V1.0 Release Update
Hello everyone!
While a lot of our time was spent on unexpected issues related to localization, we were also able to spend some time to tweak UI and introduce some visual updates over the past few weeks.
We'll continue spending the next few weeks on UI and usability improvements to make the overall experience smoother for players. This may take more time than we initially anticipated and won't give us ample space to do other tweaks that would make the game ready for a V1.0. So, we decided to just turn the next update as Major Update #13: UX. We are targeting a release date of November 4 for this.
We'll have another smaller update on December but the actual V1.0 launch will now be the update after that - scheduled on January 26. Sorry for the move but at least this gives us more time to improve the game even further before more players are introduced to it on 1.0 Release.
Here's a quick preview of some of the upcoming changes:
Base Building, particularly expanding corrupted tiles should now be much less tedious. Still a work in progress, but here's a short preview:

Players can also now customize their territory with demonic decorations. More decorations can be added as you level up the Portal.
Placeholder icons have finally been replaced.

Spells UI has been updated!

Portal Upgrade UI has been updated with the new art.

The Prism has been re-conceptualized to instead trigger a few special events after satisfying important conditions. Previously, events like the founding of a Bandits Faction or the arrival of Ratmen are often largely RNG. With the Prism, the player will be provided specific criteria that must be satisfied. Once met, the player can then instantly trigger events such as spawning a new Lycan Clan or having Undead invade other factions.
Currently working on this. We have combined the Demons and Minions UI into one and made it much more compact and readable. There will just be two rows on the top of your screen for small icons of Reserves and Active Summons. This should make it much easier to see everything at once.
Customizable shortcut keys are now available.

Translations for existing texts are now mostly complete and being reviewed. However, we have some new features (ex: Prism) that require translations and these will begin next week. We are not sure if that will be ready by November 4 but we will already release whatever is ready by then and just update on our December Update.
While a lot of our time was spent on unexpected issues related to localization, we were also able to spend some time to tweak UI and introduce some visual updates over the past few weeks.
We'll continue spending the next few weeks on UI and usability improvements to make the overall experience smoother for players. This may take more time than we initially anticipated and won't give us ample space to do other tweaks that would make the game ready for a V1.0. So, we decided to just turn the next update as Major Update #13: UX. We are targeting a release date of November 4 for this.
We'll have another smaller update on December but the actual V1.0 launch will now be the update after that - scheduled on January 26. Sorry for the move but at least this gives us more time to improve the game even further before more players are introduced to it on 1.0 Release.
Here's a quick preview of some of the upcoming changes:
Base Building
Base Building, particularly expanding corrupted tiles should now be much less tedious. Still a work in progress, but here's a short preview:

Players can also now customize their territory with demonic decorations. More decorations can be added as you level up the Portal.
Target Menu
Placeholder icons have finally been replaced.

Spells UI
Spells UI has been updated!

Portal Upgrade UI
Portal Upgrade UI has been updated with the new art.

Prism
The Prism has been re-conceptualized to instead trigger a few special events after satisfying important conditions. Previously, events like the founding of a Bandits Faction or the arrival of Ratmen are often largely RNG. With the Prism, the player will be provided specific criteria that must be satisfied. Once met, the player can then instantly trigger events such as spawning a new Lycan Clan or having Undead invade other factions.
Summons
Currently working on this. We have combined the Demons and Minions UI into one and made it much more compact and readable. There will just be two rows on the top of your screen for small icons of Reserves and Active Summons. This should make it much easier to see everything at once.
Shortcut Keys
Customizable shortcut keys are now available.

Localization
Translations for existing texts are now mostly complete and being reviewed. However, we have some new features (ex: Prism) that require translations and these will begin next week. We are not sure if that will be ready by November 4 but we will already release whatever is ready by then and just update on our December Update.