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Character Spotlight [1/11] - Stella



Character Spotlight [1/11] - Stella


Stella
https://youtu.be/uvEeDju6d4E
  • She is a descendant of a family that has served the duke family since long ago.
  • Stella, like her father, grew up to take up the role of assisting the family. She is doing her best as an aide to Heinrich, but she never stopped being suspicious of the secrets he may have.
  • She is always dressed in a way that makes her look very elegant, and her graceful demeanor makes it difficult to dislike her.

Stella: "It's really nice to meet you!"

Introducing MISTOVER Asia Publisher!

Introducing MISTOVER Asia Publisher!


Greetings Captains,

I've got some great news!

We have signed a publishing contract with Arc System Works, which is famous for games such as the Guilty Gear and BlazBlue series etc.



Arc System Works is a developer/publisher with more than 30 years of experience in the global console gaming market. We believe that Arc System Works is the perfect partner for MISTOVER's Asia market. I am sure that they will be able to provide reliable operations and services based on their rich experiences.

Aimo Team will try our best to support Arc System Works to complete developing MISTOVER that you all enjoy and prepare for the live service you will be satisfied with.

Thank you and... See you guys in Hong Kong!

Good Luck Surviving!

MISTOVER joins Ani-Com Games 2019 in Hong Kong

MISTOVER joins Ani-Com & Games 2019 in Hong Kong




We're back with exciting news! MISTOVER will participate in the ACGHK 2019, a popular summer carnival in Hong Kong. The 21st ACGHK 2019 is Hong Kong's annual event and features the best selection of animation, comics, games and a variety of performances and activities.

Why don't you visit our MISTOVER booth?

ACG HK MISTOVER Booth details:
Official website: https://www.ani-com.hk
Schedules: 26 July to 30 July 2019 (10 AM to 9 PM)
Address: Hong Kong Convention and Exhibition Centre (1 Expo Drive, Wan Chai Hong Kong)

You can get your hands on our newest build of MISTOVER and get MISTOVER stickers!





(If you would like to schedule a play session and/or interview with the developers during ACGHK 2019, please email us at [email protected] ).

Looking forward to seeing you soon!

Good Luck Surviving!

Korea Meet-up Recap! (MISTOVER Console PC Cafe)

Korea Meet-up Recap! (MISTOVER Console & PC Cafe)


#MISTOVER #미스트오버 Coming to #Steam #Switch
MISTOVER's first Korea Meet-up at KRAFTON "Console & PC Cafe".

https://youtu.be/qxAuXfGenV4
Official site: https://www.playmistover.com/
Twitter: https://twitter.com/MISTOVER_EN
Nintendo Switch eShop: To be announced.

Good Luck Surviving!

Community Feedback and Development Plan



Community Feedback and Development Plan


Greetings Captains,

It's been over a week since we had the MISTOVER Korea Meet-up. It was our very first time showing a full version of MISTOVER (as opposed to an event version like we had for PAX EAST and NicoNico), and we received various feedback from our players. The Aimo team is very thankful for all your feedback in the form of bugs, suggestions, and more. 

We wanted to address these issues and come up with solutions to implement as quickly as we could. 
  • Doomsday Clock:
    Feedback: "It's difficult to understand how the Doomsday Clock works due to the lack of its description." 
    Improvement: We will show what gameplay affects the Doomsday Clock’s movement. However, displaying detailed information directly will not be appropriate for the concept of the Doomsday Clock, so it will be shown in a rather indirect way. 

  • Skill balance:
    Feedback: "The Co-op skills are too powerful." "Tanker class's taunt skills do not work well." etc.
    Improvement: We will make adjustments to all skills of each class through continuous testing until our release.

  • Currency balance:
    Feedback: "All currencies including gold are oversupplied." "They take up too many spaces in the bag." etc.
    Improvement: The amount of currencies will be adjusted to the appropriate level through continuous testing. In addition, we are considering adjusting the space-consuming rules for the currencies in many different ways. 

  • Shortcut key in the expedition:
    Feedback: "It's cumbersome for repeated use of functions such as …Formation reset," "…use of food," "…use of Light Flower" in the expedition.
    Improvement: We will add shortcut keys for frequently used functions to make them easier to use. 

  • Result screen after the expedition:
    Feedback: "Items acquired during the expedition are displayed in a really messy way."
    Improvement: UI will be modified to make the acquired items easier to see.

  • Warning sign and Start button change:
    Feedback: "Due to the nature of the roguelike genre, each expedition and each battle has a great impact on the story progress.” 
    Improvement: UI will be modified in a way that can be started by pressing and holding the button. 

  • Add Corps Crew sort criterion:
    Feedback: "You can hire a new crew every week and learn skills. You need to check them frequently, but it's inconvenient to see because you can't sort them neatly."
    Improvement: More sort of criteria will be added to make the list better. 

  • Classification of Main and sub-quests:
    Feedback: “It's difficult to know which quest is more important between quests.”
    Improvement: We will add more colors to distinguish between main and sub-quests.

The Aimo team is at the final stage of developing MISTOVER, but we acknowledge so many things from your feedback. We read your reviews and comments on our news thoroughly.

It was really great to meet fans who are passionate enough to advise on our game. The Aimo team will continue to communicate with the community in order to improve our game all the way up to our release.

Good Luck Surviving!