Wildermyth is out of Early Access
[h2]Wildermyth is out of Early Access![/h2]
Our friends at Worldwalker Games have just released the 1.0 build of their amazing game.
https://store.steampowered.com/app/763890/wildermyth/?utm_source=steam&utm_medium=affiliate&utm_campaign=vagrustherivenrealms
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
Sometimes described as "Fantasy XCOM" or "Single Player D&D", if you like turn-based squad combat and characters who grown and change in response to your choices, check it out! There's a 20% sale running this week.
[h2]Here's what's new in the 1.0 release:[/h2]
[See the full patchnotes on Wildermyth's community site: here]
[h3]All the Bones of Summer[/h3]

A five chapter campaign focused on Drauven. This story follows both human and Drauven heroes over the span of the campaign. It's complex and beautiful. Something the team can be extremely proud.
[h3]Achievements![/h3]
Over 50 achievements have been added to the game. Each achievement unlocks a piece of concept art or a theme skin. You can browse your achievements in the legacy browser or on Steam.
[h3]Theme Skins[/h3]
Some themes now have skins that can be unlocked with achievements. Theme skins are cosmetic variants, and once unlocked, they can be chosen in the customize section in the character sheet.
[h3]Ability Upgrades[/h3]

When a hero levels up, they will now often see 4 choices instead of 3. The 4th choice is for upgrading an existing class ability or theme attack. This is a very big change to how heroes are built, and it will allow players to be more intentional with their builds, and differentiate heroes more.
[h3]Generic Campaign Chapters[/h3]

The team has revamped their generic campaigns, and it's a huge improvement!
Now instead of seeing generic events, each chapter will have an omen, capstone, and victory events that fit together, with a custom capstone mission. Some chapters also include custom keystone missions. These chapters will be mixed together to create a whole campaign. Some are monster specific, and some work for any monsters, but they all have unique battle maps and stories that match what's going on in the overall campaign. Right now there are over 20 chapters in the game, with several more on the way.
[h3]Launch Week Schedule[/h3]
- Tuesday: Nookrium
- Wednesday: Penny Arcade Acquisitions Inc. C Team
- Thursday: ReformistTM
- Friday: Paul Soares Jr
- Saturday: Seri! Pixel Biologist
- Sunday: Blind IRL & friends
https://store.steampowered.com/app/763890/wildermyth/?utm_source=steam&utm_medium=affiliate&utm_campaign=vagrustherivenrealms