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[Dev Blog] Backstory - The Cathedral Ruins

[Dev Blog] Backstory - The Cathedral Ruins


The Cathedral Ruins

The Cathedral Ruins is like the Misty Forest, a building from another dimension.
In the past, it was a huge and splendid cathedral, but one day, meteorites fell, leaving most of it crumbled. The great wizard, Koschei knew that the meteorites contained strange power and began to build a lab and labyrinth in the basement of the Cathedral.

Since then, people have often disappeared from the surrounding villages and the Misty Forest, and monsters have been witnessed around the Cathedral. What's Koschei doing?

Light leaking through a hole where meteorites fell

The temple of an ancient god with bizarre patterns on the walls


The Great Koschei

Koschei was once a magnificent wizard. He acquired a pagan scripture by chance and was fascinated by the pagan 'Goddess of Wealth' and its power. This was when Koschei began to serve the 'Goddess of Wealth' and sacrifice many people. He eventually abandoned humanity and became Lich, an immortal.

Koschei has a good command of forbidden magic, uses his skills to weaken enemies and summons 'Abominations'. Also, be aware that the summoned Abomination will use the instant-kill skill that will wipe out all Corps Crew if they turn into the Egg of Calamity!


Black Goat

In return for devotion and loyalty to the Goddess of Wealth, Koschei is now able to summon Black Goats, the children of the Goddess.

Black Goats use long tentacles to drag Corps Crew and strike a powerful attack on the target. They are one of the hardest enemies to deal with, as they paralyze a wide range of targets and regain health through the lifesteal skill.


Wraith

Wraiths are made of human bodies and absorb soul energy from every life they see. The collected soul energy is transmitted to Koschei, which leads him to live an immortal life.
Wraiths are debuff specific monsters that can continuously reduce Corps Crew's MP or replace health and buffs/debuffs with them.


Goddess of Wealth

Koschei succeded in summoning the avatar of the Goddess of Wealth through the meteorites in the cathedral.
She is the goddess who takes control of an otherworldly dimension. When facing foes, she creates Black Goats or deals strong damages with her tentacles. She lost some of her power when she was summoned to this dimension, be careful with her skills... it can lead to the annihilation of entire Corps Crew.

Abomination, a golem built with corpses, Scavenger which eats away the remaining bodies after Koschei's experiments, and Corpse Spider which heals the friendly forces; Koschei created most of these monsters in the cathedral borrowing the power of the goddess.


The Followers

There are additional monsters that can be found in all regions. As we mentioned in the previous post, they are religious fanatics so-called the Followers of God. They destroy all the living things in sight to steal life energy. Their main goal is to awaken an otherworldly god asleep in the Misty Forest.
They were human beings in the past, but they twisted to monstrous look as they repeat doing evil. They have webbed hands and faces resembling a fish behind their masks!

Executioner Shotel/Bow
Executioners specialize in executing enemies. They're threatening monsters carrying shotels or bows and can deal powerful blows to your Corps Crew.

Collector
They're performing the role of collecting life energy. They also can utilize the collected life energy to give debuff effects like bleeding, silence, stun to interrupt enemies and protect their side.

Torch
They are fire wizards who are in charge of incinerating dead bodies after collecting life energy. They can increase the attack power of friendly forces dramatically and mainly use ranged fire attacks.

We hope all the captains could safely complete the expedition to Cathedral Ruins.
Then, we'll be back with the stories about the Cursed Town next time!

Good Luck Surviving!

[Dev Blog] Backstory - The Misty Forest

[Dev Blog] Backstory - The Misty Forest


Greetings, Captains!

There are five distinct dungeons in the world of MISTOVER. As you explore each dungeon, you will find each region has its unique characteristics.

In the Misty Forest, you will see a desolate forest full of dead trees and the Great Worm, the ruler of the forest. While the Cathedral Ruins is a devastated cathedral where the Great Koschei awaits you. These unique objects, backgrounds, and monsters have their own story behind them!

Then, let’s find out what stories lie behind the Misty Forest which you’ll meet at the very first of your adventure.


The Misty Forest

All the disasters came to birth from the Misty Forest. The forest appeared with a Vortex nearby the Kingdom of Arta, all of a sudden.

The forest which came from a different world was full of horrifying creatures. Many expedition crews ventured into the forest to uncover the mystery of the forest, but most of them lost their lives by the monsters raiding out of the dark mist.


Burned trees, corpses and bones… Does it give you an eerie feeling?


A lot of dead bodies in the Execution Ground.

Monsters of the Misty Forest
Great Worm
The Great Worm which controls the Misty Forest can move quickly under the ground and ambush its quarries.

This hideous creature was once a guardian of the forest who loved and took care of the woods. But, one day, the Mist appeared and started to destroy the woods. The Great Worm was unable to withstand great rage and grief as he watched the forest being devastated. He eventually went mad and degenerated to become the horrific creature of the present.

As the monster likes to travel underground, he used to lurk in ambush to attack prey. Also, he continuously creates Larva to attack enemies, so it’s important to get rid of the Larva nests quickly.

Swamp Worm
Swamp Worms which reflect damage and poison your corps crew all the time, are the developments of the Great Worm’s Larva.

They usually raid their prey in groups and have acid saliva and blood. That’s why you can get damaged by their blood splattered and suffer from poisoning when you attack them.

Ghoul
When Swamp Worms feed on dead human bodies, they transform into human-shaped monsters, Ghoul. They possess the ability to freely transform their bodies, so they can even attack enemies far away.

Rotten Beetle
They’re beetles infected by Swamp Worms. At the dictation of the Great Worm, they protect Swamp Worms and the Great Worm’s powers with their hard shells.

Mashu
Mashus are parasitic fungus. They spread their spores to heal friendly forces or to infect and weaken enemies. The spores spewed by them make the forest even more gloomy along with the Mist.


Most of the monsters in the Misty Forest are created or controlled by the Great Worm. But some of you might still be curious about the other monsters you met in the forest. They are evil creatures, so-called Followers. We’ll talk more about these monsters in the next post!

You now know how the present Misty forest has been made, and where all the monsters came from. Good job if you have successfully defeated the Great Worm, one of the major destroyers!
When you visit the forest after learning all the backstories, you’ll discover something new that you didn’t notice in the past or couldn’t have noticed!

Good Luck Surviving!

[Patch Notes_1.0.3f] Updates



[Patch Notes_1.0.3f] Updates


Bug Fixes:
  • [Battle] Fixed The Great One (Boss Monster)'s AOE skills result in falsely displaying as the annihilation of your entire crew while Paladin is using 'Holy Guard'.
  • [Others] Improved Gamepad play experience.


Additional Features:
  • [Expedition] Added clear warning messages when your crew is about to get KILLED by 'Bleeding' or 'Lack of fullness' in the expedition.
  • [Town] If your Sister dies during the expedition, you will be guaranteed to have at least one Sister in your next recruit list.
  • [UI] Menu items improvements.


Please restart Steam to download the Update.

Good Luck Surviving!

[Patch Notes_1.0.3e] Updates

[Patch Notes_1.0.3e] Updates
Balance Fix:
  • [Battle] Changed Monsters' Hide skill duration from 2 turns to 1 turn.
Bug Fix
  • [Class] Fixed incorrect description of Sister's "Stable Cloud" skill.
  • [Expedition] Fixed a bug after closing the game on the expedition result screen.
  • [Battle] Fixed a bug where game is unplayable when all crews are annihilated while a crew member was kidnapped by Hive Mind(Boss monster)'s egg.
  • [Battle] Fixed a bug when summoned 'Spirit Turtle' dies.
  • [Battle] Fixed a bug with the buff icon of 'The Last Prayer'.
  • [Battle] Fixed incorrect description of Torch(Monster)'s 'Blessing of Flame!' skill.
  • [Others] Fixed some misspelled words


Please restart Steam to download the latest patch.

Nintendo Switch and PlayStation4 Players! We're planning to apply the recent patches at once by the end of October. We appreciate your patience!

Good Luck Surviving!

[Patch Notes_1.0.3d] Updates

[Patch Notes_1.0.3d] Updates

Many of you are trying your 2nd run in MISTOVER. I am sure you've met different type of monster in your expedition. Right! that's 'Scout' monster! ( Two exclamation points !! )

'Scout' monsters' characteristics are as follows:
  • Once 'Scout' monsters spots you, they will follow you around and call other monsters together! (It's similar to Werewolf's expedition skill 'Roar'.)
  • All monsters including 'aggressive' and 'passive' monsters will come right at you! Be careful!
  • The more you run (2nd, 3rd and so on), the more 'Scout' monsters will spawn.
  • 'Scout' monsters AI is smarter than regular monsters. It can be difficult for you to hit them first! If you see any of them, make sure to hide or kill it quickly!


Balance Fix:
  • [Doomsday Clock] Conditions are now based on 'AVERAGE' levels of your crew members, not the 'highest' level among your crew members.
  • [Economy] Consumables price changes
  • [Expedition] MP regenerate rate fix (While moving in the expedition)
  • [Expedition] Ghost monster re-spawn rate fix
  • [Expedition] Fixed monsters' level variation. (There were too many low level monsters.)
  • [Expedition] Higher probability to have 'Rescue missions' after 1-3 area.
  • [Battle] Goddess of Wealth(Boss Monster) skills' subtle hints added.
Bug Fix:
  • [Class] Fixed Werewolf 'Blood Kin Power' not removing a brand from one party member.
  • [Class] Fixed Sister 'The Last Prayer' lasting for 3 turns even after it's applied.
  • [Expedition] Fixed not dropping Gold key issue.
  • [Battle] Fixed incorrectly displaying 'escape rate' when you try to escape.
  • [Battle] Fixed not displaying 'escapes related jinxes' above characters.
  • [Battle] Fixed stacking escape related buffs and debuffs bug.
  • [Battle] Fixed Ectoplasm(Monster) appearance rate after 2nd runs.
  • [Town] Added 'Warning Message' when learning a new skill will sacrifice the chosen crew member.
  • [Town] Added 'Specialties' and 'RESIST' in equipment descriptions.
  • [Town] Fixed NPCs' repetitive voice dialogues.
  • [Town] Fixed sorting issue when fusing equipment in the 'Alchemy Workshop'.
  • [Town] Fixed default key setting when entering multiple menus.
  • [Item] Fixed 'Sharp' rings not having CRI stats.
  • [Item] Removed the 'Discard' button for journals.
  • [Others]: Fixed some misspelled words
Additional Features:
  • [Expedition] Added setting default formation during the expedition.
  • [Battle] Added icons for escape buff and escape debuff.
  • [Battle] Added animation 2x, 3x speed increase option.
  • [Town] Added Request information in Select Dungeon UI.

Please restart Steam to download the Update.

Good Luck Surviving!