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[Beginner's Guide] MISTOVER Items



Greetings!

The items in MISTOVER can largely be grouped into three categories: Equipment, Cursed Equipment, and Consumables.
  • Equipment: Weapons, Armor, Accessories
  • Weapons and Armor:
    Each class has equipment that is exclusive to them. These items can be obtained during expeditions.
    Equipping weapons will raise base stats that affect attack power.
    Equipping armor will raise base stats that affect ability to block.
  • Accessories:
    Usable by all classes, accessories raise stats like HIT, EVD, CRI, etc.
  • Equipment Properties:
    1. There are three equipment rankings: Normal, Rare, and Epic.
    2. The higher the ranking of equipment, the better stat boosts they provide. Rare and Epic equipment can be Fused more times than Normal equipment.
    3. Epic and Rare equipment acquired during expeditions can be Evaluated at the Alchemy Workshop to reveal hidden abilities.


  • Consumables
    Food, Seed, and Potion are among the different consumable items available.
    1. Food : Recovers Fullness.
      Ensures that the Corps Crew does not starve and can continue exploring.
    2. Seed : Recovers Luminosity.
      The amount of Luminosity required changes depending on the size of the dungeon. Carrying at least 3 Seeds for small dungeons, 4 for medium-sized dungeons, and 5 for large dungeons is highly recommended.
    3. Potion:Immediately recovers HP.
      While somewhat expensive, having 1-2 Potions on hand may be the difference between life and death.
    4. Bandage : Cures Bleeding.
      It may seem like Bleeding does not cause significant damage, but over time, the value of Bandages will become clear. Carrying at least 3 Bandages is encouraged, although needs may vary depending on dungeon size.
    5. Purified Water : Cures all Mesmerize/Debuff states, except for Bleeding and Stun.
      Mesmerize and Debuff states cannot kill the Corps Crew. However, when they severely interrupt the flow or progression of a battle, Purified Water should be used without hestitation. Carrying at least 1 Purified Water is recommended, although this may vary based on dungeon size.
  • Consumables carried in the Bag that remain unused upon exiting will be contaminated by the Mist. They then become "polluted" items.
  • Polluted items have a chance of causing side effects. While not fatal, the effects can temporarily disrupt an expedition, so use these items wisely.