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MISTOVER News

Update Preview: Gameplay Settings and Battle Improvements



Greetings, Captains!

We are bringing good news for you, additional update!
The main focus of the updates are "Gameplay Settings" and "Battle Improvements".

[h3]Gameplay Settings[/h3]
We've had many balance tweaks since our initial release, but we wanted to give you the opportunities to make changes on your own. Why don't you edit MISTOVER as you like?
  • You can turn on or off specific gameplay options such as Doomsday Clock, Revealing map, and controlling all sorts of abnormal statuses/movement.
  • The "Difficulty Score" which shows approximate level of difficulty will be displayed in the upper left corner during your "Expeditions" and "Battles". (Even if you have same Difficulty Score, the difficulty can be differentiated based on your Difficulty level (Easy/Normal/Hard) and options you edited.)

[h3]Battle Improvements[/h3]
We're planning to improve the monster formations and some corps crews' skills so that players can feel more strategic and fast-paced battles.

Monster formations
  • Sometimes there have been issue that in the early phase, monsters located in the third column are hard to hit thus leading to a bit tedious battle.
  • Therefore, we will fix so that monsters would not appear in the third column in the first dungeon, and also the chances of having monsters in the third column will be reduced in other dungeons.
Corps Crew skill improvements
  • Useful effects will be added to some skills that were relatively inefficient.
  • Example 1) Paladin's Provoke: a SPD increas buff will be added in order to give her an opportunity to act after provoking enemies.
  • Example 2) Ronin's Swallow Counter: The chance of being attacked will also increase when Damage Reflection is applied. So, more monsters can take damages.

We are hoping to make these changes by the second week of February! We hope you like this preview of upcoming updates and will be looking forward to your valuable feedback as well.

Good Luck Surviving!

[Dev Blog] Backstory - Sleeping Lake



[h2][Dev Blog] Backstory - Sleeping Lake[/h2]

Finally, it's time to introduce "Sleeping Lake", the last area of MISTOVER. This is where all secrets get revealed. I won't ruin anything for those who haven't finished the game and I will focus more on the dungeons and battles.

"Sleeping Lake" isn't really the lake, but it gives off strangely dark and deep feeling as its name suggests. It almost looks like the skylights are staying underwater. Everywhere you see, you can find shiny objects and strange-shaped pillars that you can't find in the real world.



The whole place looks like it's floating somewhere and there are lots of dead-ends. You have to be careful because different dimensions are intricately connected through the portals, making it easier for you to get lost!




[h3]The Great One[/h3]


The Great One is the last boss you will face in Sleeping Lake. He is a huge and eccentric boss monster. He is the ruler of this space and torments the Corps Crew by controlling space and time like the Elder Emperor. It looks like The Great One created the Mist that has destroyed the world. You want to know what he is...


[h3]Ectoplasm[/h3]

Ectoplasm is a new type of monster that can be found in Sleeping Lake. You can find them in all areas in your second run of MISTOVER. Ectoplasm looks like a ball of light without a shape. They have a special nature of merging with one another or demerging itself into multiple parts. They can also teleport and hide in a different dimension allowing them not taking any damages.


Although powerful monsters are waiting, Sleeping Lake can be a dreamy and beautiful place for you. So far, only 4-5% of the players have completed the Great One achievement on Steam! We know it's not easy for you to get to this far, but we will continue to support your journey!


Good Luck Surviving!

[Patch Notes_1.0.6a] Updates

[Patch Notes_1.0.6a] Updates


Bug Fix
  • Fixed an issue where the ending scene is not played after defeating the final boss "The Great One"


Please restart Steam to download the update.

* We are working on Nintendo Switch and PlayStation4 platforms as well, but they will require more time. We will update you in the upcoming days.


Good Luck Surviving!

Merry Christmas!


[h2]Merry Christmas, Captains! [/h2]
Everyone here at Aimo team wishes you happy holidays and a blessed New Year!

It's already been two months since MISTOVER launched. We are very grateful for your continued support for MISTOVER. We will keep working hard to provide a joyous gameplay experience to return the love of our fans!

[Patch Notes_1.0.6] Updates

[Patch Notes_1.0.6] Update


[h2]Key Changes with 1.0.6 Balance Update[/h2]

Prevent from losing Corps Crew helplessly!

In the world of MISTOVER, it's not uncommon for a Corps Crew to face death. However, we didn't intend to cause the situation that a Crew member just dies without any opportunity to escape Limbo given. We made changes so that players can get more chances to survive and fightback while under Limbo.

Relieve brutal game designs

We wanted to give you challenging but fulfilling experiences through various threats. However, we've noticed that some game designs are too brutal and often led to discouraging players from playing MISTOVER. We wanted to give you more playful experiences through these changes.


[h2]Battle Improvements[/h2]
  • Bleeding
    • Corp Crew's bleeding skill damages have increased by 150%, while the bleeding effect duration applied to both Corps Crews and monsters has decreased from 3 to 2 turns.
    • You can now reduce the bleeding damages with blocking.
    • You receive the bleeding resistance for 1 turn after you successfully cure the bleeding with skills/items.
    • Reduced the chance of getting "Mist Contamination" jinx to the same level of other jinxes.
  • "Brand", "Taunt" duration has changed from '3 turns' to '3 turns and 3 hits'. They will have 3 turns at first, but every hit will reduce 1 turn.
  • All Mesmerize states excluding "Bleeding" are removed when a Crew member enters Limbo.
  • If a Miss occurs, HIT increase buff will be given to the attacker for 1 turn. It applies to both Corps Crews and monsters.
  • "Stun" state will no longer remain after a battle ends or you escape a battle.
  • Onmyouji's "Paper Turtle" and Paladin's "Believe Aegis" balance adjustments.
    • Duration: 5 turns to 3 turns.
    • Skill: Provoke duration '3 turns' to '3 turns and 3 hits'. They will have 3 turns at first, but every hit will reduce 1 turn.
    • Stats: Their overpowered stats have been balanced.
    • You can now summon only one of each.
      • Even if you have multiple Onmyoujis, you can only summon 1 Paper Turtle and the same applies to Paladin's Believe Aegis.
      • However, you can summon 1 Paper Turtle and 1 Believe Aegis since they are two different skills.



[h2]Expedition Improvements [/h2]
  • Reduced the dungeon sizes and the number of monsters by 75% of the current sizes and numbers.
  • A Crew member with the lowest HP will now be recovered by the "HP Recovery" buff from "Debris".
  • Reduced the chances of consumables being contaminated from 100% to 50% after completing an expedition.
  • If you discover a boss monster, the location of the boss monster will now be visible on the map during your expedition.



[h2]Town Improvements[/h2]
  • Training Camp
    • When learning a new skill, the skill level will also be passed on. It'd be much easier for you to nurture new Corps Crews with higher skill levels with only 1 Skill Point.
    • You will only obtain favorable jinxes after modifying jinxes. After you hit the maximum limit, your jinxes will not be changed to new jinxes through leveling up and cursed equipment.
    • Increased the maximum number of jinxes per crew from 6 to 10.
  • Expedition Center
    • Senior Corps Crew with higher levels will now appear without having any jinxes.
  • Others
    • Reduced the effect time took to evaluate, fuse, disassemble equipment and modify jinxes.



[h2]Doomsday Clock[/h2]
  • Before the expedition, the pop-up warning about the expected penalty will be clearly displayed.
  • During the expedition, the Doomsday clock's expected movement will also be calculated and displayed together with the Complete Rate.



[h2]Bug Fixes[/h2]
  • Fixed an issue where the "Hide" effect remains regardless of the leader after a battle ends while Shadow Blade was hiding.
  • Fixed an issue where the Complete Rate appears abnormally when entering an expedition right after changing the language.
  • Fixed an issue where players can't enter certain areas in the map due to a Light Flower's abnormal location.
  • Fixed the abnormal drop rates of accessories.
  • Fixed an issue where high-level monsters hit Corps Crew first even if Corps Crew initiate the battle.


Please restart Steam to download the update.

* We are working on Nintendo Switch and PlayStation4 platforms as well, but they will require more time. We will update you in the upcoming days.



Good Luck Surviving!