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[Dev Blog] Backstory - The Frozen Mountains



[h2]Backstory - The Frozen Mountains[/h2]
As you explore the Frozen Mountains, you'll start to find out the secret behind the world of MISTOVER.
Surrounded by green mountains, only some areas were strangely covered with snow, and a deep cave was discovered there.

It is said that a spirit called "Lord Frost" froze the area long ago. Lord Frost freezes everything around him and creates threatening snowman monsters.

"Elder Ones" who came from a different dimension are also nesting in the cave. Judging by the complex geometric patterns carved on all the pillars and walls of the cave, they must have been a developed civilization.

Inside the cave is very foggy, and as you get deeper the cave widens and the ceiling rises up high. Also, more and more geometric patterns and sculptures are spotted. Mysterious shiny structures are seen beyond the cliff. Would be the Elder ones sleeping there?


[h2]Monsters in the Frozen Mountains [/h2]

[h3]The Elder Ones[/h3]

They are ancient tribes who acquired superpower as a result of constant evolution. However in return, they lost the ability to understand each other. When multiple different dimensions combined, the Elder Ones ran into the Flying Blobs. Since then they started a war to dominate each other. In the end, the Elder Ones who don't cooperate were defeated and only the survived ones fled into the deep cave of the Frozen Mountains to escape from cold-short Flying Blobs.

They have wings on their bodies and sensory organs that look like flowers on their heads. They use them to explore the surroundings and to use their psychic powers. They mainly focus on mental and gravity attacks, but they can also release energy and deal physical damages.

[h3]Elder Emperor[/h3]

Elder Emperor is the emperor of the Elder Ones. As the most powerful one of its kind, he fights against its enemies by creating a controlled universe of his own will.

Elder Emperor uses their supernatural powers to hallucinate, increase their turn, and prevent Corps Crew from using their Co-op skills. When they get hurt, they will get themselves into the second phase and bring Corps Crew into their own universe to fight.


[h3]Gargoyle[/h3]

Gargoyles are the golems created by the ancient species to protect them during hibernation. They're made of cave-rock and have superpowers that travel through space under the influence of an ancient species. They come out of the back in the flash for surprise attacks on enemies. They weaken enemies' resistance to bleeding and cause deadly bleeding attacks.

[h3]Snowman[/h3]

Snowmen are creatures of Lord Frost. With their huge body, they may jump at the enemy and throw big snowballs or sometimes take damages instead of other allies.


Giant Albinos which are penguins transformed by the Elder Ones and Cavemen who are subject to the Elder Ones can also be found in the Frozen Mountains.


You need to find the key held by the ancient Elder Emperor so that you can proceed to the final area. Let's hope you survive safely to the last and discover the cause of this disaster that the pillar of despair has brought!

Balance Update Preview



Greetings, Captains!

We are planning to make more updates that include a lot of balance adjustments that many players asked for. We'd like to introduce major changes and the intention behind them before it's released!


We wanted MISTOVER to be difficult from the beginning, BUT, we have noticed that some of the current game designs take the fun out of the game. Therefore we tried to improve the game in ways that players to have more opportunities in a crisis and to become more motivated to keep playing as we make these changes.


[h2]Battle Improvements[/h2]
[h3]Improvements on Abnormal States and Missed Attacks(HIT):[/h3]
  • Some players would have felt discouraged and tired from multiple monster's bleeding attacks (They are a lot). In order to relieve the stress caused by 'Bleeding', we're going to reduce its duration from 3 to 2 turns, and also allow 'Block' to reduce bleeding damages.
  • In 'Limbo' state, there have been cases that a crew member suddenly dies before you take any action, especially when the crew member was under an abnormal state. To prevent this, all the abnormal states such as Weaken, Brand will be removed when a crew member enters a Limbo. (However, bleeding will remain in Limbo as it can be resolved by a player's action.)
  • In addition, if a Miss occurs, the chance of having consecutive misses will be lowered.


[h2]Expedition Improvements[/h2]
[h3]Less time and fatigue to complete each expedition: [/h3]
  • We'll reduce the map sizes and the number of monsters by 75% of the current sizes and numbers.
  • The chances of consumables being contaminated will be reduced from 100% to 50%.


[h3]Clear information on Doomsday Clock [/h3]
  • It was quite difficult to expect how the Doomsday clock will move before and during the expedition. To help players make better choices based on expected Doomsday Clock's movements, we're planning to apply the following changes:
    • Before the expedition, the pop-up warning about the expected penalty will be clearly displayed.
    • During the expedition, the Doomsday clock's expected movement will also be calculated and displayed together with the Complete Rate.


[h2]Skill Acquisition Improvements[/h2]
[h3]Faster and easier Corps Crew growth:[/h3]
  • Many players had a difficult time building their corps crew up due to the expensive cost when learning a new skill. In view of this, we decided to increase the effectiveness of skill acquisition. After the update, you will be able to keep the levels of newly learned skills. Thus, it will be easier for you to reach higher levels of skills since the 1 SP cost will remain the same.



[h2]Jinxes System Improvements[/h2]
[h3]Favorable and fair progression: [/h3]
  • There are chances of getting favorable and disadvantageous jinxes after modifying jinxes in the Training Room. We've heard that many players felt that it's unreasonable to spend their resources just to get a disadvantageous jinx. So we decided to increase the cost of modifying jinxes, but instead, you will only obtain favorable jinxes after the change.
  • Also, it was discouraging when you reach the maximum number of jinxes and one of your jinxes changes randomly. With this patch, we will increase the maximum number of jinxes from 6 to 10, but your jinxes will not be changed after you hit the maximum limit.
  • The senior Corps Crews that can be hired in the Expedition Center had jinxes depending on their level, but after the update they will not have any jinxes.



We are hoping to make these changes by December 2019, but we will let you know once we are ready to patch them! We hope you like this preview of upcoming updates and will be looking forward to your valuable feedback!


Good Luck Surviving!

[Dev Blog] Backstory - The Cursed Town

[Dev Blog] Backstory - The Cursed Town


Hello Captains!

Today, we're going to talk about the next dimension "The Cursed Town" where you'll explore after the "Cathedral Ruins".

The Cursed Town

In the past, The Cursed Town was once the capital of a powerful kingdom. However, the town came to the ground due to the disaster brought by the Mist. The soil rotted and many living things died of unknown diseases because of the Mist. Furthermore, some creatures with mucous bodies that appeared with the Mist attacked people and occupied the town.

These slimy creatures cover the entire town, and they seem to be continuously creating new monsters. Having many eyes in their slimy bodies, they creep about to deliver everything they saw to the monsters around them.

Outside the town

Broken city walls are observed here and there outside of the town suburb.

As you get closer to the center of the city, the streets become more complex like a maze and more slimy creatures are spotted.


The Monsters of the Cursed Town


Hive Mind and Flying Blob


The monsters took over the city are Flying Blobs that can freely transform their bodies. Long ago, they used to have a separate mind and body, but as they evolve they combined their minds to become one huge collective mind so-called Hive Mind. Hive Mind controls Flying Blobs as if they were a single organism, and receives all data sent from Flying Blobs. As Hive Mind was formed with many minds, it possesses great mental power to use psychic abilities such as controlling gravity.

Hive Mind unleashes fierce attacks pressing enemies with the power of gravity or twisting space to change the enemies' locations. Also, they protect themselves by summoning Hive Mind cells or making themselves into a nearly invincible state for the time being. Especially, the summoned cells kidnap a corps crew by a certain probability. To rescue the kidnapped party member you should kill the cell, however, it won't be easy due to its powerful healing skill.


Starfish
Starfishes are starfish-shaped monsters created by Flying Blobs. They deal very strong bleeding damages to intruders by attacking with sharp teeth located in the center of their bodies. So don't forget to pack some bandages before you go!


Crawling Filth
Crawling filths are made of byproducts released when Flying Blobs change their shapes or create monsters. They act independently from the control of Hive Mind and contaminate all the living things with filth.

The filthy water caught out of their mouths can weaken or paralyze enemies. Also, be careful not to be misled by their mushy-looking bodies as they can make a fatal attack by smashing their long arms!


Darkness Gazer
Darkness Gazer is an evolved type of Flying Blob with greatly developed eyes. They incapacitate or daze enemies just by gazing. They mainly use mental attacks. For example, your corps crew can't use certain types of skills or get stunned for a while when hit by the monster's gazing skills.


In addition, you will meet Orbis Brain which is nearly as powerful as Hive Mind, Meat Balloons floating on air as mediators, and Floating Matters in gaseous form in the Cursed Town.

Choose your move carefully depending on each monster's unique characteristics when fighting these monsters!


Good Luck Surviving!

[Patch Notes_1.0.4a] Updates

[Patch Notes_1.0.4a] Updates
Bug Fixes:
  • [Expedition] Fixed game crash when starting battle.

Please restart Steam to download the Update.

We are working on Nintendo Switch and PlayStation4 platforms as well, but they will require more time. We will update you in the upcoming days.

Good Luck Surviving!

[Patch Notes_1.0.4] Updates

[Patch Notes_1.0.4] Updates
New features:
  • [Expedition] Added 'Back to Title Page' menu during the expedition.
  • [Town] Added 'Color Customization'. Choose your own Color for your Corps Crew.
  • [Others] Added Korean Voice-Over.
Improvements:
  • [Expedition] Onmyouji's Trap Searching works with a 100% probability. (Before it was 80%)
  • [Battle] Improved Buff Icons for better visibility.
  • [Battle] Improved Critical Hit effect for better visibility.
  • [Others] Improved English texts and fonts for better visibility.
Bug Fixes:
  • [Expedition] Fixed an abnormal sound played when saving formation during the expedition.
  • [Expedition] Fixed an abnormal sound played after defeating monsters in the Frozen Mountains.
  • [Battle] Fixed Executioner Shotel's skill 'Formation Shuffle' only showing 'Move RES' and not applying correctly.
  • [Battle] Fixed Onmyouji not getting YP when critical hit by monsters.
  • [Battle] Fixed some abnormal state descriptions being cut off .
  • [Others] Fixed Steam's 'Master Over' achievement bug.

Please restart Steam to download the Update.

We are working on Nintendo Switch and PlayStation4 platforms as well, but they will require more time. We will update you in upcoming days.

Good Luck Surviving!