1. Ruinarch
  2. News
  3. 1.0 Hotfix

1.0 Hotfix

Hello everyone! We would like to apologize for the subpar 1.0 release. We definitely needed a bit more time to test the enormous amount of little tweaks we added in this update. We've spent the last few days squashing major bugs and we'll be doing more fixes over the coming days.

We notice and acknowledge the significant number of negative reviews. Honestly, a lot of these are valid complaints. In hindsight, we now recognize the current state does not meet many players expectations and we should have considered extending our Early Access phase rather than rushing 1.0. We are discussing what we should do next about these player concerns and we hope to remedy the situation as much as we can.

For now, we have a hotfix that should resolve some critical bugs:
- [FIXED] Game stuck on saving due to memory cleanup.
- [FIXED] Game freeze related to factions with Blood Sacrifice ideology.
- [FIXED] Placing a Triton in a Kennel triggers an error, which prevents the related Achievement from being completed.
- [FIXED] Character may get stuck due to a Psychopath victim profiling error.
- [FIXED] Characters may get stuck if the criminal they are hunting is already in a tombstone.
- [FIXED] Some destroyed cave walls may still be considered impassable by characters.
- [FIXED] Cult Towns do not summon Bone Golems.
- [FIXED] Demon Cultist's Hospice has impassable entrance.

[h3]Tweaks[/h3]
- Aside from the Cult Leader, other cultists can now also summon the Bone Golem.
- Added a toggle for Autosave. For now, we disabled this by default while improving the its execution time on bigger maps.
- Adjusted Eat costs so they are less likely to eat other people's Food.