A New Build is OUT - Patch 0.5.21. - Codename: HighLife!

[h3]Hey everyone,[/h3]
our last patch with the Deven subregion and Crew Combat improvements was our biggest release since entering Early Access. Unfortunately, it also brought more bugs/setup issues that slipped through the cracks. Sorry about that. But now we are happy to share with you this 0.521 build that is, though, mostly a hotfix patch for 'Codename:Plunder', also has some new Quality of Live features we have been planning for some time.
[h2]Let's start with those QoL additions:[/h2]
- Objective area markers added on the Chart for a number of questlines - typically for those where you need to scout within a given area, so you would know at least the approximate location. Note that this is the first version of this feature and will change over time when we add Mercenary and Exploration tasks as they will use the same system. Also, we might add an option in the main menu to turn these off so hardcore explorers can hunt for these locations solely based on rumors and other clues.
- Exploit Leadership perk is enabled, which now allows players to use Resourcefulness to reroll available Trade faction contracts in settlements once per seven days.
- Goods category filters added on the Market to help finding the exact things you are looking for.
- Specify quantity button added for those playing via Steam Remote Play using their iPads (or somethin').
Okay, so what got fixed? Here go the patch notes.
[h2]Patch 0.5.21 - Codename: HighLife![/h2]
New/Updated Features
- Objective area markers
- Exploit Leadership perk to reroll available Trade Tasks
- Goods category filters on the Market
- Specify quantity button on the Market
- Goods pilfered by the enemy can be taken back if you destroy them in Crew Combat
- Entering major settlements with a larger armed force now requires a license
- Vagrus now runs in the background
Bug Fixes 🤞🏽
- Heritage of Hatred questline location is now actually on the map
- Blessing of Unbiding works on companions - time to hunt some specters
- Eliminated over 300 nodes and 2000 lines from the overpopulated areas of the campaign map
- The Wyrm's Teeth shows up on the Chart as intended
- The event connected to the Wyrm's Teeth now properly pops up (if all dependencies are met)
- Initiating banter during the rest before the Gor'Goro Arena match no longer breaks the game
- Chapter I. save in the PotW story fixed
- Applied a great many changes to Crew Combat calculations
- Approximately 300 Crew Combat templates rebalanced (probably needs 3-4 more passes before release :P)
- Crew Combat Action with 'Not against Beast/Undead' requirement fixed
- Crew Combat casualties now properly show up on the conclusion screen and at the time of camping
Known Issues
- We will explore options to reduce the initial loading time.
- Scouting result crash - still unable to reproduce.
- The visual presentation of Companion Combat skills with two phases is not final yet.
'Is Vagrus properly balanced now'? - Nope. 'Was it a step in the right direction?' - We think so. Please let us know how you find it.
Stay tuned, stay alive, conquer the wasteland!
- The Lost Pilgrims Team
P.s.: thanks for all the Steam award nominations. We love you too!
If you like the game and/or the direction it's heading, posting a review is a great way to help the development. Much appreciated. Cheers!