Expansion Build and Hotfix I-V are OUT - Patch 1.1.50 - Codename: New Realms
Update (Nov 22, 2023): Hotfix V. has been released.
See the details below.
Why are we reposting this?: Apparently, Steam does not allow a build to be linked to a DLC release announcement type post, so the game was shown to be last updated in August. Hence, we are reposting our patch notes along with the Hotfix I-II notes to be able to provide the algorithm a post about a new build. #indiedevlifehacks
[h3]Hey everyone,[/h3]
Hot on the heels of our expansion’s release, we were ready to deploy our first hotfixes. These hotfixes address a swathe of bugs we’ve become aware of since the content first went out a few days ago. Among the matters addressed are those that appeared in yesterday’s “known issues” and several others that we are still working to fix. Please bear with us while we do our best to clear any problems and bugs as they become known. Checking the "Send Crash Reports" box on the Disclaimer screen helps a lot in becoming aware of things early, so thanks to everyone who did that.
It has also come to our attention via crash reports that for some reason, quite a number of our players are on earlier versions of the game (pre-hotfixes). So please make sure that Vagrus is updated to the latest version at all times.
Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.
[h3]Hotfix V. v1.1501121J/22K - Live as of Nov 22, 5 AM for all OSes[/h3]
- Added a script to retrospectively unlock event-related Achievements for those who previously crossed the 10-year limit.
- Crew Combat Auto-offer can no longer cause the game to be stuck
- Steam deck/controller fixes/improvements (still working on resolving the config reset).
- Outpost crew add/remove actions now work in the increments intended.
- Mercenary tasks against newly added enemies/factions no longer get stuck.
- Minor Outpost tweaks and bug fixes.
- Dialogue issues in the Hall of Fame were corrected.
- Removed redundant Quality dependencies from authorities discussing the winds in great cities.
- You only need to have Mokoru instead of equipping them to be able to use them as bait in the relevant quest (sorry).
- Eylani will no longer appear out of nowhere during the Onyx patrols sometimes.
- You actually gain the slaves that you round up in various encounters during the Onyx patrols.
- More NPCs and groups now react to the conclusions of the Nemesis questlines in dialogues.
- Chimera Legion victory in Hakhtarast now improves the Church of Sergorod's faction presence there.
- Chimera Legion Nemesis quest battles during the sun ritual were tweaked to better match their narrative circumstances.
- The objective related to the theologian during Prince's Commissions can now be completed.
- Raised the benefits of House Darius reputation in Caverns of Largas.
- At the end of the Exquisite Brew quest, players will now be able to see when to expect changes in Utun Ghrayi.
- Some settlement Event navigational issues were tweaked (specifically when exiting certain facilities).
- Numerous NPC portrait-related issues were fixed.
- A ton of typos and stylistic issues were corrected.
[h3]Hotfix IV. v1.1501117G - Live as of Nov 17, 1 PM for all OSes[/h3]
We resolved the issue introduced in ..1115C & 1117F and redeployed their fixes along with some new improvements.
- No enemies turning up - and hence getting stuck - in Companion Combat after selecting the Eliminate Their Leaders command from within Crew Combat issue fixed
- The Eliminate their Leaders command can no longer be selected if no Leader/Elite units of the opponent are alive in Crew Combat
- Fixed some issues in the Outpost upgrade progression scripts
- Fixed an issue that caused some dialogue options to erroneously appear after finishing the "An Exquisite Brew" quest
- Fixed an issue occurring during the quest "Suboptimal Efficiency" that caused more than one construction crew to be taken and thus caused players to get stuck with them (if you did get stuck with one, you can remove them now in Oil Field Venari after delivering one crew).
- Commander Thadirath will no longer talk about the curse after finishing the quest at Wazirhai
- Finndurarth can no longer save you in the caleri indefinitely
- Price history bug where the prices were erroneously multiplied by the stack size again finally fixed. All hail 'Dauntless' who provided us with a repro. \m/
- (Pertinent) Equipment now grant their boons at the Outpost as intended
- Outpost mechanics / UI tweaks applied - mostly around productivity. (More coming later)
- Tutorial sizing fixes (again)
- "Mysteries of the Dead Forest" quest ending issue fixed
- D'shír games difficulties tweaked
- Changes were made to the sequence and frequency to the Blazing Oasis encounters where you can attain Aharutun plants
- Lowered the Aharutun plant requirement during the quest "The Legate's Fall"
- Instead of ambushing you, the raiders in the random Event where you can rush to the aid of faction shipments now get ambushed
- Tweaked dialogue options of the Legate during her nemesis questline
- Various typos and stylistic issues corrected
[h3]Hotfix III. v1.1501114C - Live as of Nov 15, 3 AM for all OSes[/h3]
- Machine translations were added for the Expansion content
- Camp UI getting stuck during multi-day rests (e.g.: Black/Mushroom Rot healing) was fixed
- Kadaath highlight when crossing over to the Outer Realms for the first time was made significantly more visible
- A bug that caused stacks being removed instead of units in Event trades was fixed
- Outpost Nutrition dropping at Ration 100% instead of gravitating to 5 was fixed
- Outer Realms movement issue when playing in a language other than English was fixed
- Journal Note entry issues with controller fixes
- Spiders' Accuracy stat was fixed
- Some Equipment did not grant their supposed Outpost effects, it's now fixed
- Tutorial sizing issue when the font size is increased was fixed
- Various discrepancies that caused choices not to appear in the Event where you find stranded passengers were fixed
- Many glitches and discrepancies of the quest "Suboptimal Efficiency" were fixed
- Interactions leading to a softlock with Raewanar in Onyx Outpost were fixed
- Entry to the Breach in Stygios Lumber camp was tweaked not to confuse players by disappearing choices
- An edge case occurring if the quest "A Conspicuous Shipment" was repeated quickly was fixed
- Softlocks caused by talking to the Chief Architect at Phlegetos Bridge were fixed
- Softlock following the crew fight against Kasar when all Companions were wounded was fixed
- Renkailon's Mark Target description was expanded to better inform what you gain by upgrading it
- "Prince's Commissions" quest glitches were fixed
- Suspicious Ahari passengers can no longer be taken when you ally with the Chimera Legion
- Kabur's Prince can no longer boost the nemesis factions' reputation after you choose a side for good
- Changed the materials needed for the Equipment "Hauling Litters" to better match the artwork
- An issue that caused the Vaelenesthil part of the nemesis questlines to starting prematurely was fixed
- Implemented a fix for players whose old save files contain No Repose issues (it is in the Ahskulite headquarters in Deven's Temple Ward)
- A ton of text was improved (spelling, style, clarity, etc)
[h3]Hotfix I-II. v1.1501109Z - Live as of Nov 9, 4 AM for all OSes[/h3]
Hotfix II
- Outpost capacity miscalculations from extremely old saves solved and some tweaks applied to the calculations, too
- Outer Realms movement glitch with controller was fixed and some polish was applied
- Settlement art enlargement related UI issues were fixed
- Various smaller Event fixes, including some background image updates in old quests
- Deputy tutorial crash fixed- it is extremely awkward that we put this bug in with a performance improvement "fix" the day before release, sorry about that...
- Camp UI calculation glitch solved
- Several behind the scene crashes solved
- Ambition texts still referring to the in-game 10-year limit were removed (Explanation here)
- Allies can now be properly recruited in the later stages of the Nemesis questlines
- A rare controller bug during the tutorial right before leveling up Morwen was fixed
- A rare Steam Deck specific navigation issue in the Outer Realms was fixed
- The occasional Movement Point weirdness in the Outer Realms was fixed
- Fixed a Nemesis questline Companion Combat "boss" animation
- Some NPCs received additional talk options sensitive of the state of the Nemesis questlines
- The Forsaken Colony Codex entry can be attained by new means now
- Some quest markers were updated
- A number of smaller spelling and text issues were ironed out
- A bit more informative "What's new?" pop-ups were added to point out where to start the Expansion
Now on to the original Patch notes of the major release we published on Tuesday (Nov. 7, 2032). Let's jump into the details!
[h2]Patch 1.501106U - Codename: New Realms[/h2]
[h3]New Content (Sunfire and Moonshadow) :sun: :moon: [/h3]
- “Sunfire and Moonshadow” Expansion is released at the same time as this update.
- Content and quests that come close to half the vanilla campaign in size.
- The gigantic, seething Bronze Desert and the twilit Lands of Shadow are accessible
- New settlements and points of interest in the added regions, including oil fields, oases, and frontier outposts.
- New faction: the Handjari – work for them to earn their friendship and rewards.
- Nemesis factions: The Chimera Legion and the Ahari are embroiled in a cruel fight for survival. Choose a side and fight for their victory!
- Brand new music to accompany the Expansion, soon to be added to available OST.
- Breathtaking artwork featuring the new regions and locations of the Expansion.
- A great many new NPCs with their own stories and personalities.
- An abundance of new Gear and Equipment.
- Well over a dozen new enemy types, both in Companion and Crew Combat encounters.
- New banners for your vagrus to display proudly.
[h3]New Content (General) :gift:[/h3]
- New content related to the Outer Realms was added for everyone (No DLC required). It involves a quest and a new unique location with its own Outpost.
- Some new art assets were added to previous Events in the main campaign.
[h3]New and Updated Game Design (Sunfire and Moonshadow) [/h3]
- The Twilight mechanic was introduced with a new “Lamps” Equipment slot and all sorts of lamps to counter the negative effects of darkness.
[h3]New and Updated Game Design (General) :shiny:[/h3]
- The main campaign’s in-world time limit was removed entirely for various reasons. You can read about it here.
- Day of the week type of dependencies were added, so you might come across choices that only appear on a certain day of the in-game week.
- Camp defense Fighter requirements were reduced for all voluntary crew members.
- Outposts were reworked in a major way (see below).
[h3]Outpost-related Changes :sun: :moon: [/h3]
- A brand new Outpost User Interface was added
- Warehouse: you can store your Goods and Equipment at your Outpost
- Statio: your own mansio at your Outpost where you can store your Mounts and Beast, as well as switch between beast types
- The Outpost license fee was reduced by 2000 Bross (upon loading a save where you already paid for it, you get that money back as a reimbursement automatically)
- The Outpost upgrade’s resource requirements were somewhat reduced
- The Outpost production was tuned down to be in line with the cheaper setup
- Mounts are no longer used for salt production
- Certain pieces of Equipment stored in your Warehouse provide bonuses for Outpost activities (e.g. Mining Equipment enhances resource yields)
[h3]User Interface Improvements :pencil:[/h3]
- The Camp UI now uses a single lock feature that locks all in your current settings for rations, guards, and so on.
- The Price History tab has been improved, offering new sorting options and making it easier to navigate between settlements for easy comparison.
- The Scouting UI has been enhanced to make the available options clearer.
- The Custom Notes UI has been improved, making it easier and more enjoyable to jot down your thoughts.
- Chart legend improvements have been made for clarity, including the introduction of multiple-category Chart entities.
- Giving away Equipment in Events has been improved. Now, you can choose to give away or keep your currently equipped pieces of Equipment and you are warned if you are about to part with your only piece of a type of Equipment.
[h3]Bug Fixes :bug:[/h3]
- Breaking camp conditions are now synchronized with the tooltips, providing a clearer understanding of the requirements.
- The process of moving Gear between Companions has been improved. Unequipped Gear of the same type will be equipped first if available. Furthermore, in Events and Tasks, you will offer unequipped Gear to meet conditions first.
- The Insight tooltip is now clearer about the purpose and use of Insight.
- Various elements on the Camp UI have been fixed.
- Passengers are now more willing to indicate their desired destination: before you take them, you can click on the Destination icon to see where they are going on the Chart, and you can also click the new button at the front of each Passenger entry now to see their destination on the Chart.
- Some node background anomalies have been fixed, primarily those related to the day and night cycle in settlements.
- The delay and graphical glitch when the Codex is opening has been fixed.
- Fixed an issue that caused the travel time between settlements in some cases to appear out of place.
- Resourcefulness can no longer overflow.
- Discovered settlement and POI nodes are now consistently displayed on the Chart, whether or not the player has clicked on them or merely moved through them.
- The Loader's Guild storage unit lottery now provides rewards as indicated on the UI. The Guild has been kindly asked not to deceive players any longer. 🙂
- If an Event is active, you can no longer use hotkeys to interact with inactive windows.
- Events sometimes caused you to exit settlements when it was not intended, and at other times, you remained within the settlement despite the narrative suggesting otherwise. The entire system has been adjusted to ensure consistency.
- Anomalies in Beast type swapping have been resolved, especially in cases where the settlement did not possess the type of Beast that matched that of your comitatus.
- The text overlapping on Crew Combat buttons has been fixed.
- Fixed an issue that caused unresponsive Camp UI buttons after engaging in Companion Banter.
- At times, it was possible that theme-specific music was not playing in certain regions. The orchestra has been instructed to be more attentive to the surroundings and play the appropriate tunes for each location. 🙂
- There is a rare controller-related bug during the tutorial right before leveling up Morwen
- Allies are not recruitable for the nemesis show-down quests (fix coming very soon)
- A rare Steam Deck-specific navigation issue in the Outer Realms
[h2]Coming Up Next[/h2]
- Bug Fixes and Balancing Tweaks for “Sunfire and Moonshadow”
- Additional Content for “Sunfire and Moonshadow”
- Outpost UI and balance tweaks
- Machine translations for the Expansion
Stay vigilant as you conquer the wasteland!
- The Lost Pilgrims Team
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