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Vagrus - The Riven Realms News

Vagrus finally gets lootboxes!

Dear fans!

Following emergent trends and constant feedback we finally decided to go with the times and redesign Vagrus into a fast-paced, card-collecting, rogue-like battle royale game with a lot of crafting and loot boxes.
Coming to all mobile platforms!

Now you guys really can't say we do not listen. :)

Fig | Game Jolt page | Itch.io page | IndieDB Website | Youtube | Twitter | Facebook 
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Vagrus - The Riven Realms | Teaser 2

https://www.youtube.com/watch?v=cnWLduhE01k

We are very proud and excited to finally release the second Teaser for Vagrus!

This one is focusing more on delivering a gist of the game's feel and atmosphere than showing off gameplay elements systematically like the first teaser did. Also, it will be used - in part or in whole - in our upcoming​ Fig.co crowdfunding campaign​. 

We can't really express how much work went into this - not only into the video itself but also into every single game system and art asset that is shown (or heard) in it. A very special thanks to everyone involved in its creation and also to you guys who continue to follow us through this journey.

Watch, share, and tell us what you think!

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Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Fig | Game Jolt page | Itch.io page | IndieDB Website | Youtube | Twitter | Facebook 
Instagram | Patreon | Discord

Vagrus coming to Fig.co in April 2019!

https://youtu.be/YR5-v1XAjN4

We are proud to announce that Vagrus is coming to Fig in April 2019!

Our campaign is going to follow Fig's new Open Access model which shakes up the rather stale indie game crowdfunding scene by combining an open-ended campaign structure with offering supporters early involvement in development. Sounds like Early Access? Yes, it does have similarities but there are major differences:
  • Firstly, and this is important: games typically enter Early Access close to a Beta development readiness stage, as opposed to Open Access which - as the name suggest - opens up the game for players much earlier in the process. The upside is that upon pledging, people can see the actual game (in its current form at the time) and see it improving month by month. That gives value in the sense that many times crowdfunding campaigns insinuate a development being already well on the way while in fact many of their images and gifs are only created with after effects, unlike in an Open Access campaign where you can get your hands on the product right away.
  • Traditional Early Access offers the game only with a variety of frills to treat yourselves with (like having your name added to the Credits, getting the Digital Art book, designing your own enemy character). In our Fig campaign we aim to offer many options to get personally involved in creating Vagrus.
  • There are no goals to speak of either during an Early Access period; you buy the game and that's it. In Fig's Open Access campaign though, pledges are accumulated and contribute to cover development milestones, like adding a new feature, content, or recording additional voice over. There will be smaller and bigger chunks of work that we add as milestones, showing everyone what we are going to work on and how much that will take.

The campaign will start with a so-called Backstage Pass (BSP) period where only people who signed up (and agreed to keep it confidential) see the campaign page. That serves to 'test the waters' and make improvements to the page, as well as to start the public part of the campaign from an elevated position. In Backstage Pass, we will also be offering special tiers (similar to 'Early bird' tiers in traditional Kickstarters). Should you or your friends be interested to see those offers, you can sign up for BSP on Fig at any time.

Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Game Jolt page | Itch.io page | IndieDB Website | Youtube | Twitter | Facebook 
Instagram | Patreon | Discord 

Crowdfunding | Playable Demo | Social Media links

Hey Vagrus Fans,

we are prepping for a big announcement about our our upcoming crowdfunding campaign. Save your 💸 , follow us here on Steam and your favorite social media channels to stay informed on the date.

Steam has recently added an option to link our social media accounts so some of them are now featured on the right side of the Vagrus store page. If you are interested in seeing more frequent updates about Vagrus then be sure to follow us on those as well. Also, spreading the word about Vagrus can help us immensely to bring the game to you as early as possible, and in even higher quality. Become our champion 🏆 by sharing our pages and posts.

Playable Demo

We have created a Demo for Vagrus - The Riven Realms, in effect the first section of the Prologue, which is both an introduction and a tutorial of the game. It has about 1-2 hours of playable content (depending on play style).



As it is only in Alpha development stage, it would be too early to share it here on Steam as negative comments/reviews can ruin the rating of the game even before it starts to take shape. Instead, you can find it through our demo page. We would love to hear your views on how you find it so far. Of course, we know some of you prefer to wait for the full experience, so we will keep you posted on our progress and upcoming crowdfunding campaign so you can secure your Vagrus copy - and by that contribute to our development milestones - in time. Thanks a lot in advance! 🖤

Fig | Game Jolt page | Itch.io page | IndieDB Website | Youtube | Twitter | Facebook 
Instagram | Patreon | Discord 

Devlog #17 Delivering News (Game Design Post)



This time we would like to introduce a brand new game mechanic to you that you will see quite a lot in Vagrus: the acquiring and delivering of news across vast tracts of wasteland. Carrying news between settlements not only makes sense from a gameplay perspective but has its foundations in-world, too, that is, comitati are known to have a vital role in distributing news and taking messages all over the continent of Xeryn.

Acquiring News


News are tied to settlements: each settlement, however small, has its own News entry. You will acquire the entry for the given settlement when you enter the mansio in it. Alternatively, if you already have the entry in your Journal, it is reset to the freshest state when you enter the mansio. Sometimes you can also find News entries through Events as well - these often give you entries from faraway places.

Delivering News


You can deliver news by turning them in at the [cur]mansio[/cur] in settlements. Doing so will grant you coins depending on the number of entries, their freshness, and your current distance from their source. Note that News entries are not lost when you turn them in but you can not turn them in at that settlement again for a while. Entries can only disappear from your Journal when they lose all their freshness (but this can be reset by acquiring that same entry again).

The Value of News


Each News entry is slowly becoming less fresh and thus its value is constantly degrading. This is balanced by the fact that the farther the source of the entry to the turn-in point, the greater its value. Single entries are worth very little but turning in several in as many places as you can, you will gain a constant and fairly reliable side income. Yet you will not be able to sustain a caravan only by taking news between settlements.

How to Use News


All the above results in a system that encourages planning journeys ahead and including as many settlements as possible along the way as well as getting to them as fast as possible. This means more News entries plus more deliveries and thus more income. Yet the mechanic is non-intrusive and works mostly automatically, rewarding players who plan ahead.

This post is dedicated to Chauncey St. John, our Sponsor tier Patron. Thanks for your support, Chance!

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