trait text on Cultist befouled ritual logs
- Fixed ArgumentNullException that causes an infinite torture loop
- Fixed NullReferenceException sometimes triggered when items are dropped
- Fixed NullReferenceException sometimes triggered when a character with some crime data dies
- Fixed NullReferenceException related to taking shelter from Blizzards