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Community Feedback and Development Plan



Community Feedback and Development Plan


Greetings Captains,

It's been over a week since we had the MISTOVER Korea Meet-up. It was our very first time showing a full version of MISTOVER (as opposed to an event version like we had for PAX EAST and NicoNico), and we received various feedback from our players. The Aimo team is very thankful for all your feedback in the form of bugs, suggestions, and more. 

We wanted to address these issues and come up with solutions to implement as quickly as we could. 
  • Doomsday Clock:
    Feedback: "It's difficult to understand how the Doomsday Clock works due to the lack of its description." 
    Improvement: We will show what gameplay affects the Doomsday Clock’s movement. However, displaying detailed information directly will not be appropriate for the concept of the Doomsday Clock, so it will be shown in a rather indirect way. 

  • Skill balance:
    Feedback: "The Co-op skills are too powerful." "Tanker class's taunt skills do not work well." etc.
    Improvement: We will make adjustments to all skills of each class through continuous testing until our release.

  • Currency balance:
    Feedback: "All currencies including gold are oversupplied." "They take up too many spaces in the bag." etc.
    Improvement: The amount of currencies will be adjusted to the appropriate level through continuous testing. In addition, we are considering adjusting the space-consuming rules for the currencies in many different ways. 

  • Shortcut key in the expedition:
    Feedback: "It's cumbersome for repeated use of functions such as …Formation reset," "…use of food," "…use of Light Flower" in the expedition.
    Improvement: We will add shortcut keys for frequently used functions to make them easier to use. 

  • Result screen after the expedition:
    Feedback: "Items acquired during the expedition are displayed in a really messy way."
    Improvement: UI will be modified to make the acquired items easier to see.

  • Warning sign and Start button change:
    Feedback: "Due to the nature of the roguelike genre, each expedition and each battle has a great impact on the story progress.” 
    Improvement: UI will be modified in a way that can be started by pressing and holding the button. 

  • Add Corps Crew sort criterion:
    Feedback: "You can hire a new crew every week and learn skills. You need to check them frequently, but it's inconvenient to see because you can't sort them neatly."
    Improvement: More sort of criteria will be added to make the list better. 

  • Classification of Main and sub-quests:
    Feedback: “It's difficult to know which quest is more important between quests.”
    Improvement: We will add more colors to distinguish between main and sub-quests.

The Aimo team is at the final stage of developing MISTOVER, but we acknowledge so many things from your feedback. We read your reviews and comments on our news thoroughly.

It was really great to meet fans who are passionate enough to advise on our game. The Aimo team will continue to communicate with the community in order to improve our game all the way up to our release.

Good Luck Surviving!

MISTOVER Korea Meet-up!



MISTOVER Korea Meet-up!


Greetings Captains,

MISTOVER's first Korea Meet-up was held on May 25th (Sat). Developers and fans had a great time and we'd like to show you some pictures.




(△ MISTOVER Korea Meet-up held at KRAFTON Tower!)


(△ Putting up a banner...)


(△ James Han (PD) is doing his final rehearsal.)




(△ The Main theme of the event was "Having fun at MISTOVER PC & Console Cafe".)


(△ James Han is doing his presentation.)


(△ James Han explained how Aimo Team started developing MISTOVER for the past 2 years.)


(△ Prototype screenshots from the early stage of development. It's quite different from what we have now?)


(△ Yunsu Bae (CD)'s demo play for the fans.)


(△ It's not easy going through dungeons with various random threats. Yunsu Bae (CD)'s Corps Crew barely survived...)


(△ MISTOVER fans are such good listeners!)




(△ PC & Console Cafe looks quite neat to me!)


(△ Drinks and Cup-noodles are the two things that cannot be missed in PC & Console Cafe in Korea.)




(△ Looking through all the information in a comfortable position.)


(△ Do you see texts "한스 교체예정". It still needs more work!)


(△ Maybe... he used wrong skill?... Tearing his hair out!)


(△ Doom's day clock is ticking... The Kingdom of Arta turned red...)


(△ Fans at the Console Cafe.)


(△ Such Chill, Much Comfy...)


It was our first time meeting Korean fans since we started developing MISTOVER. We are so grateful that many people came and enjoyed MISTOVER even though it was a Saturday.

We hope everyone enjoyed playing MISTOVER. We are also looking forward to having another Meet-up soon for those who couldn't be together this time.

Good Luck Surviving!

MISTOVER NicoNico chokaigi 2019 Recap!

MISTOVER NicoNico chokaigi 2019 Recap!


Last April 27th to April 28th, we met a lot of Japanese players at NicoNico Chokaigi 2019. During the 2 days event, over 600 players visited our booth and enjoyed MISTOVER' and challenged 600-sec dungeon escape event.

Come and check out the dynamic footage captured at NicoNico 2019! (Caption on!)

https://www.youtube.com/watch?v=hQOkw7lSwAM
Fans' reactions
  • "It was difficult, but I think it is a fun game because I felt rewarding to play!"
  • "Even though I moved a little, I was quickly surrounded by the enemy and I was wiped out in an instant. However, I think there's a lot more depth that I'd enjoy it if I played well."
  • "I was pretty hard to play, but the characters were very cute and attractive! I would like to try it comfortably at home when it is released."
  • "It was a very fun game and you have to consider a lot of aspects and make the right decisions!"
  • "It was hard to continue to consider formation, but it was really fun"
Media's feedback
  • Ito Naohiro, a writer from game media h1g.jp (ヘイグ), visited and played our game and released an article about MISTOVER.
  • "At NicoNico 2019, various game developers exhibited their games. We'd like to introduce MISTOVER, one of the most promising titles!"
  • "It was really difficult, but there was also the pleasure of roguelike games." "As a player, I had to build up experiences and move forward. We're very excited about MISTOVER."
  • Go to MISTOVER Article


Aimo Team will continue to do our best to develop MISTOVER so that our players will enjoy!
We look forward to seeing all of you in upcoming events!

▽ NicoNico 2019 booth! More demo stations were prepared!

▽ Thank you so much for waiting!!

▽ Playing and streaming MISTOVER at the same time.

▽ NicoNico 2019 MISTOVER Crew!

Good Luck Surviving!

[Dev Blog] Dungeon 4-2: Frozen Mountains (Battle)

[Dev Blog] Dungeon 4-2: Frozen Mountains (Battle)


Greetings Captains,

Let's look at some of the battleground images from the Frozen Mountains (Area 4)!


Do you see those ancient science-like patterns on ice?

As described earlier, it's too cold for normal creatures to live, but alien might... You might spot monsters with ice flames.


Giant Albinos are often seen in the Frozen Mountains. They look like being manipulated by others.. what do you think?

It is going to be the end of Areas of MISTOVER. I will be back with interesting new topics!

Good Luck Surviving!

[Dev Blog] Dungeon 4-1: Frozen Mountains (Expedition)

[Dev Blog] Dungeon 4-1: Frozen Mountains (Expedition)


Greetings Captains,

Today, let's look into Frozen Mountains!

The top of the Frozen Mountains is where you will be exploring.
It used to be a green wooded area, but it's been frozen by the ghost "Lord Frost".
There are also rumors that some of the aliens moved and started living there.


There are many ancient time-looking objects covered in snow as well as gruesome traps. It looks a bit complex as if you were exploring ant's nest since this place is a cave. You might find yourself lost in this dungeon the most.

I will be back with the battlegrounds of Frozen Mountains!

Good Luck Surviving!