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Vagrus - The Riven Realms News

A New Build is OUT - Patch 1.2100721 - Codename: Dead Weight(less)

[p][/p][h3]Hey everyone,[/h3][p]
We’re dropping a patch to fix some semi-serious issues while our main focus continues to be At the Heart of Ruin, our upcoming expansion. Here are some teasers before we tackle the patch notes.
[/p][p]First off, we’re revealing something that we hope you’ll never have to visit in game: the village the Cleansing Conflagration – the gang of pyromaniacal, murderous scavengers – call home. Though it may not look much, it is a place of terror, sacrifice, and depravity, where there are artifacts and effigies aplenty to remind you of what goes on here.[/p][p][/p][p]And what, you might ask, does go on here? Sacrificial burnings as part of religious sermons of a particularly delirious nature, of course. And while the Cleansing Conflagration can be found throughout Varnurud, most keep their depraved acts to this village, where various members are said to willingly sacrifice themselves, all in service to a vision of Xeryn’s future that contains only lava, fire, and ash.[/p][p]But what kind of gang – or cult – wishes to see the very world they occupy wreathed in flame and utterly destroyed? That will perhaps become clearer in due time. We do, however, still recommend that you do not go anywhere near this village, for there is little save a fiery death for those who approach. Defy this advice at your own peril.[/p][p]Besides these pyromaniacs, here’s another teaser for you in the form of character art - this one is hardly ostentatious; it does not aim to dazzle or inspire fear, but simply to show you one of the various factions of authority that exist in Scrapheap, the focal point of many coming adventures.[/p][p]All of this is to say that we’d like to introduce you to the Iron Guard, the assortment of veteran warriors, both competent and well-equipped, who are responsible for defending the Iron Tower, the seat of power for Scrapheap’s ruler and steward, the Heap King.[/p][p][/p][p]The tales of how the Iron Guard came to be are many, but most understand that it formed as a result of a loyal company of mercenaries and their leader’s desire to settle somewhere. Even hardened warriors and trained killers grow old and need to settle down eventually. And in this instance, that place happened to be Scrapheap, as dilapidated and choked by ash as it has always been. Needless to say, to find out more about the Iron Guard, the Iron Tower, and what has become of its so-called Heap King since the Prologue, one will need to explore these lands and the town of Scrapheap itself.[/p][p]One of the best things about our upcoming expansion is the sheer number of fearsome foes one will be able to bump into, and this time, we’re going to show you one of our favourites: the Basilisk.[/p][p]The fearsome Basilisk is a creature of legend that exists across countless worlds and mythologies, evoking dread in even the staunchest of warriors and adventurers. In the Riven Realms, these reptiles began to make their appearance in Xeryn’s Fourth Age, some time after the Calamity tore the realms asunder. Found only in the Mountains of Fire, some say that they are sluggish lizards, yet the truth is that they can be both cunning and lightning-fast when under threat.[/p][p][/p][p]Aside from those sharp claws, it will come as no surprise to any familiar with such creatures that their most dangerous weapon lies in their stare, or gaze. Few concretely documented accounts exist in the Empire as to the death stare’s effects, yet rumors run rife – outright death, petrification, or even disintegration are said to be caused by merely looking into the Basilisk’s eyes.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]All are gruesome fates, but which one is the truth? Could they all be true?[/p][p]
If any of this has piqued your interest, you will be able to find out about them when our At the Heart of Ruin expansion releases later this year. For now, onto the patch notes!

Now let's jump into the patch details:

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

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[/p][h2]Patch 1.2100717/21 - Codename: Dead Weight(less)[/h2][p]
[/p][h3]Performance[/h3]
  • [p]We optimized the sizes of several art assets, resulting in smaller install size and a bit quicker load times.[/p]
  • [p]Slight Companion Combat performance improvement against certain enemies. [/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed a rare issue that caused summoned/spawned Companion Combat entities to remain permanently in your comitatus (no more parasitic Deadweight!).[/p]
  • [p]Fixed an issue that caused Equipment drag&drop to drag the wrong piece of Equipment.[/p]
  • [p] Fixed an issue that misaligned Gear icons with names in their list on the Character Sheet.[/p]
  • [p]Fixed an issue that prevented loading save files in Dissonance mode.[/p]
  • [p]General controller-related improvements based on your Discord feedback.[/p]
[p]

Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord[/p]

Sale Season, Price Changes, and Expansion Update

[p][/p][p]Hey everyone,[/p][p]As you may have noticed, this last month was exceptionally busy for us on the virtual storefronts, especially on Steam, where Vagrus was featured in the Daily Deal program on May 30 (at a staggering 50% discount, the lowest price as of yet), then took part in the annual TurnBasedThursdayFest between June 2 and 9 (with a similarly attractive discount). The festival received a “featured” spot on the platform, which was a fantastic milestone for everyone involved.[/p][p]Now, with these fantastic opportunities behind us, Steam Summer Sale is just around the corner (between June 26 and July 10) with new discounts on Vagrus. We will also keep the game discounted for an additional 3 day period after the Summer Sale.[/p][p]Somewhat related to this, we have some news about pricing and the new DLC. Firstly, as we’ve been making great progress with At the Heart of Ruin, we are now confident to call it an expansion based on quantity of new text, intriguing locations, brutal foes, breathtaking art, branching stories, meaningful choices, and new features (even if technically it is not going to be a huge addition to the world map). Due to this growth in the quantity and quality of content – as well as the constant pressure of inflation – our pricing of the expansion will be $19.99 at release (with regional pricing applicable the same way as with our other products). Our goal has always been to keep the Season Pass at a package with a 20% price cut, so now, with the new DLCs price set, the Pass will receive a new $39.99 price (and Old Acquaintances a $9.99) after the extended Summer Sale.[/p][p][/p][p]Although we understand that price increases are never good news, we also have to face that producing content for Vagrus isn’t exactly cheap or quick, and demand for such a niche game is fairly limited (as a side note, none of our DLCs have turned a profit as of yet). However, we can’t raise these prices any higher, so in order to aid development, we might release a new supporter pack (with zero impact on gameplay) alongside At the Heart of Ruin in order to allow those who want to support us further an avenue to do so without penalizing players who do not or cannot do so.[/p][p]Naturally, we owe great thanks to our supportive player base, without whom none of this would be even remotely possible – despite the odds, we can continue expanding the Riven Realms thanks to you! And so, until further news and updates, stay safe and conquer the wasteland![/p][p]– The Lost Pilgrims Team[/p][p][/p]

A New Build is OUT - Patch 1.21 - Codename: Pactum Diais

[h3]Hey everyone,[/h3]

While work on the upcoming DLC (or rather, expansion: At the Heart of Ruin) is ongoing, the team at Lost Pilgrims is also busy fixing bugs and adding performance improvements. This patch includes several of both, with some added love to controller support. We’ve also thoroughly optimized our asset handling, freeing up a whopping 1.5 Gigabytes of hard drive space.

Additionally, Vagrus is currently available at various discount ranges across multiple platforms – including our running discounts on Steam that Valve will feature for a day on Friday the 30th (#DailyDeal🎉) – so be sure to check out deals if you’re interested. Enjoy this latest version, and thank you for your continued support and feedback from all of us, Lost Pilgrims!



https://store.steampowered.com/app/909660

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

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[h2]Patch 1.2100526V - Codename: Pactum Diais[/h2]

[h3]Performance Improvements[/h3]
  • Improved performance (especially in camp, Companion Combat, and Crew Combat) related to the background rework of tooltips.
  • Thoroughly optimized our asset handling, freeing up a whopping 1.5 Gigabytes of hard drive space


[h3]Improved and Updated Features :gift:[/h3]
  • Changed the display order of DLCs in the Extras menu to make it more intuitive.


[h3]Controller-related Fixes (including Steam Deck) :pencil:[/h3]
  • Fixed the issue of not being able to navigate between UI levels on the Perk UI, preventing players from checking their tooltips.
  • Crew Combat log scrolling now works as intended.
  • Crew Combat actions can now be opened to read the effects they provide.
  • Fixed a variety of small issues that caused softlocks, missing icons, and navigational anomalies in Events.


[h3]Bug Fixes :bug:[/h3]
  • Fixed the issue of misaligned MP costs on the campaign map. Additionally, the new way they are generated will cause a slight performance improvement on the campaign map.
  • The cursor no longer disappears from certain positions while typing Notes for yourself in the Journal.
  • Quick Camp now pays Crew every day, as intended.
  • Fixed an issue that caused the same “What’s New?” pop-up window to appear automatically after its first appearance.
  • Fixed some anomalies that concerned settings during Camping.
  • Fixed an issue in “Pilgrims of the Wasteland” that prevented Price History from updating with visited settlements’ price data.
  • Fixed a localization-related issue that caused Gor’Goro to be unassignable as Marauder Prime.
  • Fixed an issue that caused the normal, panning/swaying movement of the location background art assets to cease.
  • Fixed the alignment of Skill effect icons where they were a bit off.


[h3]Console-specific Fixes[/h3]
  • Fixed an issue on the Nintendo Switch that allowed the use of certain special characters in vagrus names, preventing the saving of the game.
  • Fixed an issue that caused the game to crash on the Nintendo Switch if the platform-allocated savegame space was filled up. Now the game warns you if that storage space is about to be filled, and once it does, saving the game can not be done until savegames are deleted to free up space.


As ever, more is coming, so stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

At the Heart of Ruin DLC News



[h3]Hey everyone,[/h3]

Here at Lost Pilgrims Studios we are currently working hard on our At the Heart of Ruin DLC – which is swiftly and undeniably becoming another expansion – and, from the way things are looking, it is likely to come out later this year. We cannot give you an exact date for the time being, but rest assured, we’ve spent a great amount of time iterating upon, adding to, and generally enriching it with quality content and new gameplay mechanics to boot. In many ways, the content that you can expect to see will be different from anything we’ve ever created, though you can bet it’ll have intriguing lore and memorable characters, some returning, but most of them new.


By now, it is no secret that the majority of At the Heart of Ruin will take place in the Molten Kingdom, a harsh and unforgiving land that covers areas of the highly volatile Mountains of Fire that are still somewhat traversable. Those vagri who brave it shall have to rely on their wits, tenacity, and resourcefulness more than ever before. What lies beyond the lost kingdom’s fiery bounds is something we have alluded to in the expansion’s trailer.
https://www.youtube.com/watch?v=TkUKrDakcGY
As for who the figure in the trailer is, and indeed what it is he’s planning, you’ll have to wait and see; whatever the case, know that At the Heart of Ruin’s central narrative arc will urge players to go into one of the most perilous and completely unexplored lands of the Riven Realms.


As part of our ongoing enrichment of the expansion, we have shared some of the paintings our incredible art team has been working on, as well as abominable and terror-inducing creature art, too. Among the highlights are the Charred Shamblers who stalk the scorched earth with unfathomable tenacity. Then there are the abominable horrors that plague parts of Tahrar Barak (see image on the top). As for locations, they do not get any less deadly: the Skittering Reach characterizes Varnurud’s northernmost territories, and you can easily guess what lurks there.

Underground, there are subterranean magma rivers where the earth’s ichor threatens to devour any who dare delve into the deep, and elsewhere, there are countless other perils that would leave all but the most stoic of comitati shattered and broken. Will your fate be thus?


Finally, for those of you who prefer Vagrus on console, following the game’s console release on PlayStation, Xbox, and Nintendo Switch, we have put together a news round up for your perusal.

And needless to say, there will be more and more as we draw closer to our newest expansion’s release. Stay vigilant and stay tuned: the wasteland is about to get a whole lot more dangerous and unpredictable!

– The Lost Pilgrims Team

A New Build is OUT - Patch 1.200



[h3]Hey everyone,[/h3]

We return to you with another round of updates, this time the focus being on performance improvements and save game files. Controllers received some love as well, fixing inconsistencies, updating UI, and squashing bugs that pertained to them specifically. We also reworked the Extras Menu due to requirements on certain other platforms, though admittedly, its functions are much better now, allowing you to listen to tracks of the OST there and check out other extra content you own.

Speaking of which…

Vagrus - the Riven Realms and all of its DLCs are now live on Xbox, Nintendo Switch, PS4, and PS5! It’s been a long, hard road getting the game into a ready state for consoles, offering the features necessary that allow it to play well on these platforms, but we got there, and we can’t wait for console players to sink their teeth into the experience. If you have friends who prefer to play on consoles, we’d very much appreciate it if you were to inform them of the game’s console release.

And now, onto the patch notes!

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

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[h2]Patch 1.200 - Codename: New Horizons [/h2]

[h3]Performance[/h3]
  • All around performance improvements.
  • Additional improvements to the save/load game menu points (they could become choppy when you had a lot of savegame files).
  • Significantly improved the performance in long Companion Combat encounters.
  • Known Issue: the Camp UI can still become laggy; we are working on it!


[h3]Improved and Updated Features :gift:[/h3]
  • Save file sizes have been reduced (and more reductions are on the way).
  • Reworked the Extras Menu (from the Main Menu): you can now check DLCs and artwork, as well as play music directly from there (the latter two only if you own the appropriate DLC of course – Patronage Pack and OST, respectively).
  • Removed some useless settings from the game options (for example, the ability to turn off tooltips).
  • Removed the option of double clicking/tapping for map movement – it is now default for mouse & keyboard users and disabled for controller users.
  • Deleted the obsolete, very old logs from local files, freeing up some (tiny) hard drive space.


[h3]Controller-related Fixes :pencil:[/h3]
  • Reworked how Companion Combat is managed by controllers (resulting in much better and intuitive handling).
  • Added context-switching for controllers, allowing for quickly and effectively changing active tabs and windows.
  • Improved a number of tooltips and tutorials to adhere to terminology relevant to controllers.
  • A few missing controller-related icons were added to the Chart UI.
  • Fixed an issue that caused certain Task-related icons on the Chart to be unselectable with the controller.
  • Improved the drag&drop functionality on the Cargo UI.


[h3]Bug Fixes :bug:[/h3]
  • The version number discrepancy between the main menu and the game log has been resolved.
  • Fixed an issue that caused certain location background illustrations to appear blank.
  • Fixed an issue that caused a soft crash during the tutorial (on Morwen’s Character Sheet).
  • Fixed an issue that caused the Outpost to switch back to selling Salt even after it was given a “Keep” order.
  • Fixed an issue that caused Deputies to be unassigned or prevented them from being assigned in the first place in machine-localized games.
  • Missing text on many UI elements in the Chinese machine localization due to font loading issues have been fixed.
  • The “Esc” key now consistently navigates to the Main Menu where it is intended to do so.
  • Removed the occasional double tooltip from certain vagrus (leader) Perks.
  • Corrected various inconsistencies in Events and fixed some typos.


As ever, more is coming, so stay tuned and conquer the wasteland!
- The Lost Pilgrims Team



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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord