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  3. Beyond 1.0

Beyond 1.0

Hello! There seems to be a misunderstanding regarding our switch from Early Access to 1.0. This doesn't mean an end to the development but merely a state where most features are in stable condition and updates will be at a slightly slower pace. This has caused a significant amount of negative reviews so we wanted to make sure we address the situation in a more timely manner.

We were supposed to split dev work on May, one on the new project while another continues work on Ruinarch. But in order to much more quickly improve the game, we have instead decided to extend full development of Ruinarch a bit more. For the next update, we'll be working on new content and tweaks instead of focusing on mod support like originally planned. Please expect our first post-launch sometime in the middle of June.

In the meantime, here are a few more bug fixes and tweaks:

Bug Fixes

- [FIXED] Saving gets stuck forever. NOTE: There can be multiple causes of this. Please submit a bug report if you still encounter something similar after this update.
- [FIXED] All characters stopped moving due to a pathfinding issue related to extra large maps.
- [FIXED] NullReference error triggered when a Villager attempts to remove Cursed status from a Villager that was cursed by touching a mummified body.
- [FIXED] Lesser Demons get trapped if a Prison is built on top of them.
- [FIXED] Player's defenders have limited roam area.
- [FIXED] Visitors from a different faction may wake up knocked-out berserked Villagers.
- [FIXED] Gaining excess charges of Imp if there are 2 or more Imp Huts.
- [FIXED] Various Alert tutorial bug fixes.

Tweaks

- Vagrants will no longer roam too far from their current location.
- Monsters that kidnap or hunt will also no longer hunt distant targets.
- CONTINUE button should not be enabled if the latest Saved Game is no longer compatible with the current game version.